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Job: Black Mage/White Mage
Family: Treants
Crystal: Earth
Weak to: Dark, Fire

Notorious Monster

Cernunnos

Cernunnos

Zone Level Drops Steal Spawns

Notes

Jugner Forest Unknown 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned for mission: Daughter of a Knight
  • Casts both White Magic (cure, protect and shell spells) and Earth-based Black Magic such as Break, Stonega III and Stone IV.
  • This monster hits hard, and has a lot of HP. It is also relatively difficult, if not impossible to silence.
  • Hits relatively fast even with spell slow / Hojo: Ni (lv2 NIN slow) applied.
  • Has very high accuracy against a 75 NIN with evasion setup.
  • Can cast a variety of spells, including Break, Stonega III, Stone IV, Cure V, Stoneskin.
  • Uses the typical TP moves from the Treant family, with stronger effects.
  • Leafstorm dispels all buffs and gives a Slow effect
  • Entangle, in addition to Bind, drains HP equal to the damage dealt.
  • The Slow effect is equivalent to Slow I.
  • This Slow can be removed by Refueling and Haste, although subsequent use of Leafstorm will dispel these and reapply Slow.
  • Cernunnos' spells can be stunned (Stun, Blue Magic and stunning weaponskills work).
  • Highly susceptible to Paralyze.
  • Blink tanking is recommended.
  • Assistance from a job able to stun frequently (ie: Blue Mage / Black Mage) is recommended to help keep your blink tank alive.
  • Can be killed by a standard Level 75 party of 6 with ease. Party consisted of a tank, healer and 4 melee jobs. (NIN, WHM, 3xBLU, MNK)
  • Also confirmed killed with PT consisting of 75's NIN,RDM,BLM,BLM + 71BST, NIN using evasive equiptment and building hate at start while BLMS,RDMs enfeeble and dot once hate is placed upon NIN can be nuked down relativley easy enough, only real danger to NIN is drill branch/Leafstorm but competent support and stuns can make this a lesser issue.
  • Soloed as 75BLU/NIN with Disserverment -> zone strategy.
  • Rages after about 60 minutes. - E.g. Finale resists, Hysteric Barrage and Disseverment are full resisted, etc


Historical Background

Cernunnos is the Celtic god of the Wilds (plants, animals, etc.) He is usually envisioned as a man with stag antlers. He is often compared to Greenman and Pan.

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