FFXIclopedia
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Chocobucks are won from competing in Free Runs or from turning in Chocobuck Slips obtained from The Chocobo Hot and Cold Game. They can be used as an entry fee into Official races, or to buy a variety of items useful in raising your Chocobo.

There is a limit of 1000 Chocobucks that you can have at any one time.

Chocobuck Exchange Centers

The following NPCs can exchange Chocobucks for items.

These NPCs also accept Chocobuck Slips to add to your Chocobuck balance.

Purchasable Items

You must be registered with a particular CRA branch before you can spend earned chocobucks at a Chocobuck Exchange Center.

1 Chocobuck

3 Chocobucks

10 Chocobucks

You will obtain one dozen of the selected item.

30 Chocobucks

You will obtain one dozen of the selected item.

40 Chocobucks

50 Chocobucks

75 Chocobucks

80 Chocobucks

Slightly raises one random attribute of a chocobo, without reducing any other.

90 Chocobucks

These items can only be purchased while your nation is first in chocobo races rank.

100 Chocobucks

These items can only be purchased while your nation is first in chocobo races rank.

Raising Attributes & Dying Feathers

50 Chocobucks

To apply these stat attributes to a Chocobo, you must trade it to a VCS Chocobuck Exchange Depot Vendor. The dye will be applied to the chocobo currently registered to your Chocobo Whistle and will last until you change the chocobo registered for riding. The dyed color will only appear when riding your chocobo, and not in chocobo racing scenes or at the chocobo raising NPC.

75 Chocobucks

Slightly raises one random attribute of your chocobo, without reducing any other.

See: Chocobo Attributes

80 Chocobucks

Slightly improves one selected attribute of your chocobo, without reducing any other. This is only available to adult Chocobos still residing in the stables.

See: Chocobo Attributes

A Few Points of Interest on Raising Attributes

  • Around 7 Chocobuck upgrades are needed to completely raise an attribute one level (i.e. Poor -> Substandard). 560 Chocobucks in total.
  • After a stat reaches First-Class, it may still be upgraded further, approximately as many upgrades as it took to upgrade from Outstanding to First-Class. When a stat is completely capped, you will receive a message stating that further upgrades may injure the Chocobo, and will not be allowed to upgrade.
  • There is a limit on the total number of upgrades you can invest into a Chocobo. If you have two stats capped, you only can upgrade a third "First Class". Any further upgrades to any stat will lower other stats.
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