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==Effect Overview== |
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==Effect Overview== |
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*Counter attacks are able to critical. |
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*Counter attacks are able to critical. |
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**A critical counter attack will not display any special animation, visual effect or sound effect, only a significant increase in damage.
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:*A critical counter attack will not display any special animation, visual effect or sound effect, only a significant increase in damage. |
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*Counter effects from gear, food or buffs do not require the job trait to be enabled. |
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*Counter effects from gear, food or buffs do not require the job trait to be enabled. |
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**It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you.
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*It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you. |
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**It is possible to counter while using [[Cover]] as a [[Monk]]/[[Paladin]], [[Paladin]]/[[Monk]], or [[Blue Mage]]/[[Paladin]].
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*It is possible to counter while using [[Cover]] as a [[Monk]]/[[Paladin]], [[Paladin]]/[[Monk]], or [[Blue Mage]]/[[Paladin]]. |
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**Opponent's attack must bypass character's [[Evasion]], shadows ([[Blink]]/[[Utsusemi]]), and [[Parry]] for this trait to trigger.
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*Opponent's attack must bypass character's [[Evasion]], shadows ([[Blink]]/[[Utsusemi]]), and [[Parry]] for this trait to trigger. |
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:* Counter+ reduces your chance to guard, because the check for counter is performed before guard. |
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**This trait <s>will activate less often</s> is less effective if the target has high [[Evasion]]. |
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**Counterattacks are subject to an accuracy check. If your base Counter Rate is 20% and your hit rate is only 50%, you will counter approximately 10% attacks that bypass evasion, shadows and parry.
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*Counterattacks are subject to an accuracy check. If your base Counter Rate is 20% and your hit rate is only 50%, you will counter approximately 10% attacks that bypass evasion, shadows and parry. |
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*This trait has no effect on enemy [[TP]] attacks. |
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* *Obviously [[Guard]] skill does not affect your chance to counter, however counter+ reduces your chance to guard, because the check for counter is performed before guard. |
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**This trait has no effect on enemy [[TP]] attacks.
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*This trait has no effect on magic-based or ranged attacks. |
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*For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist). |
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**This trait has no effect on magic-based or ranged attacks. |
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*Special damage types do not apply to counters. For example, [[Vampiric Claws]] normally deliver slashing damage, but during counters the damage type is blunt. |
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**For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist). |
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*Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack. |
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**Special damage types do not apply to counters. For example, [[Vampiric Claws]] normally deliver slashing damage, but during counters the damage type is blunt. |
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*Weapon skill-ups can occur during counters, just as for normal attack turns. Evasion skill-ups may also occur. |
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**Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack. |
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*A character under the [[Stun (Status Effect)]] will be unable to Counter any attacks until effect wears off. |
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**Weapon skill-ups can occur during counters, just as for normal attack turns. Evasion skill-ups may also occur. |
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**A character under the [[Stun (Status Effect)]] will be unable to Counter any attacks until effect wears off.
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*A character under [[Sleep (Status Effect)]] will be unable to Counter the next attack if it lands. In terms of ballista, includes [[Double Attack]], [[Dual Wield]] weapons, and multi-hit weapons such as [[Kraken Club]]. |
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*It is possible to counter in the middle of casting a spell and this will not interrupt the spell. |
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**A character under [[Sleep (Status Effect)]] will be unable to Counter the next attack if it lands. In terms of ballista, includes [[Double Attack]], [[Dual Wield]] weapons, and multi-hit weapons such as [[Kraken Club]]. |
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*You will not take damage from [[Damage Spikes|spike spells]] while countering. |
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**It is possible to counter in the middle of casting a spell and this will not interrupt the spell. |
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**You will not take damage from [[Damage Spikes|spike spells]] while countering. |
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==Blue Magic Spells that Activate this Trait== |
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==Blue Magic Spells that Activate this Trait== |