Table of Contents
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Zone Information
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Description
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp. | ||||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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A Thirst for Eternity | General | Roskin | Eastern Adoulin H-8 |
A Thirst for the Ages | General | Roskin | Eastern Adoulin H-8 |
Dances with Luopans | Geomancer | Sylvie | Western Adoulin I-5 |
Empty Nest | General | Bataron | Ceizak Battlegrounds H-7 |
Grind to Sawdust | Survival Skills | Elmric | Ceizak Battlegrounds K-7 |
Scaredy-Cats | Reive unity | Eamonn | Western Adoulin E-8 |
To Catch a Predator | General | Lucretia | Ceizak Battlegrounds H-9 |
Twitherym Dust | General | Gurren-Murren | Ceizak Battlegrounds F-8 |
Wayward Waypoints | General | Sharuru | Eastern Adoulin I-5 |
Other Information[]
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Ceizak Battlegrounds/Soul Pyre
NPCs Found Here[]
Name | Location | Type |
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Anselme | K-7 | |
Bataron | H-7 | |
Elmric | K-7 | |
Gurren-Murren | K-7 | |
Lucretia | H-9 | |
Muruk-Mojiruk | K-7 | |
Station Administrator | K-7 | |
Teleen | K-7 | Standard Merchant |
Bivouac#1 Administrator | H-9 | |
Bivouac#2 Administrator | H-7 | |
Bivouac#3 Administrator | E-9/F-9/E-10/F-10 intersect |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Barnacled Orobon
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Orobon |
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Numbing Blossom
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None | None | Blossoms |
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Unfettered Twitherym
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? | ? | ? | Twitherym |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Reive Monsters Found Here[]
Name | Family | Spawns | Notes |
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Bounding Chapuli | Chapuli | A, S, H | |
Colkhab | Bztavians | 1 |
A, L, T(S), T(H) |
Floodplain Spider | Spiders | A, S, H | |
Knotted Root | Obstacles | 3 per Reive |
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Lavender Twitherym | Twitherym | A, S, H | |
Lightfoot Lapinion | Rabbits | A, S, H | |
Molted Mantis | Mantids | A, S, H | |
Prosperous Luckybug | Ladybugs | A, S, H | |
Rapier Hornet | Bees | A, S, H | |
Waggling Wasp | Bees | A, S, H | |
Wasp Nest | Lairs | 1 per Reive |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Truculent Mantis | Mantids | 1 |
A, T(H) |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |