Table of Contents
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Zone Information
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Description
This labyrinthine subterranean expanse connects the Sih, Moh and Dho Gates below Yorcia Weald, though entering it provides little sense of joy for pioneers, as traversing the giant gnarled tree roots makes crossing even the widest passageway an exercise in patience and stamina. The canyons are home to funguars and mosses as poisonous as they are vibrant, and they eventually corrupt all life forms that desperately cling to their cursed walls. Its tenebrous atmosphere also enables umbrils to skulk about in the caverns' vast rocky interior at all times, instead of appearing only at the witching hours--as they do in front of Adoulians venturing out into the city's surroundings. | |||||||||||||||||||||||||||||||
Connections
This zone exits to Yorcia Weald at (I/J-7) Alternate entry: enter this zone from Eastern Adoulin or Western Adoulin via Waypoint teleportation to Augural Conveyor (150 Kinetic Units) |
Involved in Quests/Missions[]
Other Information[]
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From 1 soul pyres: | |
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Item | Drop Rate |
Luminium Ore | 100% (1/1) |
Or possibly ???~??? bayld
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Ancestral Rage
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Elementals | |||||
Pungent Fungus
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Fungi |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Reive Monsters Found Here[]
Name | Family | Spawns | Notes |
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Acuex
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Acuexes | A, S, H | |
Banespore
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Lairs | 1 per Reive |
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Frightful Funguar
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Funguars | 2 |
A, S, H |
Knotted Root
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Obstacles | 3 per Reive |
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Molten Clot
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Slimes | 1 |
A, S, H |
Oregorger Worm
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Worms | 4 |
A, S, H |
Putrid Funguar
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Funguars | 2 |
A, S, H |
Pyre Bat
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Giant Bats | 3 |
A, S, H |
Slag Mandragora
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Mandragora | A, S, H | |
Sordid Lizard
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Lizards | A, S, H | |
Tooth Cave Tarantula
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Spiders | A, S, H | |
Tormented Obdella
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Leeches | 2 |
A, S, H |
Umbril Shadewarrior
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Umbrils | A, S, H, M |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |