Spawn Conditions
|
Companions/Summons
|
|
|
Special Abilities
|
Passive Traits
|
|
- Fencer: Increased Critical Hits.
- Regain: Receives a moderate TP Regain below 50%.
- Possesses no enhanced movement speed and paths poorly.
|
Physical Qualities
|
Magical Qualities
|
- Hits for around 200~300. Crits for 400~600.
- Double Attack: 50~60% Double Attack rate.
|
- Extremely vulnerable to Ice-based and Thunder-based spells. Highly resistant to Water-based spells, however Water-based spells may trigger .
- Very susceptible to Gravity , Bind , Stun , Paralyze , Slow , & Blind .
- Immune to Sleep.
|
Further Notes
|
- Damage from Leeching Current caps at 2000 on a single target, on multiple targets the damage is divided.
- Ancient Orobon will not link with the NM, but they do aggro and may aggro whoever is popping the NM.
- In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [Weakness Discussion segment of the Category: Abyssea Discussion tab] and add your data to that form at the bottom of that segment.
- May drop multiple seals upon triggering a
(see testimonials)
|