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Icon trait cyan Clear Mind Trait[]

Raises the amount of MP recovered while resting.


Clear Mind I
+15, +16, +17... MP per tick
Summoner Lv.15, Black Mage Lv.15, Scholar Lv.20, White Mage Lv.20, Geomancer Lv.20, Red Mage Lv.31, Blue Mage Lv.24


Clear Mind II
+18, +19, +20... MP per tick
Summoner Lv.30, Black Mage Lv.30, Scholar Lv.35, White Mage Lv.35, Geomancer Lv.40, Red Mage Lv.53, Blue Mage Lv.46


Clear Mind III
+21, +23, +25... MP per tick
Summoner Lv.45, Black Mage Lv.45, Scholar Lv.50, White Mage Lv.50, Geomancer Lv.60, Red Mage Lv.75, Blue Mage Lv.61


Clear Mind IV
+24, +26, +28... MP per tick
Summoner Lv.60, Black Mage Lv.60, Scholar Lv.65, White Mage Lv.65, Geomancer Lv.80, Red Mage Lv.91, Blue Mage Lv.66


Clear Mind V
+27, +30, +33... MP per tick
Summoner Lv.70, Black Mage Lv.75, Scholar Lv.76, White Mage Lv.80, Geomancer Lv.99


Clear Mind VI
+30, +34, +38... MP per tick
Summoner Lv.91, Black Mage Lv.91, Scholar Lv.96, White Mage Lv.96


Clear Mind Effect[]

  • Each upgrade of this trait increases the amount of MP Recovered While Healing.
  • Repeats of this trait do not stack; for example, a Level 31 RDM/BLM will not receive Clear Mind I twice.
  • Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...

Blue Magic Spells that Activate this Trait[]

Set any 2 spells to get Clear Mind. For every 2 spells set you get a higher tier up to Clear Mind IV.

Level Available Spell Set Point Cost
22 Poison Breath 1
24 Soporific 4
42 Venom Shell 3
46 Awful Eye 2
52 Filamented Hold 3
61 Maelstrom 5
64 Feather Tickle 3
66 Corrosive Ooze 4
66 Sandspray 2
68 Warm-Up 4
71 Lowing 2
73 Mind Blast 4

Equipment that Enhances this Trait[]