FFXIclopedia
FFXIclopedia
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Description[]

Charm (Status Effect) Charm is a Light-based negative status effect that causes afflicted characters to start physically attacking whoever the monster is currently engaged in combat. Charmed players cannot access menus, use macros, or input text commands (except for chat-related commands) until the effect has worn off.

Charmed players have their pets and trusts de-spawned (although, times are not reset), and also have reduced movement speed. TP is not retained when the status effect wears off.

Players who are charmed are treated as foes and can be attacked by other players, though no experience points penalty is incurred if you are defeated while charmed.

Monsters will not attack a charmed player, and if the entire party is charmed, the monster will disengage from combat. Whether it aggros again after the charm status wears off depends on normal conditions, e.g., it will not attack again if it is not aggressive by nature, or if it detects by sight and happens to be facing away when the effect wears off. If the monster is aggressive and detects by sound it will always aggro after the effect wears off, since a charmed player is forced to follow the monster (unless slept or bound by another player) and therefore will always be in its aggro range.

How the effect is inflicted/gained[]

Job Abilities[]

Spells[]

Monster Abilities[]


  • * Charm abilities have a costume effect (e.g. frogs, bats, mandragora).
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