Spawn Conditions
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Companions/Summons
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Special Abilities
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Passive Traits
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- Fencer: Increased Critical Hits.
- Regain: Receives a moderate TP Regain below 50%.
- Possesses no enhanced movement speed and paths poorly.
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Physical Qualities
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Magical Qualities
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- Hits for around 200~300. Crits for 400~600.
- Double Attack: 50~60% Double Attack rate.
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- Extremely vulnerable to Ice-based and Thunder-based spells. Highly resistant to Water-based spells, however Water-based spells may trigger .
- Very susceptible to Gravity , Bind , Stun , Paralyze , Slow , & Blind .
- Immune to Sleep.
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Further Notes
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- Damage from Leeching Current caps at 2000 on a single target, on multiple targets the damage is divided.
- Seems to use his Seismic Tail move whenever more then one person comes in melee range. That move can and most likely will 1 shot multiple people in your party. He will use it multiple times throughout the fight if people are in melee range.
- Ancient Orobon will not link with the NM, but they do aggro and may aggro whoever is popping the NM.
- May drop multiple seals upon triggering a
(see testimonials)
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