FFXIclopedia
FFXIclopedia
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Chaos
Chaos
Type:
Location:
Cutscenes

Notes

Chaos is the final boss of The Voracious Beast, a powerful chimera whose purpose is to scour all unworthy life from existence.

Involved in Missions

Battle Info[]

Job:
Family: Unclassified

Notorious Monster

Zone Level Drops Steal Spawns Notes
Gwora - Throne Room 1 Aggressive

Duke Alloces's Decision[]

You face a somewhat weakened version of Chaos here. You may call Alter Egos. You have 15 minutes to win.

  • You are assisted by Magh Bihu, Dazbog and the Gloom Phantom. If any of them fall the battlefield ends in failure.
  • Chaos has approximately 180k HP in this battlefield.[1]

Chaos uses a variety of AOE attacks throughout the fight. Chaos can be stunned and silenced.

  • Chaos casts tier IV -ga Elemental nukes and Meteor.
  • Casts Cure VI to restore anywhere from 29k to 32k HP.
  • Overrun
  • Landfall - AOE Damage. Knocks players back.
  • Wing Buffer - AOE Damage. Inflicts silence.
  • Swooping Assault
  • Wrenching Impale - Its lone single target attack.
  • Seeping Dread - AOE Terror.
  • Tenebrous Surge - AOE magic damage.

The Voracious Beast[]

  • Your opponent in the final part of the dual battlefields for The Voracious Beast. You may summon Alter Egos even if engaged in combat, but a full party of adventurers is strongly advised. You have 30 minutes to win.
  • Chaos has ~200k HP in this fight, but restores to full HP for phase 2 so you will have to chew through ~380K worth of HP plus whatever Cure VI restores to it.[2]
  • You are assisted by a series of NPC helpers throughout the fight. They will fall to Chaos's attacks over time, but reinforcements periodically arrive. The NPC helpers show up in this order:
  • Medada and Gurebu-Ogurebu.
  • Cornelia, the monk from The Shadow Lord's storyline.
  • Ragelise, a paladin.
  • Lehko Habhoka, a caster who attacks from range.
  • Fickblix, a goblin red mage.
  • Luzaf, the Ephramadian rebel.

Abilities[]

All of Chaos's abilities hit in an area of effect

  • Overrun
  • Landfall - AOE Damage. Knocks players back.
  • Wing Buffer - AOE Damage. Inflicts silence.
  • Swooping Assault
  • Wrenching Impale
  • Seeping Dread - AOE Terror.
  • Oppressive Yawp - a very wide area of effect dispel. Removes everything but reraise, Afterglow and signet-like effects.
  • Luminous Surge
  • Tenebrous Surge
  • Pellucid Surge

Once Chaos has been brought down to below ~25% once, its HP bar becomes shrouded, it will heal to full via Sanative Shadow and it gains access to:

  • Black Sanctus Instantly KOs any active NPC helpers. Summons a Profane Circle for each helper that falls. As long as a fetter is active, Chaos takes 99% less damage from all sources. Fetters are very susceptible to skillchain damage. Fetters have approximately 90K HP.
  • During this final stage of the fight, Chaos may only be defeated by a final blow from Prime Weapons.

References[]

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