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Job: Monk
Family: Sea Monk
Crystal: Water
Weak to: Ice, Lightning

Notorious Monster

Charybdis

Charybdis

Zone Level Drops Steal Spawns Notes
Sea Serpent Grotto 80 - 81
  • ???~??? gil (??? Gil) Information
1 A, H
~30,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
SeaSerpentGrottoNM4

Spawns at (H-11).

Notes

  • Placeholder re-spawn time is approximately 5 minutes earth time, 2:08 game time.
  • One Devil Manta always spawns inside the room and the other can randomly spawn inside, or immediately outside the room. The one alternating its spawn location is the placeholder and both of them will spawn regardless of the window being open or not.
  • Charybdis itself will only spawn inside the room.
  • The possible re-spawn time opens at 8-12 hours after last kill. It has roughly a 5-10% chance to spawn in place of its placeholder after this time but it will vary. There is no maximum time on window, but as long as the placeholder is killed it will generally spawn before 16 hours has passed from the Time of Death.
  • The Devil Manta does not link with Charybdis even if it seems to due to being aggressive towards characters at level 75.
  • Immune to Sleep effects.
  • Susceptible to Bind, Gravity, Slow and Blind, but will gain resistance against Gravity over time.
  • Uses normal Sea Monk special attacks.
  • Some special attacks, such as Maelstrom, can be extremely damaging to a party. Because of this, it is recommended to fight Charybdis with as little melee as possible to prevent Charybdis from using these special attacks constantly. Barwatera is recommended to reduce damage to tanks by up to 30%
  • Regularly attacks multiple times in one round (two to six hits). This makes it appear as if it has high attack speed, but Charybdis does not have a Hundred Fists effect and actually has a longer delay than normal between attack rounds.
  • Tanks should recast spells at the beginning of Charybdis's attack round to avoid spell interruption; even though it appears to still be hitting the player with subsequent hits, the hits have already occurred, and will not cause spell interruption.
  • Some focus on evasion for the tank will help greatly toward surviving Charybdis's attack salvos. This can come in the form of equipment, songs, or a Corsair's evasion roll. A Ninja tank with no focus on evasion will generally have a difficult time surviving against this enemy.
  • Can be defeated by a solo Dancer, Ninja or Red Mage at level 75. A well balanced party of level 75 characters usually has no problems and makes the battle a lot safer, naturally. (see testimonials)

Video

See the Video page.

Historical Background

In Greek mythology, she was a widely feared sea monster who threatened several characters who sailed into her waters (Odysseus, Jason and the Argonauts, et al). She resided on one side of the Strait of Messina* while Scylla resided on the other side of the strait. Together, they represented two dangers where trying to avoid one danger will lead one into the effects of the other danger. This originated the phrase "Between Scylla and Charybdis", the equivalent of the English phrase "between a rock and a hard place" (which is actually believed to derive from the ancient Greek phrase). It is said no ship ever made it through without losses of crew. Charybdis would swallow enormous quantities of water 3 times a day and then spit it back out again, a process which would generate a huge whirlpool. Her neighbor, Scylla dwelled in the caves along the rocky cliffs of the other side of the straight (Scylla was half female, half monster, with 6 long necks extending from the bottom of her torso, each with a dog's head on the end of it with 3 rows of sharp teeth. She also had 12 canine legs and a fish's tail). People tended to prefer going too close to Scylla because while Scylla often takes half a dozen to a dozen crew members, Charybdis can destroy the entire ship. She was originally a sea nymph who was turned into a monster for flooding the land in order to expand Poseidon's kingdom (the sea). Her form tends to be poorly defined and she tends to only be known by the whirlpool she creates. Charybdis means "sucker down". She is believed to be a goddess of the tides, with her well-defined attribute of sucking down and spitting up water 3 times a day representing the three high-low tidal cycles found in a day.

(* This is the traditional interpretation of the location, which has a whirlpool, but it is a minor one, not any great peril. Some scholars believe the real location to be Cape Skilla in northwestern Greece and think ancient writers mixed up the real location with a location near Magna Graecia [the Greek colonies in Italy]).

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