FFXIclopedia
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[[Category:Status Effects]]
 
[[Category:Status Effects]]
 
== Description ==
 
== Description ==
[[Image:Charm (Status Effect).png]] '''Charm''' is a water based negative [[:Category:Status Effects|status effect]] that causes afflicted characters to start physically attacking whoever the monster is currently engaged in combat with. Charmed players cannot access menus, use macros, or input text commands (except for chat-related commands) until the effect has worn off.
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[[Image:Charm (Status Effect).png]] '''Charm''' is a water {{Verification}} based negative [[:Category:Status Effects|status effect]] that causes afflicted characters to start physically attacking whoever the monster is currently engaged in combat with. Charmed players cannot access menus, use macros, or input text commands (except for chat-related commands) until the effect has worn off.
   
 
Charmed players have their pets de-spawned (although, times are not reset) also have a reduced [[Movement Speed|movement speed]]. TP is not retained when the status effect wears off.
 
Charmed players have their pets de-spawned (although, times are not reset) also have a reduced [[Movement Speed|movement speed]]. TP is not retained when the status effect wears off.

Revision as of 05:38, 17 September 2017

Description

Charm (Status Effect) Charm is a water Verification Needed based negative status effect that causes afflicted characters to start physically attacking whoever the monster is currently engaged in combat with. Charmed players cannot access menus, use macros, or input text commands (except for chat-related commands) until the effect has worn off.

Charmed players have their pets de-spawned (although, times are not reset) also have a reduced movement speed. TP is not retained when the status effect wears off.

Players who are charmed are treated as foes and can be attacked by other players, though no experience points penalty is incurred if you are defeated while charmed.

How the effect is inflicted/gained

Job Abilities

Spells

Monster Abilities


  • * Charm abilities have a costume effect (e.g. frogs, bats, mandragora).