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FFXIclopedia

Descendants of the dauntless pirates that once scourged the seas of the Near East, Corsairs rely on the "Hexagun" (a multi-barreled handgun) and elaborate luck-based abilities to alter the stakes of battle.

Corsairs use Job Abilities known as a Phantom Roll to give their party members an edge in battle. Refresh, Attack Bonus, and Store TP bonus are a few of the many ways that Corsairs can buff their parties, along with several other unique buffs.

Job Abilities[]

Phantom Rolls[]

Main article: Phantom Roll
Phantom Roll is the core ability of a Corsair. Each roll effect puts a beneficial effect on party members in range, the potency of which is determined by the strength of the roll itself. Each roll further gains potency by having a party member (or Trust) who corresponds to the job represented by the roll (e.g. Ninja in party for Ninja Roll). Each roll has a "Lucky" and "Unlucky" number the represents the natural highest or lowest potency of each effect. An 11 is always the highest base potency of a Roll effect.

  • Party members who are higher level than the Corsair receive reduced potency and duration from Phantom Roll effects.
  • Rolls from a Corsair support job function at half potency.

Levels 01~49[]

Level Roll Lucky Unlucky
05 Corsair's Roll 5 9
08 Ninja Roll 4 8
11 Hunter's Roll 4 8
14 Chaos Roll 4 8
17 Magus's Roll 2 6
20 Healer's Roll 3 7
23 Drachen Roll 4 8
26 Choral Roll 2 6
31 Monk's Roll 3 7
34 Beast Roll 4 8
37 Samurai Roll 2 6
40 Evoker's Roll 5 9
43 Rogue's Roll 5 9
46 Warlock's Roll 4 8
49 Fighter's Roll 5 9

Levels 50~99[]

Level Roll Lucky Unlucky
52 Puppet Roll 3 7
55 Gallant's Roll 3 7
58 Wizard's Roll 5 9
61 Dancer's Roll 3 7
64 Scholar's Roll 2 6
67 Naturalist's Roll 3 7
70 Runeist's Roll 4 8
76 Bolter's Roll 3 9
79 Caster's Roll 2 7
81 Courser's Roll 3 9
83 Blitzer's Roll 4 9
86 Tactician's Roll 5 8
89 Allies' Roll 3 10
92 Miser's Roll 5 7
95 Companion's Roll 2 10
97 Avenger's Roll 4 8

Job Traits[]

Levels 01~49[]

Levels 50~99[]

Merit Point Categories[]

Group 1[]

Group 2[]

  • Snake Eye: This Job Ability forces your next Roll to be a 1. Each additional level gives a 5% chance to instead roll you up to an 11 by 5%.
  • Fold: This Job Ability erases a Bust effect, or your Roll effect with the highest remaining duration. Each additional level gives a 10% chance of resetting the recast on Phantom Roll
  • Winning Streak: Extends the duration of Phantom Roll effects by 20 seconds per level.
  • Loaded Deck: Focuses the effect of Random Deal on abilities waiting on recast. May fail if only one ability is awaiting recast. Each upgrade reduces the chance of failure by 10%.

Job Points[]

Main article: Job Points

Categories[]

  • Wild Card Effect: Grants a Wild Card roll of V or higher a 1% chance per rank to reset Wild Card's recast time.
  • Cut Card Effect: Reduces the recast time of applicable special abilities by 1% per rank.
  • Phantom Roll Duration: Increases the effect duration of phantom rolls by 2 seconds per rank.
  • Bust Evasion: Grants a chance to avoid busting by 1% per rank.
  • Quick Draw Effect: Increases magic damage dealt with Quick Draw by 2 per rank.
  • Ammo Consumption: Grants a 1% chance per rank to avoid consuming ammuntion.
  • Random Deal Effect: Grants a chance to reset the reuse time of two job abilities by 2% per rank when using Random Deal.
  • Ranged Accuracy Bonus: Increases ranged accuracy by 1 per rank.
  • Triple Shot Effect: Increases the chance of performing a triple shot by 1% per rank while under the effects of Triple Shot.
  • Optimal Range Effect: Increases ranged attack by 2 per rank when performed from an appropriate distance.

Gifts[]

Job Points Needed Name / Effect
5 Physical Defense Bonus
Increases physical defense by 3.
Capacity Point Bonus
Increases acquired capacity points by 5%.
10 Physical Attack Bonus
Increases physical and ranged attack by 5.
20 Physical Evasion Bonus
Increases physical evasion by 3.
25 Capacity Point Bonus
Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus
Increases physical and ranged accuracy by 5.
45 Magic Attack Bonus
Increases magic attack by 2.
50 Superior 1
Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus
Increases acquired capacity points by 9%.
60 Magic Evasion Bonus
Increases magic evasion by 5.
80 Magic Accuracy Bonus
Increases magic accuracy by 5.
95 Capacity Point Bonus
Increases acquired capacity points by 11%.
100 Snapshot Effect
Reduces ranged attack delay by 5%.
Superior 2
Enables the player to equip items marked as Superior 2 (Su2).
125 Reduced Ammunition Consumption
Increases the chance of not consuming ammunition by 2%.
145 Capacity Point Bonus
Increases acquired capacity points by 13%.
150 True Shot Effect
Increases ranged attack damage when performed at an appropriate distance by 2%.
180 Physical Defense Bonus
Increases physical defense by 5.
205 Capacity Point Bonus
Increases acquired capacity points by 15%.
210 Physical Attack Bonus
Increases physical and ranged attack by 8.
245 Physical Evasion Bonus
Increases physical evasion by 5.
275 Capacity Point Bonus
Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus
Increases physical and ranged accuracy by 8.
320 Magic Attack Bonus
Increases magic attack by 3.
355 Capacity Point Bonus
Increases acquired capacity points by 19%.
360 Magic Evasion Bonus
Increases magic evasion by 8.
405 Magic Accuracy Bonus
Increases magic accuracy by 8.
445 Capacity Point Bonus
Increases acquired capacity points by 21%.
450 Reduced Ammunition Consumption
Increases the chance of not consuming ammunition by 2%.
500 True Shot Effect
Increases ranged attack damage by 2% when performed at an appropriate distance.
Superior 3
Enables the player to equip items marked as Superior 3 (Su3).
545 Capacity Point Bonus
Increases acquired capacity points by 23%.
550 Quick Draw Delay
Reduces the recast delay of Quick Draw by 10 seconds per 1 charge point.
605 Physical Defense Bonus
Increases physical defense by 6.
655 Capacity Point Bonus
Increases acquired capacity points by 25%.
660 Physical Attack Bonus
Increases physical and ranged attack by 10.
720 Physical Evasion Bonus
Increases physical evasion by 6.
775 Capacity Point Bonus
Increases acquired capacity points by 27%.
780 Physical Accuracy Bonus
Increases physical and ranged accuracy by 10.
845 Magic Attack Bonus
Increases magic attack by 4.
905 Capacity Point Bonus
Increases acquired capacity points by 29%.
910 Magic Evasion Bonus
Increases magic evasion by 10.
980 Magic Accuracy Bonus
Increases magic accuracy by 10.
1045 Capacity Point Bonus
Increases acquired capacity points by 31%.
1050 Reduced Ammunition Consumption
Increases the chance of not consuming ammunition by 2%.
1125 True Shot Effect
Increases ranged attack damage by 2% when performed at an appropriate distance.
1195 Capacity Point Bonus
Increases acquired capacity points by 33%.
1200 Snapshot Effect
Reduces ranged attack delay by 5%.
Superior 4
Enables the player to equip items marked as Superior 4 (Su4).
1280 Physical Defense Bonus
Increases physical defense by 8.
1355 Capacity Point Bonus
Increases acquired capacity points by 35%.
1360 Physical Attack Bonus
Increases physical and ranged attack by 13.
1445 Physical Evasion Bonus
Increases physical evasion by 8.
1530 Physical Accuracy Bonus
Increases physical and ranged accuracy by 13.
1620 Magic Attack Bonus
Increases magic attack by 5.
1710 Magic Evasion Bonus
Increases magic evasion by 13.
1805 Magic Accuracy Bonus
Increases magic accuracy by 13.
1900 Reduced Ammunition Consumption
Increases the chance of not consuming ammunition by 2%.
2000 True Shot Effect
Increases ranged attack damage by 2% when performed at an appropriate distance.
2100 ★Master!
Grants a job-specific designation.
Decreases the recast time of one-hour abilities by 15 minutes.
Superior 5
Enables the player to equip items marked as Superior 5 (Su5).

Combat Skills[]

Master Levels increase player combat skill caps by +1 every level.

Skill Rank Caps
Lv. 1 Lv. 49 Lv. 99
Dagger B+ 5 144 404
Swords B- 5 144 388
Marksmanship B 5 144 398
Throwing C+ 5 139 378
Parrying A- 6 150 417
Evasion D 4 133 334

See Corsair Skill Caps for a by-level breakdown of Weapon Skill limits.

Job-Specific Equipment[]

To see a side by side comparison of Artifact/Relic sets visit Corsair Artifact/Relic Sets Comparison.
To see a side by side comparison of Empyrean sets visit Navarch's Sets Comparison.

Artifact Equipment[]

See Also: Equipped for All Occasions

Relic Armor[]

Empyrean Armor[]

Other JSE[]

Slot Armor Level
Neck Corsair's Torque 30
Neck Regal Necklace 99
Neck Commodore Charm / +1 / +2 99
Ear Chasseur's Earring / +1 / +2 99
Ring Merirosvo Ring 99
Ring Barataria Ring 99
Back Gunslinger's Cape 99
Back Camulus's Mantle 99

Ultimate Weaponry[]

Job Guides[]

Outdated Guides[]

Derivations[]

Corsairs were French privateers from the north-western French port of Saint-Malo, located on the northern coast of Brittany. Since the corsairs gained a swashbuckling reputation, the word corsair is also used generically as a more romantic or flamboyant version of the word privateer, or even of the word pirate. The Barbary Pirates of North Africa were sometimes called "Turkish corsairs".

The name "corsair" derives from the commissioning document received from the king, the Lettre de Course ("racing letter" or "racing commission"). The "race", la course, was a euphemism for chasing down foreign merchant shipping. The Lettre de Course was known in other countries as a letter of marque and reprisal (in French Lettre de Marque); the French often preferred the different term of Lettre de Course but the document was the same in substance.