This Article is a Community Guide |
---|
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles. |
Introduction
Reasoning
|
Support Job Options
Warrior
- Warrior provides a stable subjob for any damage dealing job. It's Provoke, Warcry, and Berserk abilities enable the sub a large degree of melee support and an increase in damage output. It should be noted, however, that because a Corsair rarely melees in an exp party, the Double Attack trait will not be nearly as big a boon as for other DD jobs.
Traits
Job Abilities: |
Strengths
|
Weaknesses
|
Ranger
- Corsair, despite being the only non-RNG ranged attacking job now available, has few to no job traits which enhance this skill. Ranger adds a variety of DD capabilities, including better accuracy, faster shots, and Barrage for faster TP gain and damage. As a majority of Corsair damage is ranged, a Ranger sub provides a one of the highest damage output builds.
Traits
Job Abilities:
|
Strengths
|
Weaknesses
|
Ninja
- Ninja, the most common subjob choice for Rangers, seems an obvious choice for Corsairs as well. However, through dealing less damage and not pulling, Corsairs will get less benefit from Utsusemi protection. In addition, though a /ninja can use a second Archer's Knife for added accuracy, a true Ranger has an innate Accuracy Bonus, which stacks with the added knife. The trait, however, is actually more potent than an additional knife. A ninja sub, in general, adds more accuracy than a warrior sub, but less than a ranger sub. It gains Utsusemi (and Tonko) in return.
Traits
Job Abilities:
Spells:
|
Strengths
|
Weaknesses
|
White Mage
- White Mage, arguably the most common choice of sub for support jobs, is another obvious choice for Corsairs. The White Mage sub, for a Corsair that wants to focus less on damage, and more on support, offers Cures and -Na spells. Though not always appropriate given party set-up, the /WHM sub can be usefull in many situations and camps. Because the COR is not as heavy a damage as true DD jobs, the damage lost is not as vital as with, say, a MNK.
Traits
Job Abilities:
Spells: |
Strengths
|
Weaknesses
|