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This eye-catching black and orange attire with its distinctive cockscomb hat represents the zenith of Puppetmaster equipment. Once used by a great Hero of Abyssea, the true potential of this Empyrean armor was sealed but has now been fully unleashed by completing the Trials of the Magians.

This is the +2, or HQ2, version of this Empyrean armor set.


Number of Pieces: 5
Cost to store: Not storable with armor depository NPC.
Storage Slip: Moogle Storage Slip 10

Eaf pup

Hume male in full Cirque attire.

Level Armor Piece Upgrade Piece
85 Cirque Cappello +2 AugmentedRareExclusive

[Head] All Races
DEF: 33 Hand-to-Hand skill +5
"Double Attack" +3% Haste +6%
Automaton: TP Bonus
Set: Attack occ. varies with automaton's HP
Lv. 85 PUP

x6 Jewel of Vision
89 Cirque Farsetto +2 AugmentedRareExclusive

[Body] All Races
DEF: 59 DEX +10 Accuracy +20 Attack +20
Haste +3% Reduces "Overload" rate
Set: Attack occ. varies with automaton's HP
Lv. 89 PUP

x9 Jewel of Ardor
87 Cirque Guanti +2 AugmentedRareExclusive

[Hands] All Races
DEF: 26 STR +6 DEX +6 AGI +6
"Store TP" +6 Haste +4%
Automaton: STR +13 DEX +13 AGI +13
Set: Attack occ. varies with automaton's HP
Lv. 87 PUP

x6 Card of Wieldance
83 Cirque Pantaloni +2 AugmentedRareExclusive

[Legs] All Races
DEF: 46 Accuracy +10 Attack +10
Haste +4%
Enhances "Martial Arts" effect
Automaton: Enhances combat skill
Set: Attack occ. varies with automaton's HP
Lv. 83 PUP

x6 Stone of Balance
81 Cirque Scarpe +2 AugmentedRareExclusive

[Feet] All Races
DEF: 22 STR +8 DEX +8 INT +8
Accuracy +12
Enhances "Tactical Switch" effect
Automaton: INT +13 MND +13
Set: Attack occ. varies with automaton's HP
Lv. 81 PUP

x6 Jewel of Voyage

Empyrean Accessories

Armor Piece
Cirque Necklace RareExclusive

[Neck] All Races
Accuracy+5
Enhances Martial Arts effect
Lv. 80 PUP

Cirque Sash RareExclusive

[Waist] All Races
DEF:6 DEX +6 Haste +6%
Lv. 84 PUP

Cirque Earring RareExclusive

[Ear] All Races
Automaton: Attack +2 Ranged Attack +2
"Magic Attack Bonus" +2
Lv. 90 PUP

Set Summary

Occasionally increases damage in direct proportion to the percentage of Automaton's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.
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