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The Loop (Games)
Job Trait Overview
- Game Description: Increases the amount of MP recovered while resting.
- Job Traits are always active.
- Further Notes:
- Each upgrade of this trait increases the amount of MP Recovered While Healing.
- Repeats of this trait do not stack.
- For example, a Level 31 RDM/BLM will not receive Clear Mind I twice.
- Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...
Blue Magic Spells that Activate this Trait
Set any 2 spells to get Clear Mind. For every 2 spells set you get a higher tier up to Clear Mind IV. Clear Mind V is not attainable.
Equipment that Enhances this Trait
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Clear Mind I
- Summoner Level 15
- Black Mage Level 15
- Scholar Level 20
- White Mage Level 20
- Geomancer Level 20
- Red Mage Level 31
- Blue Mage Level 24
- MP Per Tick: +15, +16, +17...
Clear Mind II
- Summoner Level 30
- Black Mage Level 30
- Scholar Level 35
- White Mage Level 35
- Geomancer Level 40
- Red Mage Level 53
- Blue Mage Level 46
- MP Per Tick: +18, +19, +20...
Clear Mind III
- Summoner Level 45
- Black Mage Level 45
- Scholar Level 50
- White Mage Level 50
- Geomancer Level 60
- Red Mage Level 75
- Blue Mage Level 61
- MP Per Tick: +21, +23, +25...
Clear Mind IV
- Summoner Level 60
- Black Mage Level 60
- White Mage Level 65
- Scholar Level 65
- Geomancer Level 80
- Red Mage Level 91
- Blue Mage Level 66
- MP Per Tick: +24, +26, +28...
Clear Mind V
- Summoner Level 70
- Black Mage Level 75
- Scholar Level 76
- White Mage Level 80
- Geomancer Level 99
- MP Per Tick: +27, +30, +33...
Clear Mind VI
- Summoner Level 91
- Black Mage Level 91
- Scholar Level 96
- White Mage Level 96
- MP Per Tick: +30, +34, +38....
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