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(Added the elemental magic behavior during weather effects.)
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**Later in the battle, she begins casting tier V{{Verification}} spells and -ja spells.
 
**Later in the battle, she begins casting tier V{{Verification}} spells and -ja spells.
 
*[[Iroha]] assists in the fight by casting [[Flare]] and [[Flare II]] repeatedly for about 700-800 damage. If Iroha dies, she will revive herself and rejoin the fight. There seems to be no limit on the amount of times she can revive herself. {{Verification}}
 
*[[Iroha]] assists in the fight by casting [[Flare]] and [[Flare II]] repeatedly for about 700-800 damage. If Iroha dies, she will revive herself and rejoin the fight. There seems to be no limit on the amount of times she can revive herself. {{Verification}}
  +
*[[Iroha]] casts [[Arise]] on dead players, at which point [[Alter Egos]] can be resummoned. As a result, the only way to lose the fight is to run out of time. She must be in range of you (30"?) to cast so you can lose the fight if you die out of range of her.
 
*Uses [[Ceiling Rupture]], dealing strong conal damage in front of her, tearing apart [[Alter ego]]s in the AoE.
 
*Uses [[Ceiling Rupture]], dealing strong conal damage in front of her, tearing apart [[Alter ego]]s in the AoE.
 
*Can be afflicted with [[weight]] from [[Subduction]].
 
*Can be afflicted with [[weight]] from [[Subduction]].

Revision as of 22:40, 15 April 2016

Job: Dark Knight/Black Mage
Family: Supreme Beings
Absorbs: Verification Needed
Immune: Stun Verification Needed

Rhapsodies of Vana'diel Final Boss

Cloud of Darkness

Cloud of Darkness

Zone Level Drops Steal Spawns

Notes

Reisenjima Sanctorium

Unknown

1

A

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Fought in Reisenjima Sanctorium for The Orb's Radiance.
  • Casts absorption Dark Magic and tier III Elemental Magic.
    • Later in the battle, she begins casting tier VVerification Needed spells and -ja spells.
  • Iroha assists in the fight by casting Flare and Flare II repeatedly for about 700-800 damage. If Iroha dies, she will revive herself and rejoin the fight. There seems to be no limit on the amount of times she can revive herself. Verification Needed
  • Iroha casts Arise on dead players, at which point Alter Egos can be resummoned. As a result, the only way to lose the fight is to run out of time. She must be in range of you (30"?) to cast so you can lose the fight if you die out of range of her.
  • Uses Ceiling Rupture, dealing strong conal damage in front of her, tearing apart Alter egos in the AoE.
  • Can be afflicted with weight from Subduction.
  • Her powerful physical attacks require a competent tank. Rune Fencers are effective.
    • Also a DNC/RUN can easily solo it with trusts. Just when she uses the draw in TP-move, dont attack it till the red light above her head stops blinking and always keep up X2 Lux.
  • Begins absorbing damage after using Primordial Surge. Gem on its head will glow red during this phase. Phase will end after using Waning Vigor.
  • Waning Vigor can do substantial damage (perhaps proportional to melee damage absorbed?)
  • When its HP is below 25%, Waning Vigor will be replaced by a more powerful version called Expunge
  • Seems to be weak against Thunder-based magic. Information Needed
  • Regular melee attacks are magical in nature.
  • Changes which elemental magics are used based on the weather in the area.

(see testimonials)