The object of the Dice Roll game is to roll as close to 1,000 without going over and to beat the Dealer. After each roll, you get a prompt to roll again; this will ADD onto your previous roll(s). Example: on the first roll you get a 400 and on the second a 600. That would be a total of 1,000. The numbers on the rolls seem to be like a /random, 0-999. The Dealer also gets the same way of rolling. You can roll as many times as you wish, until you go over 1,000.
Take the Qiqirn Shepherd to one of the 5 ice barriers blocking off the rooms. (approximately (F-8), (G-8), (H-8), (H-9), (I-9))
He will use one or more Qiqirn mines to break the ice. At this point, he may require one or more of the temporary food items obtained through harvesting. It is possible for a different party member to feed a Shepherd instead of the one that paid him the coins.
Once the ice is broken, proceed into the room and touch the Karakul NPC. The Qiqirn Shepherd will run back to the starting area.
Two of the rooms contain an additional Qiqirn Shepherd. They can help with getting all five Karakul in time. They will run to the starting area after they are freed.
After you have found one sheep the Rune of Release will appear at the starting area.
All 5 Karakuls must be obtained if you wish to receive maximum points.
The number of points given by this assault and the penalty amount that is displayed above may not be accurate. Players have reported receiving the following amounts of points:
The formulas for the points calculations have been determined, however, we need additional data to verify the exact numbers for 5 and 6-player groups. Rounding errors may cause the numbers listed above to be slightly off.