Table of Contents
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Zone Information
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Description
Prior to the outbreak of the Crystal War, this cave housed a brewery that processed rolanberries, using the native crawlers' saliva to ripen the fruit. When war began, the Federal Forces of Windurst seized the storehouses and facility as a military outpost. | |||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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A Little Knowledge | Job: Scholar | Erlene | The Eldieme Necropolis (S) J-8 |
Battle on a New Front | Voidwatch | Door:Audience Chamber | Ru'Lude Gardens H-6 |
Evil at the Inlet | Spellscroll | Rodeupansat | Crawlers' Nest (S) J-7 |
Snake on the Plains | Campaign | Miah Riyuh | Windurst Waters (S) H-9 |
The Weekly Adventurer | Map | Naiko-Paneiko (S) | Crawlers' Nest (S) L-8 |
Mission | Nation | Starter | Location |
Back to the Beginning | Wings of the Goddess | --- | --- |
NPCs Found Here[]
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Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Abatwa | Aptant: Ishis Aptant: Secan |
Saplings | 1 |
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Lugh | Chipped Scimitar Wolfram Steel Setanta's Ledelsens |
Fomors | 1 |
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Morille Mortelle | 82~83 | Spurrer Beret | Funguars | 1 |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Campaign: Republican Army of Bastok, Quadav Shieldwarriors, Dark Kindred
Name | Family | Spawns | Notes |
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Goldcap
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Funguars | 1 | |
Quadav Transporter
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Quadav | 1 | A, L, H |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |