FFXIclopedia
m (...before your casting begins -> ...when your casting begins)
m (Moved equipment to fix trait appearance.)
(10 intermediate revisions by 9 users not shown)
Line 13: Line 13:
 
*Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast. E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
 
*Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast. E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
 
*Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
 
*Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
*Conserve MP is calculated before any form of MP reduction, such as [[Light Arts]], [[Dark Arts]], [[Parsimony]], and [[Penury]].
+
*If the MP cost of a spell is modified through means such as [[Light Arts]], [[Dark Arts]], [[Parsimony]], and [[Penury]], Conserve MP will operate off the new MP cost of the spell (viewable when selecting a valid spell in your magic list). For instance, with [[Penury]] and a 8/16 proc with Conserve MP, a white magic spell could be reduced to 25% of its original cost.
  +
*when used in tandem with [[Parsimony]] or [[Penury]] it is technically possible to have a spell cost 0 MP
 
 
== Blue Magic Spells that Activate this Trait ==
*[[Conserve MP]] gear can be removed MID CAST and you will still have the effect of the enhanced conserve MP rate, it simply needs to be equipped when your casting begins.
 
 
Set any two of the following [[Blue Magic]] spells to get this trait:
 
:{| width=65%
 
|- BGCOLOR="#ffdead"
 
!Level Available||Spell||Set Point Cost
 
|- align="center" BGCOLOR="#E3E6FF"
 
|32||[[Chaotic Eye]]||2
 
|- align="center" BGCOLOR="#E3E6FF"
 
|65||[[Zephyr Mantle]]||2
 
|- align="center" BGCOLOR="#E3E6FF"
 
|66||[[Frost Breath]]||3
 
|- align="center" BGCOLOR="#E3E6FF"
 
|68||[[Firespit]]||5
 
|}
 
==See Also==
 
*[[Blood Boon]]
 
*[[Conserve TP]]
  +
 
| valign="top" width="30%" style="border: 1px solid gray; padding:1em;"|
 
====Conserve MP====
 
*'''Obtained:''' [[Geomancer]] Level 10
 
*'''Obtained:''' [[Black Mage]] Level 20
  +
*'''Obtained:''' [[Scholar]] Level 25
 
*'''Obtainable:''' [[Blue Mage/Job Traits|Blue Mage]] Level 65
 
'''Trait Value:''' 25%
 
*'''Obtainable:''' [[Automaton]] [[Mana Conserver]]
 
'''Trait Value:''' 20~50% (Varies by Maneuver)
  +
|}
   
 
==Equipment that Enhances this Trait==
 
==Equipment that Enhances this Trait==
Line 66: Line 93:
 
|Hands
 
|Hands
 
|{{sort|03|"Conserve MP" +3}}
 
|{{sort|03|"Conserve MP" +3}}
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
+
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]n
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Cobra Trews]]
 
|[[Cobra Trews]]
Line 161: Line 188:
 
|75
 
|75
 
|Waist
 
|Waist
|{{sort|04|"Conserve MP" +5}}
+
|{{sort|05|"Conserve MP" +5}}
 
|[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
 
|[[MNK]]/[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[BRD]]/[[RNG]]/[[SMN]]/[[BLU]]/[[PUP]]/[[SCH]]
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
Line 185: Line 212:
 
|76
 
|76
 
|Waist
 
|Waist
|{{sort|05|"Conserve MP" +8}}
+
|{{sort|08|"Conserve MP" +8}}
 
|[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[DRK]]/[[SMN]]/[[BLU]]/[[SCH]]
 
|[[WHM]]/[[BLM]]/[[RDM]]/[[PLD]]/[[DRK]]/[[SMN]]/[[BLU]]/[[SCH]]
 
|-
 
|-
  +
|- BGCOLOR="#e3e6ff"
  +
|[[Thrift Gloves]]
  +
|77
  +
|Hands
  +
|{{sort|02|"Conserve MP" +2}}
  +
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[SCH]]
  +
|-
  +
|- BGCOLOR="#e3e6ff"
  +
|[[Clarus Stone]]
  +
|81
  +
|Ammo
  +
|{{sort|03|"Conserve MP" +3}}
  +
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[SCH]]
  +
|-
  +
|- BGCOLOR="#e3e6ff"
  +
|[[Gifted Earring]]
  +
|88
  +
|Ear
  +
|{{sort|03|"Conserve MP" +3}}
  +
|[[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[BLU]]/[[SCH]]
  +
|-
  +
|- BGCOLOR="#e3e6ff'
  +
|[[Goetia Attire +2 Set]]
  +
|89
  +
|Full AF3+2 Set
  +
|Set: Augments "Conserve MP"
  +
|[[BLM]]
 
|}
 
|}
   
== Blue Magic Spells that Activate this Trait ==
 
Set any two of the following [[Blue Magic]] spells to get this trait:
 
:{| width=65%
 
|- BGCOLOR="#ffdead"
 
!Level Available||Spell||Set Point Cost
 
|- align="center" BGCOLOR="#E3E6FF"
 
|32||[[Chaotic Eye]]||2
 
|- align="center" BGCOLOR="#E3E6FF"
 
|65||[[Zephyr Mantle]]||2
 
|- align="center" BGCOLOR="#E3E6FF"
 
|66||[[Frost Breath]]||3
 
|- align="center" BGCOLOR="#E3E6FF"
 
|68||[[Firespit]]||5
 
|}
 
 
==See Also==
 
*[[Blood Boon]]
 
*[[Conserve TP]]
 
 
| valign="top" width="30%" style="border: 1px solid gray; padding:1em;"|
 
====Conserve MP====
 
*'''Obtained:''' [[Black Mage]] Level 20
 
*'''Obtained:''' [[Scholar]] Level 25
 
*'''Obtainable:''' [[Blue Mage/Job Traits|Blue Mage]] Level 65
 
'''Trait Value:''' 25%
 
*'''Obtainable:''' [[Automaton]] [[Mana Conserver]]
 
'''Trait Value:''' 20~50% (Varies by Maneuver)
 
 
[[de:MP einsparen]]
 
[[de:MP einsparen]]
 
[[category:Job Traits]]
 
[[category:Job Traits]]

Revision as of 18:34, 3 October 2017

Job Trait Overview

  • Game Description: Occasionally reduces spells' MP cost.
  • Job Traits are always active.
  • Further Notes:
    • The Conserve MP job trait is equivalent to "Conserve MP +25".
    • With a base activation rate of 25%, Conserve MP allows you to retain approximately 7 MP for every 100 MP spent. The actual amount retained may vary.

Effect Overview

  • When "Conserve MP" activates, the cost of the spell will be reduced to n/16 * (original cost), rounded down, where n is an integer ranging from 8 to 15. All possible values of n have an approximately equal chance to occur. Thus, each activation of Conserve MP save 28.125% of MP cost on average.
  • Equipment that gives "Conserve MP +X" increases the activation rate of Conserve MP by approximately X% of spells cast. E.g. Conserve MP +5 in combination with the Conserve MP job trait will give a net activation rate of 30% of spells.
  • Conserve MP will not allow you to cast a spell for which you would otherwise have insufficient MP to cast.
  • If the MP cost of a spell is modified through means such as Light Arts, Dark Arts, Parsimony, and Penury, Conserve MP will operate off the new MP cost of the spell (viewable when selecting a valid spell in your magic list). For instance, with Penury and a 8/16 proc with Conserve MP, a white magic spell could be reduced to 25% of its original cost.

Blue Magic Spells that Activate this Trait

Set any two of the following Blue Magic spells to get this trait:

Level Available Spell Set Point Cost
32 Chaotic Eye 2
65 Zephyr Mantle 2
66 Frost Breath 3
68 Firespit 5

See Also

Conserve MP

Trait Value: 25%

Trait Value: 20~50% (Varies by Maneuver)

Equipment that Enhances this Trait

Name Lvl Slot Effects Jobs
Aries Subligar 50 Legs "Conserve MP" +1 BLM/SMN
Duende Cotehardie 50 Body "Conserve MP" +4 BLM/SMN
Purgatory Collar 65 Neck Enchantment: "Conserve MP" WHM/BLM/SMN/PUP/SCH
Water Ring 65 Ring Watersday: "Conserve MP" +15 All jobs
Cobra Cloche 68 Head "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Crackows 68 Feet "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Gloves 68 Hands "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCHn
Cobra Trews 68 Legs "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Cobra Robe 68 Body "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/PUP/SCH
Volunteer's Belt 70 Waist Besieged: "Conserve MP" +5 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Carline Earring 70 Ear "Conserve MP" +1 WHM/BLM/RDM/BRD/SMN/BLU/SCH
Fourth Mace 71 Club "Conserve MP" +4 WAR/MNK/WHM/BLM/RDM/BST/BRD/SMN/SCH
Sorcerer's Sabots 71 Feet "Conserve MP" +5 BLM
Magnetic Earring 72 Ear "Conserve MP" +5 All jobs
Genie Huaraches 73 Feet "Conserve MP" +5 BLM
Igqira Huaraches 73 Feet "Conserve MP" +4 BLM
Genie Weskit 73 Body "Conserve MP" +2 BLM
Igqira Weskit 73 Body "Conserve MP" +2 BLM
Shrewd Pumps 74 Feet "Conserve MP" +2 WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH
Chi Necklace 75 Neck Salvage: "Conserve MP" +2 All jobs
Goliard Saio 75 Body "Conserve MP" +5 WHM/BLM/RDM/BRD/SMN/PUP/SCH
Pythia Sash 75 Waist "Conserve MP" +4 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Pythia Sash +1 75 Waist "Conserve MP" +5 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH
Selenian Cap 75 Head "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/SCH
Seveneyes 75 Club "Conserve MP" +7 WHM/BLM/RDM/SMN/BLU/SCH
Sorcerer's Sabots +1 75 Feet "Conserve MP" +5 BLM
Austerity Belt 76 Waist "Conserve MP" +8 WHM/BLM/RDM/PLD/DRK/SMN/BLU/SCH
Thrift Gloves 77 Hands "Conserve MP" +2 WHM/BLM/RDM/BRD/SMN/SCH
Clarus Stone 81 Ammo "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/SCH
Gifted Earring 88 Ear "Conserve MP" +3 WHM/BLM/RDM/BRD/SMN/BLU/SCH
Goetia Attire +2 Set 89 Full AF3+2 Set Set: Augments "Conserve MP" BLM