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'''Circle Protections''' are beneficial [[:category:Status Effects|status effects]] that enhance a player's ferocity toward certain types of monsters until it wears off or is removed. Benefitting characters gain a "[[Intimidate|Killer]]" effect against a specific monster type. |
'''Circle Protections''' are beneficial [[:category:Status Effects|status effects]] that enhance a player's ferocity toward certain types of monsters until it wears off or is removed. Benefitting characters gain a "[[Intimidate|Killer]]" effect against a specific monster type. |
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+ | *As of the 7/20/09 update, all abilities that grant a circle protection effect add an attack and defense bonus when fighting the specific monster type |
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== How to remove the effect == |
== How to remove the effect == |
Revision as of 05:49, 23 July 2009
Description
Circle Protections are beneficial status effects that enhance a player's ferocity toward certain types of monsters until it wears off or is removed. Benefitting characters gain a "Killer" effect against a specific monster type.
- As of the 7/20/09 update, all abilities that grant a circle protection effect add an attack and defense bonus when fighting the specific monster type
How to remove the effect
- This effect can be removed manually.
How the effect is inflicted/gained
Job Abilities
- Dragoon - Ancient Circle (Dragons)
- Samurai - Warding Circle (Demons)
- Paladin - Holy Circle (Undead)
- Dark Knight - Arcane Circle (Arcana)
- Beastmaster - Killer Instinct (Gain the Killer Effect of the Beastmaster's current pet)
- Though it does not have "Circle" in the name, Killer Instinct is similar to other Circle Protections.