FFXIclopedia
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==Effect Overview==
 
==Effect Overview==
 
*Counter attacks are able to critical.
 
*Counter attacks are able to critical.
**A critical counter attack will not display any special animation, visual effect or sound effect, only a significant increase in damage.
+
:*A critical counter attack will not display any special animation, visual effect or sound effect, only a significant increase in damage.
 
*Counter effects from gear, food or buffs do not require the job trait to be enabled.
 
*Counter effects from gear, food or buffs do not require the job trait to be enabled.
**It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you.
+
*It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you.
**It is possible to counter while using [[Cover]] as a [[Monk]]/[[Paladin]], [[Paladin]]/[[Monk]], or [[Blue Mage]]/[[Paladin]].
+
*It is possible to counter while using [[Cover]] as a [[Monk]]/[[Paladin]], [[Paladin]]/[[Monk]], or [[Blue Mage]]/[[Paladin]].
**Opponent's attack must bypass character's [[Evasion]], shadows ([[Blink]]/[[Utsusemi]]), and [[Parry]] for this trait to trigger.
+
*Opponent's attack must bypass character's [[Evasion]], shadows ([[Blink]]/[[Utsusemi]]), and [[Parry]] for this trait to trigger.
 
:*Counter+ reduces your chance to guard, because the check for counter is performed before guard.
**This trait <s>will activate less often</s> is less effective if the target has high [[Evasion]].
 
**Counterattacks are subject to an accuracy check. If your base Counter Rate is 20% and your hit rate is only 50%, you will counter approximately 10% attacks that bypass evasion, shadows and parry.
+
*Counterattacks are subject to an accuracy check. If your base Counter Rate is 20% and your hit rate is only 50%, you will counter approximately 10% attacks that bypass evasion, shadows and parry.
 
*This trait has no effect on enemy [[TP]] attacks.
**Obviously [[Guard]] skill does not affect your chance to counter, however counter+ reduces your chance to guard, because the check for counter is performed before guard.
 
**This trait has no effect on enemy [[TP]] attacks.
+
*This trait has no effect on magic-based or ranged attacks.
 
*For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist).
**This trait has no effect on magic-based or ranged attacks.
 
 
*Special damage types do not apply to counters. For example, [[Vampiric Claws]] normally deliver slashing damage, but during counters the damage type is blunt.
**For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist).
 
 
*Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack.
**Special damage types do not apply to counters. For example, [[Vampiric Claws]] normally deliver slashing damage, but during counters the damage type is blunt.
 
 
*Weapon skill-ups can occur during counters, just as for normal attack turns. Evasion skill-ups may also occur.
**Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack.
 
  +
*A character under the [[Stun (Status Effect)]] will be unable to Counter any attacks until effect wears off.
**Weapon skill-ups can occur during counters, just as for normal attack turns. Evasion skill-ups may also occur.
 
**A character under the [[Stun (Status Effect)]] will be unable to Counter any attacks until effect wears off.
+
*A character under [[Sleep (Status Effect)]] will be unable to Counter the next attack if it lands. In terms of ballista, includes [[Double Attack]], [[Dual Wield]] weapons, and multi-hit weapons such as [[Kraken Club]].
 
*It is possible to counter in the middle of casting a spell and this will not interrupt the spell.
**A character under [[Sleep (Status Effect)]] will be unable to Counter the next attack if it lands. In terms of ballista, includes [[Double Attack]], [[Dual Wield]] weapons, and multi-hit weapons such as [[Kraken Club]].
 
 
*You will not take damage from [[Damage Spikes|spike spells]] while countering.
**It is possible to counter in the middle of casting a spell and this will not interrupt the spell.
 
**You will not take damage from [[Damage Spikes|spike spells]] while countering.
 
   
 
==Blue Magic Spells that Activate this Trait==
 
==Blue Magic Spells that Activate this Trait==

Revision as of 15:06, 26 January 2011

Job Trait Overview

  • Game Description: May cancel target's attack with an attack of your own.
  • Job Traits are always active.

Effect Overview

  • Counter attacks are able to critical.
  • A critical counter attack will not display any special animation, visual effect or sound effect, only a significant increase in damage.
  • Counter effects from gear, food or buffs do not require the job trait to be enabled.
  • It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you.
  • It is possible to counter while using Cover as a Monk/Paladin, Paladin/Monk, or Blue Mage/Paladin.
  • Opponent's attack must bypass character's Evasion, shadows (Blink/Utsusemi), and Parry for this trait to trigger.
  • Counter+ reduces your chance to guard, because the check for counter is performed before guard.
  • Counterattacks are subject to an accuracy check. If your base Counter Rate is 20% and your hit rate is only 50%, you will counter approximately 10% attacks that bypass evasion, shadows and parry.
  • This trait has no effect on enemy TP attacks.
  • This trait has no effect on magic-based or ranged attacks.
  • For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist).
  • Special damage types do not apply to counters. For example, Vampiric Claws normally deliver slashing damage, but during counters the damage type is blunt.
  • Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack.
  • Weapon skill-ups can occur during counters, just as for normal attack turns. Evasion skill-ups may also occur.
  • A character under the Stun (Status Effect) will be unable to Counter any attacks until effect wears off.
  • A character under Sleep (Status Effect) will be unable to Counter the next attack if it lands. In terms of ballista, includes Double Attack, Dual Wield weapons, and multi-hit weapons such as Kraken Club.
  • It is possible to counter in the middle of casting a spell and this will not interrupt the spell.
  • You will not take damage from spike spells while countering.

Blue Magic Spells that Activate this Trait

Set the following two Blue Magic spells to get this trait:

Level Available Spell Set Point Cost
67 Enervation 5
70 Asuran Claws 2

Equipment that Enhances this Trait

Name Level Type Enhancement
Avenger's Earring 42 Earrings +1
Aikido Koshita 50 Legs +2
Cross-Counters 50 Hand-to-Hand +5
Kampfer Ring 50 Ring Latent Effect: +2
Retaliators 50 Hand-to-Hand +5
Temple Hose 60 Legs +1
Counter Earring 61 Earrings Enchantment: +5
Muscle Belt 67 Waist +1
Muscle Belt +1 67 Waist +2
Cobra Harness Set 68 Set Bonus Set Effect: +4
Danzo Tekko 69 Hands +2 Campaign: +4
Kampfer Earring 70 Earrings Latent Effect: +5
Palladium Dagger 70 Daggers +1
Pahluwan Katars 70 Hand-to-Hand Assault: +1
Mercenary's Subligar 70 Legs Besieged: +5
Rune Baghnakhs 70 Hand-to-Hand Latent Effect: +1
Barbarian Mittens 71 Hands +1
Rasetsu Hakama 72 Legs Latent Effect: +1
Rasetsu Hakama +1 72 Legs +1
Rasetsu Jinpachi 72 Head Latent Effect: +1
Rasetsu Jinpachi +1 72 Head +1
Rasetsu Samue 72 Body Latent Effect: +1
Rasetsu Samue +1 72 Body +1
Rasetsu Sune-Ate 72 Feet Latent Effect: +1
Rasetsu Sune-Ate +1 72 Feet +1
Rasetsu Tekko 72 Hands Latent Effect: +1
Rasetsu Tekko +1 72 Hands +1
Saotome Haidate 72 Legs +15% With Seigan + Third Eye
Saotome Haidate +1 72 Legs +15% With Seigan + Third Eye
Ace's Locket 74 Neck Latent Effect: +5
Deae Gratia 74 Club +1
Temple Hose +1 74 Legs +3
Backlash Torque 75 Neck +1
Omicron Ring 75 Ring Salvage: +2
Spharai 75 Hand-to-Hand +10
Usukane Gote 75 Hands +2

Counter