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- Central Temenos - 3rd Floor is a subsection of the Temenos zone in the Limbus region.
- It is reached via the Teleport-Holla crag entrance to Al'Taieu.
- Cosmo-Cleanse and White Card key items are required for entry.
- Enter by trading an Ivory Chip to the Matter Diffusion Module in Temenos.
- 45 minute limit, no extensions.
- Can be cleared with a balanced group of 12 players.
- Can be cleared with a balanced group of 9 players.
- Can be cleared with a strong group of 7 players. Members included PLD, NIN, 2x DRK, BRD, RDM and BLM
- Can be cleared with NIN, DD/NIN x2, RDM/SCH and BLM/WHM.
- Can be cleared duo with a blu/nin and rdm/whm at lvl 95
- Can be cleared solo by skilled BST 99 skipping mobs and killing bosses straight away
- There is only one level, and only one chest (Items).
- Typical Ancient Beastcoin yield: 50
- All mobs in this area use their job's 2-hour ability, as in Dynamis.
- Normal mobs drop 0-2 Ancient Beastcoins; the NMs drop 6-8 Ancient Beastcoins.
- All mobs including the final NMs are easily susceptible to Sleep and Lullaby at lvl 95, though PLDs are more resistant.
- The key is to skip Abyssdweller Jhabdebb, Orichalcum Quadav, and Pee Qoho the Python and kill all the normal beastmen first. Killing normal beastmen makes their corresponding boss weaker.
- Regular mobs can be "Carby-pulled", the NMs in the center can also be "Carby-pulled" contrary to earlier reports.
- Tested May 2nd 2008, middle bosses can be pulled using an avatar (see discussion).
- Drops AF+1 materials for WHM, THF, NIN, MNK, DRG, WAR, COR, SCH
- Reward for completion: Silver Chip
|Item (Job)||Floor 1|
|Benedict Silk (WHM)|
|Cbl. Myth. Sheet (DRG)|
|Pantin Wire (PUP)|
|Chameleon Yarn (RNG)|
|Coiled Yarn (BRD)|
|Dark Orichalcum (DRK)|
|Diabolic Silk (BLM)|
|Ecarlate Cloth (WAR)|
|Filet Lace (DNC)|
|Glittering Yarn (SMN)|
|Luminian Thread (BLU)|
|Plaited Cord (NIN)|
|Ruby Silk Thread (RDM)|
|Scarlet Odoshi (SAM)|
|Silkworm Thread (COR)|
|Smalt Leather (BST)|
|Snowy Cermet (PLD)|
|Supple Skin (THF)|
|Ut. Gold Thread (MNK)|
Starting area (SW of central chamber)
To the west of the entrance are
Go north to find
- Yagudo Kapellmeister (BRD)
- Yagudo Archpriest (WHM)
- Yagudo Discipilnant (MNK)
- Yagudo Prelatess (BLM)
- Yagudo Eradicator (NIN)
- Tank him in his corner; mages stand at the TOP of the ramp to avoid Mijin Gakure.
- Yagudo Knight Templar (SAM)
Go south to find
- Grognard Grappler (MNK)
- Grognard Neckchopper (DRK)
- Grognard Impaler (DRG)
- Abyssdweller Jhabdebb (Orc PLD)
- Orichalcum Quadav (Quadav WHM)
- Easy to sleep
- Pee Qoho the Python (Yagudo SMN)
- Easy to sleep
- Yagudo's Elemental
- Easy to sleep
- Summons a random Avatar for Astral Flow
- Sweep does up to 750 damage, and is not avoided by moving to the upper level, only by distance (10') from the NM.
- Killing one of the NMs increases the strength the remaining NMs. It is suggested to kill in the order of Pee Qoho the Python, then Abyssdweller Jhabdebb, and finish with Orichalcum Quadav. The Quadav has few highly damaging moves and no AoE moves, whereas fighting Pee Qoho or Jhabdebb last can lead to Sweep and Battle Dance that can do over 700 damage.
- The chest appears in the middle of the room when all three NMs have been defeated.
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