Job: Dark Knight/Black Mage Rhapsodies of Vana'diel Final Boss |
Zone | Level | Drops | Steal | Spawns |
Notes |
---|---|---|---|---|---|
1 |
A | ||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes[]
- Fought in Reisenjima Sanctorium for The Orb's Radiance.
- Casts absorption Dark Magic and tier III Elemental Magic.
- Iroha assists in the fight by casting Flare and Flare II repeatedly for about 700-800 damage. If Iroha dies, she will revive herself and rejoin the fight. There seems to be no limit on the amount of times she can revive herself.
- Iroha casts Arise on dead players, at which point Alter Egos can be resummoned. As a result, the only way to lose the fight is to run out of time. She must be in range of you (30"?) to cast so you can lose the fight if you die out of range of her.
- Uses Ceiling Rupture, dealing strong conal damage in front of her, tearing apart Alter egos in the AoE.
- Can be afflicted with weight from Subduction.
- Her powerful physical attacks require a competent tank. Rune Fencers are effective.
- Also a DNC/RUN can easily solo it with trusts. Just when she uses the draw in TP-move, dont attack it till the red light above her head stops blinking and always keep up X2 Lux.
- Soloable with trusts by 119 RUN and Trust: Selh'teus, Trust: Apururu (UC), Trust: Koru-Moru, Trust: Ulmia, and Trust: Joachim.
- Trust: Selh'teus is highly recommended for anyone attempting to solo with trusts: his Rejuvenation ability allows him to frequently and instantly restore HP/MP/TP to the entire party.
- Trust: Arciela is also a good option. Illustrious Aid heals a substantial amount of HP.
- Soloable with trusts by 119 RUN and Trust: Selh'teus, Trust: Apururu (UC), Trust: Koru-Moru, Trust: Ulmia, and Trust: Joachim.
- Also a DNC/RUN can easily solo it with trusts. Just when she uses the draw in TP-move, dont attack it till the red light above her head stops blinking and always keep up X2 Lux.
- Begins absorbing damage after using Primordial Surge. Gem on its head will glow red during this phase. Phase will end after using Waning Vigor.
- Waning Vigor can do substantial damage (perhaps proportional to melee damage absorbed?)
- When its HP is below 25%, Waning Vigor will be replaced by a more powerful version called Expunge
- Seems to be weak against Thunder-based magic.
- Regular melee attacks are magical in nature.
- Changes which elemental magics are used based on the weather in the area.
(see testimonials)
Historical Background[]
Cloud of Darkness is the final boss of the 1990 NES game Final Fantasy III. She is a malevolent force seeking to erase all of existence by manipulating the main antagonist into destroying all the crystals preventing her from manifesting.