Cure Potency refers to the effectiveness of healing spells, such as Cure and Curaga, and even spells like Healing Breeze wielded by a Blue Mage despite not bearing "Cure" in their names. Anything that increases Cure Potency directly affects the amount of HP healed by these spells. It should be noted that Cure Potency does not increase the healing effects of Job Abilities, such as Chakra or Curing Waltz.
Cure Potency ignores the "soft caps" of healing spells. Equipment that enhances Cure Potency is usually much more effective for healing purposes, as opposed to equipment that enhances Healing Skill or Mind which are greatly limited by soft caps.
Cure Potency only applies when Cure is used to heal a target. It has no effect on the damage done by Cure when used to attack Undead enemies.
Equipment bonus to cure potency caps at +50%.
Equipment that Enhances Cure Potency
Level Type Name Potency % 29 Staff Melampus Staff Cure Potency +03% 30 Neck Healer's Torque Cure Potency +01% 40 Club Dia Wand Cure Potency +01% 43 Staff Ceres Spica Cure Potency +06% 50 Ring Medicine Ring Latent Effect: Cure Potency +10% 51 Staff Apollo's Staff Cure Potency +10% 51 Staff Light Staff Cure Potency +10% 52 Leg Puppetry Churidars Automaton: Cure Potency +05% 54 Earring Hospitaler Earring Cure Potency +05% 55 Staff Dryad Staff Cure Potency +10% 55 Staff Healing Staff Cure Potency +10% 59 Body Restorer Cloak Cure Potency +03% 61 Throwing Healing Feather Enchantment: Cure Potency +15% 62 Club Asklepios Cure Potency +05% 68 Body Aristocrat's Coat Cure Potency +12% 68 Body Noble's Tunic Cure Potency +10% 70 Head Volunteer's Khud Besieged: Cure Potency +05% 71 Club Templar Mace Cure Potency +10% 73 Earring Roundel Earring Cure Potency +05% 75 Neck Fylgja Torque Cure Potency +02% 75 Neck Fylgja Torque +1 Cure Potency +03% 75 Waist Lambda Sash Salvage: Cure Potency +03% 75 Staff Teiwaz Cure Potency +15% 79 Hands Augur's Gloves Cure Potency +04% 80 Back Orison Cape Cure Potency +03% 80 Hands, Feet Serpentes Armor Set Cure Potency +05% 80 Staff Surya's Staff Cure Potency +17% 85 Head Orison Cap +1 Cure Potency +07% 85 Head Orison Cap +2 Cure Potency +10% 85 Staff Surya's Staff +1 Cure Potency +20% 90 Earring Orison Earring Cure Potency +02% 90 Staff Surya's Staff +2 Cure Potency +22% 93 Back Oretania's Cape Cure Potency +04% 95 Staff Surya's Staff +3 Cure Potency +23% 99 Staff Arka IV Cure Potency +24% 99 Staff Nathushne Cure Potency +14% 95 Body Heka's Kalasiris Cure Potency +15%
Job Abilities that Enhance Cure Potency
Level Job Ability Potency % 15 White Mage Divine Seal Doubles Cure Potency for a single cast
(+100% plus any amount of Cure Potency equipment already being used)
55 Scholar Rapture Increases next White Magic spell potency (including Cure) by +50%.
Equipment that can be Augmented with Cure Potency
Level Type Name Potency % Job 75 Head Champion's Galea Cure Potency +3% WAR/PLD/DRK/SAM/DRG 75 Head Anwig Salade Cure Potency +3% MNK/THF/BST/RNG/NIN/BLU/COR/PUP/DNC 75 Head Selenian Cap Cure Potency +3% WHM/BLM/RDM/BRD/SMN/SCH 75 Legs Blitzer Poleyn Cure Potency +5% WAR/PLD/DRK/SAM/DRG 75 Legs Desultor Tassets Cure Potency +5% MNK/THF/BST/RNG/NIN/BLU/COR/PUP/DNC 75 Legs Tatsumaki Sitagoromo Cure Potency +5% WHM/BLM/RDM/BRD/SMN/SCH 75 Club Dweomer Maul Cure Potency +2-6% WHM 75 Staff Teiwaz Cure Potency +15% WHM/BLM/RDM/BRD/SMN/SCH 80 Staff Surya's Staff Cure Potency +17% WHM/BLM/RDM/BRD/SMN/SCH 85 Staff Surya's Staff +1 Cure Potency +20% WHM/BLM/RDM/BRD/SMN/SCH 87 Body Facio Bliaut Cure Potency +7~15% WHM/SMN 90 Staff Surya's Staff +2 Cure Potency +22% WHM/BLM/RDM/BRD/SMN/SCH 95 Staff Surya's Staff +3 Cure Potency +23% WHM/BLM/RDM/BRD/SMN/SCH
Grounds of Valor Cure Potency Buff
Stage Potency % 1 4% 2 ?% 3 ?% 4 ?% 5 ?%