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Job: Warrior
Family: Orcs
Weak to: Water

Orcish Hosts

Clan Bear Fighter

Zone Level Drops Steal Spawns Notes
Batallia Downs (S)
East Ronfaure (S)
Jugner Forest (S)
La Vaule (S)
Southern San d'Oria (S)
The Eldieme Necropolis (S)
Vunkerl Inlet (S)
6 L, T(S), Sc
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • Clan Bear attempts to carry out special missions for the Orcish Hosts:
  • In areas under beastman control, they will attempt to repair the fortifications. Once repairs have been made, they warp out. Each unit that reaches the fortifications and warps out will increase the fortifications level by 5 points.
  • In areas under allied control, they will attempt to bomb the fortifications. Sometimes they will construct a Confederate Belfry, or if the conditions are right, an Orcish Turret.
  • Unlike most Orcs, they will try to avoid conflict to carry out their missions.
  • Defeating the Clan Bear Fighters can hasten the retreat of any Orcish troops in a stalwart defense of an area due to disrupted supply lines. Likewise, defeating them in allied areas can prevent damage to the Fortifications.
  • They can be intercepted as soon as they enter the controlled area.
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