Descendants of the dauntless pirates that once scourged the seas of the Near East, Corsairs rely on the "Hexagun" (a multi-barreled handgun) and elaborate luck-based abilities to alter the stakes of battle.
Corsairs use Job Abilities known as a Phantom Roll to give their party members an edge in battle. Refresh, Attack Bonus, and Store TP bonus are a few of the many ways that Corsairs can buff their parties, along with several other unique buffs.
Job Abilities[]
- Lv. 01 (SP 1): Wild Card
- Lv. 05: Phantom Roll
- Lv. 05: Double-Up
- Lv. 40: Quick Draw
- Lv. 50: Random Deal
- Lv. 75 (Merit): Snake Eye
- Lv. 75 (Merit): Fold
- Lv. 87: Triple Shot
- Lv. 95: Crooked Cards
- Lv. 96 (SP 1): Cutting Cards
Phantom Rolls[]
Main article: Phantom Roll
Phantom Roll is the core ability of a Corsair. Each roll effect puts a beneficial effect on party members in range, the potency of which is determined by the strength of the roll itself. Each roll further gains potency by having a party member (or Trust) who corresponds to the job represented by the roll (e.g. Ninja in party for Ninja Roll). Each roll has a "Lucky" and "Unlucky" number the represents the natural highest or lowest potency of each effect. An 11 is always the highest base potency of a Roll effect.
- Party members who are higher level than the Corsair receive reduced potency and duration from Phantom Roll effects.
- Rolls from a Corsair support job function at half potency.
Levels 01~49[]
| Level | Roll | Lucky | Unlucky |
|---|---|---|---|
| 05 | Corsair's Roll | 5 | 9 |
| 08 | Ninja Roll | 4 | 8 |
| 11 | Hunter's Roll | 4 | 8 |
| 14 | Chaos Roll | 4 | 8 |
| 17 | Magus's Roll | 2 | 6 |
| 20 | Healer's Roll | 3 | 7 |
| 23 | Drachen Roll | 4 | 8 |
| 26 | Choral Roll | 2 | 6 |
| 31 | Monk's Roll | 3 | 7 |
| 34 | Beast Roll | 4 | 8 |
| 37 | Samurai Roll | 2 | 6 |
| 40 | Evoker's Roll | 5 | 9 |
| 43 | Rogue's Roll | 5 | 9 |
| 46 | Warlock's Roll | 4 | 8 |
| 49 | Fighter's Roll | 5 | 9 |
Levels 50~99[]
| Level | Roll | Lucky | Unlucky |
|---|---|---|---|
| 52 | Puppet Roll | 3 | 7 |
| 55 | Gallant's Roll | 3 | 7 |
| 58 | Wizard's Roll | 5 | 9 |
| 61 | Dancer's Roll | 3 | 7 |
| 64 | Scholar's Roll | 2 | 6 |
| 67 | Naturalist's Roll | 3 | 7 |
| 70 | Runeist's Roll | 4 | 8 |
| 76 | Bolter's Roll | 3 | 9 |
| 79 | Caster's Roll | 2 | 7 |
| 81 | Courser's Roll | 3 | 9 |
| 83 | Blitzer's Roll | 4 | 9 |
| 86 | Tactician's Roll | 5 | 8 |
| 89 | Allies' Roll | 3 | 10 |
| 92 | Miser's Roll | 5 | 7 |
| 95 | Companion's Roll | 2 | 10 |
| 97 | Avenger's Roll | 4 | 8 |
Job Traits[]
Levels 01~49[]
- Lv. 05: Resist Paralyze
- Lv. 15: Rapid Shot
- Lv. 25: Resist Paralyze II
- Lv. 30: Resist Amnesia
- Lv. 35: Recycle
- Lv. 45: Resist Paralyze III
Levels 50~99[]
- Lv. 65: Resist Paralyze IV
- Lv. 75 Merit: Winning Streak
- Lv. 75 Merit: Loaded Deck
- Lv. 85: True Shot
- Lv. 95: True shot II
Merit Point Categories[]
Group 1[]
- Phantom Roll Recast: Reduces the recast of Phantom Roll by 2 seconds per level.
- Quick Draw Recast: Reduces the recast of a charge of Quick Draw by 2 seconds per level.
- Quick Draw Accuracy: Increases the accuracy of Quick Draw by 2 per level.
- Random Deal Recast: Reduces the recast of Random Deal by 40 seconds per level.
- Bust Duration: Decreases the duration of Bust effects by 10 seconds per level.
Group 2[]
- Snake Eye: This Job Ability forces your next Roll to be a 1. Each additional level gives a 5% chance to instead roll you up to an 11 by 5%.
- Fold: This Job Ability erases a Bust effect, or your Roll effect with the highest remaining duration. Each additional level gives a 10% chance of resetting the recast on Phantom Roll
- Winning Streak: Extends the duration of Phantom Roll effects by 20 seconds per level.
- Loaded Deck: Focuses the effect of Random Deal on abilities waiting on recast. May fail if only one ability is awaiting recast. Each upgrade reduces the chance of failure by 10%.
Job Points[]
Main article: Job Points
Categories[]
- Wild Card Effect: Grants a Wild Card roll of V or higher a 1% chance per rank to reset Wild Card's recast time.
- Cut Card Effect: Reduces the recast time of applicable special abilities by 1% per rank.
- Phantom Roll Duration: Increases the effect duration of phantom rolls by 2 seconds per rank.
- Bust Evasion: Grants a chance to avoid busting by 1% per rank.
- Quick Draw Effect: Increases magic damage dealt with Quick Draw by 2 per rank.
- Ammo Consumption: Grants a 1% chance per rank to avoid consuming ammuntion.
- Random Deal Effect: Grants a chance to reset the reuse time of two job abilities by 2% per rank when using Random Deal.
- Ranged Accuracy Bonus: Increases ranged accuracy by 1 per rank.
- Triple Shot Effect: Increases the chance of performing a triple shot by 1% per rank while under the effects of Triple Shot.
- Optimal Range Effect: Increases ranged attack by 2 per rank when performed from an appropriate distance.
Gifts[]
| Job Points Needed | Name / Effect |
|---|---|
| 5 | Physical Defense Bonus Increases physical defense by 3. |
| Capacity Point Bonus Increases acquired capacity points by 5%. | |
| 10 | Physical Attack Bonus Increases physical and ranged attack by 5. |
| 20 | Physical Evasion Bonus Increases physical evasion by 3. |
| 25 | Capacity Point Bonus Increases acquired capacity points by 7%. |
| 30 | Physical Accuracy Bonus Increases physical and ranged accuracy by 5. |
| 45 | Magic Attack Bonus Increases magic attack by 2. |
| 50 | Superior 1 Enables the player to equip items marked as Superior 1 (Su1). |
| 55 | Capacity Point Bonus Increases acquired capacity points by 9%. |
| 60 | Magic Evasion Bonus Increases magic evasion by 5. |
| 80 | Magic Accuracy Bonus Increases magic accuracy by 5. |
| 95 | Capacity Point Bonus Increases acquired capacity points by 11%. |
| 100 | Snapshot Effect Reduces ranged attack delay by 5%. |
| Superior 2 Enables the player to equip items marked as Superior 2 (Su2). | |
| 125 | Reduced Ammunition Consumption Increases the chance of not consuming ammunition by 2%. |
| 145 | Capacity Point Bonus Increases acquired capacity points by 13%. |
| 150 | True Shot Effect Increases ranged attack damage when performed at an appropriate distance by 2%. |
| 180 | Physical Defense Bonus Increases physical defense by 5. |
| 205 | Capacity Point Bonus Increases acquired capacity points by 15%. |
| 210 | Physical Attack Bonus Increases physical and ranged attack by 8. |
| 245 | Physical Evasion Bonus Increases physical evasion by 5. |
| 275 | Capacity Point Bonus Increases acquired capacity points by 17%. |
| 280 | Physical Accuracy Bonus Increases physical and ranged accuracy by 8. |
| 320 | Magic Attack Bonus Increases magic attack by 3. |
| 355 | Capacity Point Bonus Increases acquired capacity points by 19%. |
| 360 | Magic Evasion Bonus Increases magic evasion by 8. |
| 405 | Magic Accuracy Bonus Increases magic accuracy by 8. |
| 445 | Capacity Point Bonus Increases acquired capacity points by 21%. |
| 450 | Reduced Ammunition Consumption Increases the chance of not consuming ammunition by 2%. |
| 500 | True Shot Effect Increases ranged attack damage by 2% when performed at an appropriate distance. |
| Superior 3 Enables the player to equip items marked as Superior 3 (Su3). | |
| 545 | Capacity Point Bonus Increases acquired capacity points by 23%. |
| 550 | Quick Draw Delay Reduces the recast delay of Quick Draw by 10 seconds per 1 charge point. |
| 605 | Physical Defense Bonus Increases physical defense by 6. |
| 655 | Capacity Point Bonus Increases acquired capacity points by 25%. |
| 660 | Physical Attack Bonus Increases physical and ranged attack by 10. |
| 720 | Physical Evasion Bonus Increases physical evasion by 6. |
| 775 | Capacity Point Bonus Increases acquired capacity points by 27%. |
| 780 | Physical Accuracy Bonus Increases physical and ranged accuracy by 10. |
| 845 | Magic Attack Bonus Increases magic attack by 4. |
| 905 | Capacity Point Bonus Increases acquired capacity points by 29%. |
| 910 | Magic Evasion Bonus Increases magic evasion by 10. |
| 980 | Magic Accuracy Bonus Increases magic accuracy by 10. |
| 1045 | Capacity Point Bonus Increases acquired capacity points by 31%. |
| 1050 | Reduced Ammunition Consumption Increases the chance of not consuming ammunition by 2%. |
| 1125 | True Shot Effect Increases ranged attack damage by 2% when performed at an appropriate distance. |
| 1195 | Capacity Point Bonus Increases acquired capacity points by 33%. |
| 1200 | Snapshot Effect Reduces ranged attack delay by 5%. |
| Superior 4 Enables the player to equip items marked as Superior 4 (Su4). | |
| 1280 | Physical Defense Bonus Increases physical defense by 8. |
| 1355 | Capacity Point Bonus Increases acquired capacity points by 35%. |
| 1360 | Physical Attack Bonus Increases physical and ranged attack by 13. |
| 1445 | Physical Evasion Bonus Increases physical evasion by 8. |
| 1530 | Physical Accuracy Bonus Increases physical and ranged accuracy by 13. |
| 1620 | Magic Attack Bonus Increases magic attack by 5. |
| 1710 | Magic Evasion Bonus Increases magic evasion by 13. |
| 1805 | Magic Accuracy Bonus Increases magic accuracy by 13. |
| 1900 | Reduced Ammunition Consumption Increases the chance of not consuming ammunition by 2%. |
| 2000 | True Shot Effect Increases ranged attack damage by 2% when performed at an appropriate distance. |
| 2100 | ★Master! Grants a job-specific designation. Decreases the recast time of one-hour abilities by 15 minutes. |
| Superior 5 Enables the player to equip items marked as Superior 5 (Su5). |
Combat Skills[]
Master Levels increase player combat skill caps by +1 every level.
| Skill | Rank | Caps | ||
|---|---|---|---|---|
| Lv. 1 | Lv. 49 | Lv. 99 | ||
| Dagger | B+ | 5 | 144 | 404 |
| Swords | B- | 5 | 144 | 388 |
| Marksmanship | B | 5 | 144 | 398 |
| Throwing | C+ | 5 | 139 | 378 |
| Parrying | A- | 6 | 150 | 417 |
| Evasion | D | 4 | 133 | 334 |
See Corsair Skill Caps for a by-level breakdown of Weapon Skill limits.
Job-Specific Equipment[]
To see a side by side comparison of Artifact/Relic sets visit Corsair Artifact/Relic Sets Comparison.
To see a side by side comparison of Empyrean sets visit Navarch's Sets Comparison.
Artifact Equipment[]
See Also: Equipped for All Occasions
Laksamana's Attire Set
Item Level 109
Laksamana's Attire +1 Set
Item Level 119
Laksamana's Attire +2 Set
Item Level 119
Laksamana's Attire +3 Set
Item Level 119
Relic Armor[]
Commodore Attire +1 Set
Lv. 75
Lanun Attire +1 Set
Item Level 119
Lanun Attire +2 Set
Item Level 119
Lanun Attire +3 Set
Item Level 119
Empyrean Armor[]
Navarch's Attire +1 Set
Lv. 81~89
Chasseur's Attire Set
Item Level 109
Chasseur's Attire +1 Set
Item Level 119
Chasseur's Attire +2 Set
Item Level 119
Other JSE[]
| Slot | Armor | Level |
|---|---|---|
| Neck | Corsair's Torque | 30 |
| Neck | Regal Necklace | 99 |
| Neck | Commodore Charm / +1 / +2 | 99 |
| Ear | Chasseur's Earring / +1 / +2 | 99 |
| Ring | Merirosvo Ring | 99 |
| Ring | Barataria Ring | 99 |
| Back | Gunslinger's Cape | 99 |
| Back | Camulus's Mantle | 99 |
Ultimate Weaponry[]
- Superior 4/5: Commodore's Knife / Lanun Knife / Rostam
- Mythic: Death Penalty
- Empyrean: Armageddon
- Aeonic: Fomalhaut
- Prime: Earp
Job Guides[]
- Breaking the Bonds of Fate: A Strategy Guide for Corsair Limit Break by Nelka of Cerberus
Outdated Guides[]
- Corsair Equipment Guide - Chart format guide of useful gear by level
- COR Quick Draw Guide by Arekkusu
- Guide to Dispelling Effects
- Corsair G5 Guide: By Jekyll
- Corsair: A History
- How-To Guide: Corsair
- Corsair: Guide To Subjob Selection
- Corsair: A Guide By Keisho
- Frugal Pirate by Azryel
- Tight-Wad's Corsair Guide
- Corsair Equipment Guide by Sedres.
- Mastering Chance: A Guide by Solzera
- Corsair: Guide by Yemaya
- Job Specific Equipment/Corsair - Generic list of some COR specific equipment
- Corsair: Quick Draw Equipment Chart
Derivations[]
Corsairs were French privateers from the north-western French port of Saint-Malo, located on the northern coast of Brittany. Since the corsairs gained a swashbuckling reputation, the word corsair is also used generically as a more romantic or flamboyant version of the word privateer, or even of the word pirate. The Barbary Pirates of North Africa were sometimes called "Turkish corsairs".
The name "corsair" derives from the commissioning document received from the king, the Lettre de Course ("racing letter" or "racing commission"). The "race", la course, was a euphemism for chasing down foreign merchant shipping. The Lettre de Course was known in other countries as a letter of marque and reprisal (in French Lettre de Marque); the French often preferred the different term of Lettre de Course but the document was the same in substance.
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| Extra |
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| Rise of the Zilart | |
| Treasures of Aht Urhgan |
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| Wings of the Goddess | |
| Seekers of Adoulin |
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