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[What is Chocobo Racing?]

The newly completed CRA (Chocobo Racing Association) racetrack is the perfect place for players to test out and show off the skills of their very own chocobos. The automated races held at this exciting venue will require players to piece together a picture-perfect plan based on variables such as chocobo condition and the weather, using options consisting of orders given to their jockeys and items to be utilized on the track. But that’s not all. Performing well in these races will earn players gil or VCS-mint chocobucks, which can be used to purchase items or services that will assist in breeding.

For more information on chocobo breeding.
Related Information>>

[How to Participate]

The following is a list of steps required before participating in a race:

1. First, players must...

...be raising an adult chocobo and have obtained a CRA racing form (available from a trainer) or have a chocobo out to pasture and possess its VCS registration card. Next, players must visit one of the CRA branches located in San d’Oria, Bastok, and Windurst, and register their chocobo to race.

Regional CRA Branches

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**San d’Oria**
Southern San d'OriaAlangriche
Northern San d'OriaMonteverle
Port San d'OriaRamiene


**Bastok**
Bastok MinesJazgeh
Bastok MarketsGalienne
Port BastokSalvador


**Windurst**
Windurst Waters - Turumi-Byrumi
Port Windurst - Lhimo Keanyohn
Windurst Woods - Rungaga

What are Chocobucks?

Chocobucks are a special type of currency for use at CRA-sanctioned establishments. Chocobucks can be earned by winning special races and can be exchanged for items and services used in chocobo breeding. Chocobucks are also required to participate in certain official races.
*The maximum amount of Chocobucks a player can obtain is 1000.
*Chocobucks can only be used at the branch at which they were earned.
*Training programs purchasable with Chocobucks give the message: "The programs are only available to adult chocobos still residing in the stables."

Chocobuck Exchange Centers

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Southern San d'OriaPalabelle
Bastok MinesGavoroi
Windurst Woods - Robino-Mobino
Note: You must be registered with a particular CRA branch before you can spend earned Chocobucks at a Chocobuck Exchange Center.


What are Racing Teams?

Each of the three regional CRA branches has its own racing team. Before participating in any races, players must first join one of the three teams (San d’Oria, Bastok, or Windurst). While similar in many ways, each racing team also offers many unique services--from different items available at the Chocobuck Exchange Centers, to special races. Though players are required to select a racing team, they can change their affiliation (free of charge and without penalties) at any time.

Changing Affiliation


In the event that players wish to change their affiliation, all records of their previous race results and chocobuck earnings will be stored at the CRA branch. While players cannot transfer those results and earnings to their new racing team, if they choose to return to a previous team, they will be able to start where they left off.

2. Register Your Chocobo


Chocobos can be registered at any of the aforementioned CRA branches by trading to the representative either of the two documents (obtainable from a chocobo trainer):

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– VCS Registration Card
– CRA Racing Form (free)


*Only adult chocobos can participate in races.
*Players may only register one chocobo at a time.
*If a chocobo’s attributes change after CRA registration, players must re-register their chocobo for those changes to be reflected.


3. Select a Race

Currently, players can choose from the following three types of races:

Race Type

Fee

Prizes

Description

 Free Runs Gil Chocobucks “Practice” races that may be run at any time.
 Official Races Chocobucks Gil & Prizes Mission-style races sponsored by the VCS.
 Re-runs Chocobucks Gil Previously cleared official races.
  • Free Run
*Free Runs are not available until after players complete the novice circuit under Official Races.
Placing in free runs is currently the only way for players to earn the chocobucks necessary for participating in official races and purchasing items at the Chocobuck Exchange Centers. There are no limits to the number of races players may participate in each (Earth) day, but the fee will increase with each race. The cost for free runs is reset at 0:00 JST and increases as follows: 100 gil » 150 gil » 200 gil » 300 gil » 400 gil » 600 gil » 800 gil » 1,000 gil. Once the 1,000 gil fee is reached, participating in further free runs will continue to cost 1,000 gil until it is reset the next (Earth) day.
Rewards for placing in free runs are in chocobucks. For placing first, the player receives 5 chocobucks; for second, 3 chocobucks. Third through seventh place are awarded 1 chocobuck. However, chocobos placing last will receive no reward.
  • Official Race
By successfully completing the objectives of these “mission-style” races, more challenging races will be unlocked. Chocobucks are usually required to participate in official races; however, the first race (Novice Race I) is available free of charge.
*Due to the strain some of the more advanced official races place on a chocobo, players will be required to allow their chocobos a period of rest before entering another race.
When participating in Official Races beyond the Novice rank, players may only race once per (Earth) day, reset at 0:00 JST. This restriction is across all three nations' racing associations; if you compete in a race in Bastok that is beyond Novice rank, you cannot go to San d'Oria or Windurst and race in any official races until the next (Earth) day.

Official Races

Race Name Objective Number of Chocobos Fee Reward
Novice Race I Place 3rd or higher 4 Free 500 gil
Novice Race II Place 3rd or higher 6 Free 1,000 gil
Novice Race III Place 3rd or higher 8 Free 1,500 gil, 3 Chocobucks
Challenge Race I Place 1st 2 3 Chocobucks 3,000 gil
International Race I Place 3rd or higher 8 5 Chocobucks 5,000 gil
International Race II Place 3rd or higher 8 10 Chocobucks 5,500 gil
Challenge Race II Place 1st 3 15 Chocobucks 6,000 gil
CRA Classic Place 1st 8 20 Chocobucks 6,500 gil, 10 Chocobucks, Chocolixir, Gysahl Medal, Title: Chocorookie
  • Re-run
For a small chocobuck fee, players can re-race previously completed official races. While prizes will be rewarded to those players who place, the amount will be considerably less than that which was received the first time. Only gil is awarded, and the gil reward is equal to 1/100th of the original gil amount received on the first run through.


4. Make Preparations


Before running a race, players will have the opportunity to make the following preparations:

- Visit the paddock
Players can visit the paddock and view the condition of all the chocobos scheduled to participate in the upcoming race.
- Give orders to the jockey
Players can give their jockeys one of the following three orders:
Keep Pace
Have the jockey maintain a consistent pace throughout the whole race. Makes the bird maintain a pace that lowers stamina steadily, while keeping in front if possible.
Final Spurt
Have the jockey save the chocobo's energy until the end of the race. Saves at least 25% stamina for the end, which is then used when the bird runs at Top Speed.
Sprint
Have the jockey push the chocobo to its limits from the get-go. Makes the bird run at top speed at the beginning until it reaches 75% stamina.
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- Equip items
Players can equip their chocobo/jockey with items that improve attributes or wreak havoc on other racers. Before players can equip items, they must first trade them to the CRA representative. The representatives will hold on to one of each item.
*Players can only equip one item per race.


5. Start the Race

Once all preparations have been made, the race will begin. All races are automatic, so players only need to sit back and watch the action unfold on the racetrack.

Weather
Just as in the field, weather on the racetrack can affect a chocobo’s performance.
Placing
To make races fair for chocobos of all sizes, placing will be determined not by when a chocobo’s beak crosses the finish line, but when its saddle does.
Items & Equipment
All items equipped to a chocobo or jockey, regardless of their type, are consumable and can only be used once (though the effect of chocobo equipment will be present throughout the race).

[Racing Advice]

The following are a few tips for racing novices:

Attributes

A chocobo’s attributes directly affect its performance in a race. There are four stats, and 6 attributes. The four stats are: Strength, Endurance, Discernment, and Receptivity. These all effect the chocobos attributes, Evasion, Accuracy, Speed, Stamina, Tact, and Intelligence.

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*Speed: the chocobo's current speed it is traveling at at any point in the race.
*Top speed: Set by you're strength and endurance, this is the top speed your bird could possibly reach. Dominant stat - Strength
*Stamina: Like an HP bar, this endurance and strength effected stat goes down throughout the race, see below. dominant stat - Endurance
*Evasion: When compared to an attackers accuracy, determines whether or not the attack hits or misses. Dominant stat - Receptivity
*Accuracy: See Evasion ^. Dominant stat - Discernment.
*Tact: Determines when your item will be used. Dominant stat - Discernment
*Intelligence: Determines how good your bird is at pacing itself. See below. Dominant stat: Discernment
*Weather: Affects a chocobo’s performance in certain types of weather. Limits your birds top speed.
*Abilities: Canter increases Endurance by one level, Gallop increases Strength by one level.

Stamina and Intelligence

  • Stamina: At the start of your race, you bird has X stamina, an invisible HP bar. throughout the race, this little bar is constantly dropping. Depending on it's current speed, will determine just how fast the HP bar drops.


  • Intelligence: This stat will allow your bird to correctly adjust its speeds. A bird with low discernment and receptivity will not pace itself, and either use up its stamina early, or have a bunch left over at the end of race. When a bird's stamina hits zero, they automatically go down to the lowest speed, shown when small sweat particles are coming off the character's head.

Having a high intelligence on the other hand, will allow the bird to perfectly pace itself so it ends the race using its stamina to its full potential, without over working.

Jockey Orders & Equipment

Selecting the appropriate item to equip during a race can be the difference between coming in first and coming in last. It is important to select an item that will complement a chocobo’s abilities and attributes, as well as the jockey’s orders and opponent condition. For example, jockeys who have been given the order to sprint, will often use items at the beginning of a race. In cases like this, equipping the jockey with a stamina apple will help his chocobo to maintain a quick pace for a longer period of time.

[Chocobo Race Items & Equipment]

Item

Effect

Speed Apple Used during a race to temporarily boost the speed of a chocobo, and reduce endurace.
Stamina Apple Used during a race to temporarily regenerate a chocobo's stamina.
Shadow Apple Used during a race to temporarily resist the effects of any detrimental items aimed at the chocobo.
Pepper Biscuit Used during a race to greatly reduce the speed of an opponent chocobo.
Fire Biscuit Used during a race to greatly reduce the stamina of an opponent chocobo.
Gysahl Bomb Used during a race to temporarily reduce the speed of all surrounding opponent chocobos.
Spore Bomb Used during a race to reduce the discernment of all surrounding opponent chocobos.
Fairweather Fetish Fetish Used during a race to temporarily clear up the weather.
Foulweather Frog Fetish Used during a race to temporarily call upon a rainstorm.
Chocobo Taping When equipped during a race, this item will slightly increase the strength of a chocobo.
Chocobo Blinkers When equipped during a race, this item will slightly increase the stamina of a chocobo.
Shadow Roll When equipped during a race, this item will slightly increase the discernment of a chocobo.
Chocobo Hood When equipped during a race, this item will slightly increase the receptivity of a chocobo.

Saddle

Effect

Lauan saddle Stabilizes chocobo's stride.
Ash saddle Stabilizes chocobo's stride. It also increases endurance.
Brass saddle Lowers endurance but increases strength.
Silver saddle Lowers endurance but increases strength.
Grass saddle Improves physical performance but requires some degree of dicernment to reap its benefits.
Cotton saddle Improves physical performance but requires some degree of dicernment to reap its benefits.
Rabbit Hide saddle Improves physical performance but requires a moderate degree of receptivity to reap its benefits.
Sheep Leather saddle Improves physical performance but requires a moderate degree of receptivity to reap its benefits.
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