Type:
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Cutscenes
Notes
Chaos is the final boss of The Voracious Beast, a powerful chimera whose purpose is to scour all unworthy life from existence.
Involved in Missions
Battle Info[]
Job: Notorious Monster |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Gwora - Throne Room | 1 | Aggressive |
Duke Alloces's Decision[]
You face a somewhat weakened version of Chaos here. You may call Alter Egos. You have 15 minutes to win.
- You are assisted by Magh Bihu, Dazbog and the Gloom Phantom. If any of them fall the battlefield ends in failure.
- Chaos has approximately 180k HP in this battlefield.[1]
Chaos uses a variety of AOE attacks throughout the fight. Chaos can be stunned and silenced.
- Chaos casts tier IV -ga Elemental nukes and Meteor.
- Casts Cure VI to restore anywhere from 29k to 32k HP.
- Overrun
- Landfall - AOE Damage. Knocks players back.
- Wing Buffer - AOE Damage. Inflicts silence.
- Swooping Assault
- Wrenching Impale - Its lone single target attack.
- Seeping Dread - AOE Terror.
- Tenebrous Surge - AOE magic damage.
The Voracious Beast[]
- Your opponent in the final part of the dual battlefields for The Voracious Beast. You may summon Alter Egos even if engaged in combat, but a full party of adventurers is strongly advised. You have 30 minutes to win.
- Chaos has ~200k HP in this fight, but restores to full HP for phase 2 so you will have to chew through ~380K worth of HP plus whatever Cure VI restores to it.[2]
- You are assisted by a series of NPC helpers throughout the fight. They will fall to Chaos's attacks over time, but reinforcements periodically arrive. The NPC helpers show up in this order:
- Medada and Gurebu-Ogurebu.
- Cornelia, the monk from The Shadow Lord's storyline.
- Ragelise, a paladin.
- Lehko Habhoka, a caster who attacks from range.
- Fickblix, a goblin red mage.
- Luzaf, the Ephramadian rebel.
Abilities[]
- Casts a variety of high level black elemental -ga magic. Also has access to high level Blue Magic like Blinding Fulgor, Scouring Spate and Mighty Guard. Can cast Meteor and Cure VI for tens of thousands of HP. Chaos can be silenced and stunned.
All of Chaos's abilities hit in an area of effect
- Overrun
- Landfall - AOE Damage. Knocks players back.
- Wing Buffer - AOE Damage. Inflicts silence.
- Swooping Assault
- Wrenching Impale
- Seeping Dread - AOE Terror.
- Oppressive Yawp - a very wide area of effect dispel. Removes everything but reraise, Afterglow and signet-like effects.
- Luminous Surge
- Tenebrous Surge
- Pellucid Surge
Once Chaos has been brought down to below ~25% once, its HP bar becomes shrouded, it will heal to full via Sanative Shadow and it gains access to:
- Black Sanctus Instantly KOs any active NPC helpers. Summons a Profane Circle for each helper that falls. As long as a fetter is active, Chaos takes 99% less damage from all sources. Fetters are very susceptible to skillchain damage. Fetters have approximately 90K HP.
- During this final stage of the fight, Chaos may only be defeated by a final blow from Prime Weapons.