FANDOM


Requested Move

All those weapons and trials should be grouped under one category. --Seedling 09:07, March 26, 2010 (UTC)

Support Makes sense to me, especially considering that the system will be expanding with every update at least until year's end There's going to be a lot of it. --Volkai 13:13, March 26, 2010 (UTC)

  • Moved. please start placing related pages in this category (e.g. weapons, trials, etc) Tahngarthortalk-contribs 19:23, March 26, 2010 (UTC) (Page copied, actually- Probably should have done an export/import, my bad. The history for this page can be found @ the redirect [{Trial of the Magians]].

Redirect From ToM

  • Well, I always find myself going to type in simplified names for everything here. I mean, if you play ffxi you have to love shortened names...ok possibly not. Well anyone think It would be a good idea to have the search string "ToM" or "tom" link to Trial of the Magians? I don't see why not, and I am also not sure how this could be done.Markscp 16:54, March 30, 2010 (UTC)*
    • I figured out how to make the redirect from TOM, if anyone notices any problems or has any objections do say so. Anyways enjoy typing in only 3 letters now.Markscp 03:52, April 23, 2010 (UTC)

Talks

One Thing.... We need to use the same Layout for all the Trials, they all look different atm, I can start working on it tomorrow, hopefully someone else can help out Sigfreid Fenrir 01:35, March 25, 2010 (UTC)

I agree to this, perhaps the very detailed table like on Daggers is best left for trials subpages. Maybe my compact format (just the weapon stages and stats) could be used as a smaller template for weapon stats on this main page. --.Eithin//TC 22:13, March 25, 2010 (UTC)
100% agree all the specific weapon pages should be laid out like the great katana one... its much easier to read and shows specific damage and augments for each weapon at every step of the process. the other system(ex. axe trials) is easy enough once u take a few minutes to get used to it but at first glance its very confusing User:Ankel 10:12 march 26, 2010

Not sure exactly where to suggest this but since Trial of the Magians is a large encompassing system with probably high traffic; is there a way it can be anchored to the navigation menu like abyssea and walk of echos are already pinned? Tandem 07:30, June 26, 2010 (UTC)


the second option seems to work like this, first you upgrade the weapon for that path is the only option, after that you have 2 options to follow and each has a set of four elements, fire, wind, lightning and light on one and ice, earth water, light on the other, now depending on the stat you want on you weapon you choose one or the other path, if you want str then choose the first since it has fire, want int choose the second because it has ice, dark is mp and light hp, next you have 4 options this is where you actually choose the right element for the disired stat, next is an upgrade with only one choice, after that you have two choices again, the first one is to max that stat and the substat? (whatever the name is) like for str you also get attack, for agi you get eva, for dex you get accuracy, the other choice removes the stats and adds and added effect wich is the counterpart of the stat, for str you get add. effect weakens attack, for dex you get add. effect lowers accuracy, for agi is -evasion etc. then is the final upgrade wich bost the last choice you made, most of the upgrades also modify delay and dmg. tried this with 6 types of weapons and all seem to work the same way. someone who speaks english please fix grammar and that, ty.Haggsatcarby 09:38, March 23, 2010 (UTC)

7 party alliance just killed Nocuous Weapon for dagger quest, and it does work for this quest. That should help on the glut of people who are going to want to do this quest. - MlrlOhki - 03:43MDT, March 23, 2010


Here's a rough sketch of the possible paths and ends of non-Relic/Mythic weapons. The actual value of the change is dependent on the weapon type, and it seems that the attribute values are constant across all one-handers and then constant across two-handers.

Magianmap

Lecureuil 10:52, March 23, 2010 (UTC)

Mixed Thoughts

Oh dear Altana, why... Poor monsters will be over-camped and oh joy the rejoice for trying to get a claim of one...several times... >.<
Perhaps in 1 year or so I can try this out, without über frustration. ^^;
Went thru them weapons in-game and some do pique my interest but ugh, trying to claim a NM over other people never was among my favorite things.
Sore wa sore, kore wa kore... 12:16, March 23, 2010 (UTC)

Ah, but what if you can party up and still have it count? Testing this now... --Valle 12:29, March 23, 2010 (UTC)

As I posted up above, yes, you can party and even alliance up and still get the NM kills required. Just finished killing Nocuous Weapon 3 times for Trial #2 in a 7 member alliance. MlrlOhki 06:43 MDT, Mar 23 2010

Aew /slaps his own face. that is a mighty good thing, silly me. I think I read that above but somehow the mind just didn't process it like it should have haha... Still asleep a bit I guess. It certainly does relieve a lot of the frustration but now I just hope the campaign battles would last longer. Too many PCs and NPCs killing everything and I just happened to use too many notes and an evaluation some time ago! 3 more days to wait /sigh...
Sore wa sore, kore wa kore... 13:09, March 23, 2010 (UTC)

Actually, thinking about it this quest will most likely mess things up for many for a long time either way. People wont join party/alliance, people will camp even normally camped NMs, they will also mass-murder monsters used often for getting exp/limit points, and the list goes on and on. Sure it will settle down a bit, but how much this will affect in a long run, I really feel like SE did not think this thru well enough. x.x
Just my thoughts anyways. Sore wa sore, kore wa kore... 17:38, March 23, 2010 (UTC)

My opinion: Why bother? You have to jump through how many hoops to get your weapon to be ~0.2% slightly more effective...and for what? To show how much spare time you have? To give endgame LSs even more of an excuse to not accept people without the best of everything? [Thanks for the offer, but I'll have to pass.] Other people may have fun grinding for additional medeocre benefits on a weapon that's (probably) already overpowered, but this doesn't sound like something I would be eager to do. Maybe SE should think of a balanced way to let us weekend warriors acquire fully upgraded relic weapons; THEN I'll be excited. --Anobi 06:23, April 26, 2010 (UTC)

Axe Augments

I focused mainly on the end-result and not so much on stats getting TO the end-result. lol.


Trial 296 Axe: Chopper required.
297:Elements
...298:Fire Buffs
......299:Fire Buffs+1
.........300:DMG+7 STR+2 Delay-4 Attack+5
............301:DMG+12 Delay-4 STR+4 Attack+12
.........302:DMG+7 Delay-4 STR+2 Pet: Attack+5 RAttack+5
............303:DMG+12 Delay-4 STR+4 Pet: Attack+12 RAtttack+12
.........304:DMG+8 Weakens Attack+5
............305::DMG+13 Weakens Attack+10
...306:Wind Buffs
......307:WindBuffs +1
.........308:DMG+7 AGI+2 Delay-4 Evasion + 5
............309:DMG+12 Delay-4 Evasion+12
.........310:DMG+7 Delay-4 AGI+2 Pet: Evasion+5
............311:DMG+12 Delay -4 AGI+4 Pet: Evasion+12
.........312:DMG+8 ImparesEVA+5
............313:DMG+13 Impares EVA+10
...314: Lightning Buffs
......315:Lightning Buffs+1
.........316:DMG+7 Delay-4 DEX+2 ACC+3
............317:DMG+12 Delay-4 DEX+4 ACC+8
.........318:DMG+7 Delay-4 DEX+2 Pet: ACC + 3 RACC + 3
............319:DMG+7 Delay-4 DEX+4 Pet: ACC+8 RACC+8
.........320:DMG+8 Lowers Accuracy +5
............321:DMG+13 Lowers Accuracy+10
...322:Light Buffs
......323:Light Buffs+1
.........324:DMG+7 Delay-4 CHR+2 Mag EVA +5
............325:DMG+12 Delay-4 CHR+4 Mag EVA +10
.........326:DMG+7 Delay-4 CHR+2 Pet: Mag EVA+5
............327:DMG+12 Delay-4 CHR+4 Pet: Mag EVA+10
.........328:DMG+8 Lowers Magic EVA+5
............329:DMG+13 Lowers Mag EVA+10
330:Elements
...331:Ice Buffs
......322:Ice Buffs+1
.........333:DMG+7 Delay-4 INT+2 Mag Attack Bonus +2
............334:DMG+12 Delay-4 INT+4 Mag Attack Bonus +5
.........335:DMG+7 Delay-4 INT+2 Pet: Mag Attack Bonus +2
............336:DMG+12 Delay-4 INT+4 Pet: Mag Attack Bonus +5
.........337:DMG+8 Lowers Magic Attack+5
............338:DMG+13 Lowers Magic Attack+10
...339:Earth Buffs
......340:Earth Buffs+1
.........341:DMG+7 Delay-4 VIT+2 Phys Damage taken -2%
............342:DMG+12 Delay-4 VIT+4 Phys Damage taken -5%
.........343:DMG+7 Delay-4 VIT+2 Pet: Phys Damage taken -2%
............344:DMG+12 Delay-4 VIT+4 Pet: Phys Damage taken -5%
.........345:DMG+8 Weakens Def +5
............346:DMG+13 Weakens DEF+10
...347:Water Buffs
......348:Water Buffs+1
.........349:DMG+7 Delay-4 MND+2 Mag Def Bonus +2
............350:DMG+12 Delay-4 MND+4 Mag Def Bonus +5
.........351:DMG+7 Delay-4 MND+2 Pet: Mag Def Bonus +2
............352:DMG+12 Delay-4 MND+4 Pet: Mag Def Bonus +5
.........353:DMG+8 Lowers Magic Def+5
............354:DMG+13 Lowers Magic Def+10
...355:Dark Buffs
......356:Dark Buffs+1
.........357:DMG+7 Delay-4 MP+15 Mag ACC +5
............358:DMG+12 Delay-4 MP+30 Mag ACC +10
.........359:DMG+7 Delay-4 MP+15 Pet: Mag ACC Bonus +2
............360:DMG+12 Delay-4 MP+30 Pet: Mag ACC Bonus +5
.........353:DMG+8 Lowers Magic ACC+5
............354:DMG+13 Lowers Magic ACC+10

Axe 282: Chopper Required
283:Attack+3
...284:Attack+5
......285:Changes to BoneBiter: DMG:47 Delay:288
.........286:Attack+3
............287:Attack+5
...............288:Attack+7
..................289:DMG+6 (Totaling 53 base DMG on weapon)
......290: Changes to Punisher: DMG:27 Delay 280
.........291: Delay-4
............292: DMG+19 (Totalling 46 Base DMG) Delay+32(Totalling 312) Occasionally Attacks Twice
............293: Delay-8
...............294: Delay-14
..................295: Delay+32(Totalling 312) Occasionally Attacks Twice(Given how much this one sucks over its brother id bet theres a difference in Double Attack proc. rate)


  • Offering a friendly comment to the last entry in your list. While you're probably right, another theory could be that the other axe that has similar stats (and the added DMG+19) could just be harder to obtain. I notice that the trial for that particular weapon requires 10x Baby Blobdingnags (possibly new items since I cannot find them in the wiki at all). These could be extremely difficult items to obtain. Just a theory. Galamantyl 16:44, March 23, 2010 (UTC)
    • Very good point. On that note, anyone feel free to reformat this mess. I just wanted to get the info up fast...so axe users didnt have to enter the lagtastic area in front of the Magian Moogle(actually froze my FF Window once).
  • If you spend the time to look at the specific trials for the weapons, you will notice one path is FAR easier than the other fr the occasionaly attacks twice (as an example use club Trial 719) To get ideal club Trial 720 is collect 10 Krabkatoa shells off tier III VNM... need a full alliance for this fight. While it's much weaker sister club, has 3 more trials all are x# of XP mobs, which in theory could be solo'd / duo'd.

Editing Format

There is a ton of information to be posted about this quest. There should be an agreement on the formatting of the information. The current page for club and the one being developed for dagger look good, but there is still a ton to add. The one for axe is obviously in need of some formatting. DarkJax 17:25, March 23, 2010 (UTC)

^Agreed. I have been compiling a list format for the Dagger one, as well as screenshots of all, and will add those. However, if a chart form is also available, or even created from the data in the list format, that will also be easier on the eyes than the Axe format. Jhubsch 1:31 pm EDT, March 23, 2010

I am compiling the upgrade info and trial category pages under "Trial Categories" on main page. Maybe if each categories page could contain something similiar to Dagger trials and Club Augments. Each page could be named "Weapon" Trials(ex. Dagger Trials, Marksmanship Trials...), but I don't know how to change the name of a page. I know they are not the neatest looking pages atm but it seems like a good way to start.Markscp 18:29, March 23, 2010 (UTC)

I moved all of the trial information to the individual pages. We can put all of the major information in those pages and leave this page as more of a category page with very little individual trial information. --Malizia 20:09, March 23, 2010 (UTC)

Should make the name a bit more obvious since saying "Club" usually refers to the page that list all clubs type weapons. Additionally there seems to be some mismatch on the format to list the trials such as page name, E.G. Clug Augments vs Dagger Trials --Lord0din69 20:40, March 23, 2010 (UTC)
I knew it, someone made the mistake to put the list trials here. I'm going to work around the titles so it isn't as confusing for people who want to add information. --Lord0din69 01:32, March 24, 2010 (UTC)

In an effort to create a concise, but not too shallow representation of trial stages, I've come up with a table. It's based on the Axe, because I'm currently upgrading one and the information was already available here. Also, for the "elemental path" it has three final customization options (one for Pet jobs, namely BST). I'm guessing weapons equippable by SMN, DRG and PUP will have the same feature. The code should still be reasonably easy to figure out:

Base Weapon Stage 1 Stage 2 Stage 3 Final Weapon
Chopper
Trial 282
Splinter Bonebiter Punisher Punisher
DMG +19
Delay +32
Occ. att. twice
Bonebiter
DMG +6
Splinter
Attack +3
Bonebiter
Attack +3
Punisher
Delay -4
Splinter
Attack +5
Bonebiter
Attack +5
Punisher
Delay -8
Punisher
Delay +32
Occ. att. twice
Bonebiter
Attack +7
Punisher
Delay -14
Chopper
Trial 296
Skeggiold
Trans FireTrans WindTrans LightningTrans Light +5
Element +10
Additional Effect:
+5 Element damage
Stat 1 +1
Additional Effect:
+5 Element damage
DMG +7 Delay -4
Stat 1 +2 Stat 2 +5
DMG +12 Delay -4
Stat 1 +4 Stat 2 +12
or DMG +7 Delay -4
Stat 1 +2 Pet: Stat 2 +5
DMG +12 Delay -4
Stat 1 +4 Pet: Stat 2 +12
Skeggiold
Trans IceTrans EarthTrans WaterTrans Dark +5
DMG +8
Add. Eff.: Reduces Stat 2 +5
DMG +13
Add. Eff.: Reduces Stat 2 +10

Here, the Elements and their linked stats are as follows (at least for axes):

ElementStat 1Stat 2
Trans FireSTRAttack/Ranged Attack
Trans WindAGIEvasion
Trans LightningDEXAccuracy/Ranged Accuracy
Trans LightCHRMagic Evasion
Trans IceINTMagic Attack
Trans EarthVITPhysical Damage Reduction
Trans WaterMNDMagic Defense
Trans DarkMPMagic Accuracy

This is very basic, I haven't added the sub-trial numbers or anything else, but it seems like a fairly complete table that could be used on the individual Trials pages. --.Eithin//TC 15:54, March 24, 2010 (UTC)

EDIT: further tweak, plus implemented on the Axe trials page, with trial numbers included. I think this may be a bit too cluttery, especially for the elemental type trials. --.Eithin//TC 21:59, March 24, 2010 (UTC)


Organization by weapon:

I have a suggestion for a format that would allow for these weapons, their trials, and the rewards to fit onto a single page per weapon, but I don't have the experience to make it or test it.

Create a page for each weapon (using only the base weapons picture, to eliminate confusion.) and below create a chart of the trials each weapon has. (Think of it as a reverse ZNM tier chart, starting with the first trial then branching to the resulting trials.)

(I tried to create a make shift chart but failed; the dagger trial page has the right idea, though.)

Then, at the bottom of each page a listing of all the possible trials and rewards that will be linked to the chart. (Think of a simplified gardening chart.)

Like so:

Trail***1 - Kill 100 xpSlimes during weather - ***Reward1
Trial$$$1 - Kill 4 Notorious Monster A - $$$Reward1
Trial$$$2 - Kill 4 Notorious Monster B - $$$Reward2
Trail###1 - Kill 3 Notorious Monster C - ###Reward1
Trail###2 - Kill 3 Notorious Monster D - ###Reward2

(edit: Actually, the great katana page has a really stream-lined and clean idea for this type of thing. You can see it here: http://wiki.ffxiclopedia.org/wiki/Great_Katana_Trials)

When the weapon changes to a new weapon move on from the current weapon's page to the resulting weapon's page (only when the weapon's name changes) by linking to the reward at each trials end.

The same idea by category:

The same format could be used if you chose to do everything by category, but the pages would be pretty long and a bit confusing. I believe going by weapon would keep the pages simplified and short instead of the broad range that going by categories creates.

The Dagger Trials page is nice, but the starting weapon is the Peeler. (the Dankini and the Renegade are the reward weapons from the Peeler trials.) It could be confusing for people wondering why they don't see them in the chest, when selecting a weapon. Also, the chart is really big because each cell has a lot of information in it that is listed, again, below the chart. It seems the listing and the chart are saying the same thing, which can be redundant; the listing at the bottom of the page is a bit exhausting to navigate through, as well.

It would be easier to have a small chart with just the trial numbers that link to the corresponding trial description on the listing at the bottom. The listing doesn't even need to be in order; it just needs the details. This will allow people to simply select the trial from the progression chart and jump straight to its details without leaving the page or re-reading the same info twice.

I don't see this being to difficult for a page creating veteran, but only a veteran can say. I understand the dagger trial page is a work in progress; I just thought I'd share a few opinions and suggestions to come up with a universal format for this. (The examples and pages I pointed out have good ideas that just need a bit of tweaking, which is what I am trying to illustrate in my suggestion... Making all these page ideas work as one stream-lined page. I give these guys props for taking action so quickly.) I hope it helps, at least. --Dijidl 10:41, March 24, 2010 (UTC)

Personally, I'll have to agree with following an organization such as the Dagger Trials page. Even though it's a tiny bit messy, it's the most organized and easy to follow order from what I can tell, given it branches out accordingly all the way to the finalized weapon with the according trial and reward. I don't think we should take away information from it, because it could make things a whole lot more complicated if someone redirected you to ever trial one after the other. I don't know, that's just my line of thinking. --Modoru 13:25, March 24, 2010 (UTC)

I made some more edits to the Dagger Trials page, hopefully it's a lot less messy now and easy to read/follow. I would be proud if we can use that format for the other pages :) What it lacks is information about the weapon in the intermediate stages, but I'm not sure how necessary that information is. Also it was mentioned that the starting weapons listed in the chart might be confusing, perhaps there's a better choice for those. --Malizia 22:09, March 24, 2010 (UTC)

Two great page set-ups:
I like the updated Dagger page; it looks good. It's reader friendly and clearer, now. I would be okay with it being the standard.

I wanted to point out, however, the H2H page (http://wiki.ffxiclopedia.org/wiki/Hand-to-Hand_Trials). I have talked to a few people and they have really liked that page. It goes along with what I suggested at first. My only suggestion would be if there was a way the links in the chart could have "jumps" to the listing at the bottom, instead of a new page, it would be perfect, imho.--Dijidl 16:08, March 26, 2010 (UTC)

Dual wield?

Has anyone tested if the trial works if you use the weapon off-hand? You could dual wield a dagger and say split them at trials 28 and 32 to get one with DMG:+9 Delay-5 Dex+4 Accuracy+8 and one with DMG: +10 Additional Effect: Impairs evasion +10 Edit: Nevermind, he won't let you start trial 16 twice --Goheh 20:32, March 23, 2010 (UTC)


You can't unlock two things at the same time, but you can off-hand the weapon and still get credit for kills. Along with that, WS kills and subbing in at the very end also count. --zarrgoth 01:05, March 24, 2010 (UTC)

Dual-wield clarification:

You can, indeed, wield 2 of these weapons, as long as the trial on each one is different. You can hold as many of these weapons as you like, from what I've seen. I currently possess 2 Peelers (one with trial-2 and one with trial-16) and 2 Thundersticks (1 with trial-905 and 1 with no trial).

Example:

  • If you are currently doing trial-16, you cannot undertake another trial-16, until the first one is finished. (The Magian Moogle will not even let you begin another trial-16. I know this because both of the Thundersticks I want to work on start with the same trial-905 and the Magian Moogle wasn't having it.) However, once you complete trial-16 and upgrade, you can go right into another trial-16 with a new Peeler. (This is because the first Peeler is no longer a Peeler or a trial-16.)

As I am typing this, I am on THF/NIN with both of my Peelers equipped. So, I can definitely confirm this. I started both weapons one after the other, and had no problems. The weapons and trials are free, so it is easy for anyone to test and see.

  • Side Note: Now, given that the weapons will be on two different trials, it is highly unlikely or even impossible to fulfill the requirements of 2 trials at the same time. (In other words, you can equip both daggers, but each mob will almost certainly only be attributing to one of the 2 trials you poses.)

--Dijidl 12:22, March 24, 2010 (UTC)

  • with the exact same weapon I believe you are right. However, if the same prey satisfies to different trials and the conditions are met the kill can count towards both trials, i.e. if told to kill vermin on lightsday for 1 weapon and under wind weather for another, if you fight crawlers on lightsday under wind weather you will get credit for 1 kill on the light weapon and 5 kills on the wind weapon.

It is also possible to overlap weapons with corresponding trials. So, if you have lizard superfamily on windsday for an elemental trial and 800 weapon skills on raptors for another trial you can get full credit for both trials at once. Rare for them to overlap like that but VERY nice when they do, and you should ALWAYS take advantage of it.--Deadmeataru 17:17, February 11, 2011 (UTC)

It is good to note that some weapons are AugmentedRareExclusive while others are only AugmentedExclusive. I suspect this is the real reason you can wield two such weapons, not due to differing trials. What trial is active on a weapons is, I suspect, coincidental. --Volkai 13:19, March 26, 2010 (UTC)

this is probably a stupid question, but can anyone confirm if you can have 2 magian weapons with the same name, regardless of their specific augments? like if i wanted a parazonium from trial 1099 and a parazonium from trial 1098, can I have both? both of their previous trials are 1097 and 1098 isn't a requirement for 1099. Or because technically they're R/E and both named parazonium, will i not be able to anyway? --Kaalitenohira 13:28, July 7, 2010 (UTC)

  • confirmed, same name is irrelevant, only same trial would bar carrying 2 weapons. I have a friend carrying 2 Kila +2 on his thief, one with evasion augments, one with accuracy, so I'm certain you can do that. As to dual-wielding weapons with the exact same augment I believe I saw one player do that but my understanding is that he had to augment the weapons sperately (one axe was always 1 trial behind the other).--Deadmeataru 17:24, February 11, 2011 (UTC)

Lumberjack != keyitem page

The lumberjack is directing the page to the keyitem for crafting. A new page should be made, although I'm not sure what would the alternative title be. --Lord0din69 20:35, March 23, 2010 (UTC)

About certain trials...

Think about this for a second: Certain trials require you to kill 'x' amount of mobs from 'y' family, right? I noticed there's some that have a weather/element-day requirement as well. If weather applies, does that mean the appropriate element-storm spell would work for it? Technically, the spells -do- grant you a 'weather' surrounding. Someone please verify this for me. --Modoru 00:01, March 24, 2010 (UTC)

Disregard this, apparently it got answered on the main page. --Modoru 01:10, March 24, 2010 (UTC)

Growing mess on main page

There's no need to list each and every trial number on the main quest page here, we've got a page named H2H_trials start to end path info for h2h can be there, also see http://wiki.ffxiclopedia.org/wiki/Talk:Sword_Trials --PollyWog 01:44, March 24, 2010 (UTC)

i done sword like so Side-sword/Trial Augments--DarkvisionSMN 02:08, March 24, 2010 (UTC)

Moreover, I think it would be better if they all were in a smaller scale. I mean so that more of them could be on one line, or at least ===== blah ===== the title. They're GARGANTUAN for the time being. >.< --Sore wa sore, kore wa kore... 02:43, March 24, 2010 (UTC)

hehe... every weapon on the main page has 2 links to the same page. IDK what was meant to happen with the Complete Trials list, but having 2 links to the same thing, within 5 lines of each other is redundant. Theode 03:34, March 24, 2010 (UTC)

If you're talking about the link to the Trial pages, the one named "Full List" was added by me because people kept adding a full list of trials here on the main page. It wasn't obvious for people to click on "Club" to get the trial listing added by Malizia. I didn't have the patient to edit out the titles itself since there were too many edits made at the time. It'll be best to remove the link from the titles since it is too ambiguous as to what it might link to. --Lord0din69 18:00, March 24, 2010 (UTC)

Unlocking kills while level synced

Anyone able to test this out? I just started working on mine where i have to kill 100 lizards during any weather effect, unfortunately the weather effects in cape terrigan/kuftal dont seem to be as common as I remember. As opposed to places like quicksand caves and such that get sandstorms rather often. The issue of course is those mobs are very too weak at 75, anyone able to confirm that if you level sync to sub 75 with a trial weapon equiped can you still get credit? LiennaOfShiva 06:35, March 24, 2010 (UTC)

  • I want to say "yes". The reason I say want to say yes, is because of the Thunderstick and trial-905. (Kill 100 XP-able members of the Sheep family, while under weather conditions.) Being as Wild Karakul are the only sheep XP-able by a level 75, outside of level-sync, that would basically be forcing everyone to complete their trial-905 in Caedarva Mire. This could mean people may, also, have to wait long periods of time for weather conditions, instead of being able to move from zone to zone. This would make fulfilling the requirements of trial-905 ridiculously tedious and time consuming, while trials like trial-16 for the Peeler can be completed in several zones. (Uleguerand Range, Cape Teriggan, The Boyahda Tree, & Bibiki Bay) I think it would be a bit lop-sided and unfair, considering they are both starting trials. But, it is SE; I wouldn't put it pass them.
This could be tested, easily. I will try before I go to bed.--Dijidl 13:18, March 24, 2010 (UTC)
Let me know what you find out, unfortunately I didnt have anyone to sync with last night or I would have tried. If this works that will be great news indeed. LiennaOfShiva 14:55, March 24, 2010 (UTC)
  • Level-sync does work. Tested this on my COR75, with the Thunderstick equipped, level-synced to a BST15; killed 5 Mad Sheep in Konschtat Highlands and got credit for all of them, including one sheep we started fighting before the weather started. (It died after the earth weather had started and still gave me credit; the credit for it was signified by a system message much like FoV would give.) Also as a bonus test for curiosity, for 2 of the sheep I never fired my Thunderstick; this proves that you don't even need to use the ranged weapons, just have them equipped.--Dijidl 16:02, March 24, 2010 (UTC)


Nyzul Isle?

Anyone know if Nyzul Isle NMs count toward NM kills? The merger has made camping NMs all the more impossible.

Dont be a loser and party up with people? It is a MULTIPLAYER game afterall.--Nynja 23:41, March 27, 2010 (UTC)

Excellent contribution to the discussion. I'd advise you to not be a loser yourself and think outside the box. Of course I've asked to party up with no success.

Anyone test to see if Scholar Weather spells meet the requirements for weather while killing X number of mobs?

I tested, Nyzul Isle monsters do not count toward completion of the objectives. Sucks, means I have to actually camp Stray Mary 3 times. —The preceding unsigned comment was added by Murielli (talkcontribs).

call for help?

anyone know if you get credit for the kill if the monster is CFHed? --Kikorimo 08:42, April 2, 2010 (UTC)


Sorry it's a late reply, but no you do not get credit if target is CFH'ed --Ashera 16:45, July 19, 2010 (UTC)

Empyrean Weapons?

Anyone know how to obtain these through ToM?--Merritt.Caitsith 02:34, June 23, 2010 (UTC)

Completion in Abyssean Areas?

Has anyone tested to see if the monsters in Abyssean areas will count towards the trial objective? Sukeisu 18:25, July 13, 2010 (UTC)

In Abyssea last night in Blood Bat camp a magian trial requiring bird kills was completed -- Zurvan


Add to Main Page?

Was wondering if this can be added to main page index somewhere, so it can be found easier possibly under battle/storyline index.

I'd like to second this. Trial of the Magians is more than just a quest; it's thousands of quests, and should have its own entry in the index. I'd say under Battle & Storyline as well, giving it its own entry; failing this, at least under Endgame or Quests. --zglkm 08:21, July 24, 2010 (UTC)

Actually, make a link to a general weapons activities page, with a sub-heading for quested weapon skills, Nyzul weapon skills, relic, mythic, ToM, and lest we forget the FoV augments. The evolith/synergy augments should probably NOT be linked since that is actually a crafting activity rather than battle. Do the same for armor even though there is less content to be dealt with.--Deadmeataru 17:37, February 11, 2011 (UTC)

Question about One shotting mobs...

Regarding this statement;

  • You will not receive credit for enemies that are "one-shotted" even if it yields experience points.
    • Reference: Ifrit's "Flaming Crush" Bloodpact dealt 2358 damage to an Easy-Prey Esbat while "Trial 846" staff was equipped. It was killed in one hit, yielded 28 experience but no Magian credit.

I haven't been able to test this out as my SMN isn't high enough but it seems more logical to me that it would be because a Blood Pact was used to kill the mob rather than it being one shotted. Does anyone else know whether a BP being used counts towards a kill or whether this statement is true? --Evagelo 17:53, September 3, 2010 (UTC)

The reason they were using Ifrit was most likely as "Killing Blow" Trials, the first where you get perp- and also the first where credit is determined by whether or not he gets the hit. As for no credit, it was most likely a macro error where the weapon was unequipped and was not re-equipped fast enough. Or it came before these trials and the weather/day ended. Or it could even be they used it to kill before claim, I've noticed some pet actions don't claim until the pet's first physical attack (like automaton dia). Lots of reasons why it might not have, none of which are directly stated in the exception. Additionally, I haven't memorized staff trials, so no mean statements. Rule of thumb: If it's equipped, it counts unless the trial says otherwise.

On a completely unrelated note, we need to add Armor Trials to this page. We already know everything except where to get the required items (for trade-in, not base armor). InfamousDS 05:12, September 9, 2010 (UTC)


I was using Predator Claws to one-shot the tiger pets in Xarcabard [S]. Except for the times weather went away and I didn't catch it, every single one counted. They also counted whether I "Assaulted" before using BP or not. Unless there's something else to why Flaming Crush didn't work, this should probably be removed or at least flagged with the ! - Tprophet

It's "Trial," not "Trail"

For the love of Altana, for anyone making new Trials pages: SPELL TRIAL CORRECTLY.

Seriously? http://wiki.ffxiclopedia.org/wiki/Trail_2092


Empyrean Armors

Could someone please explain this in a better manner from the Obtaining Necessary Items section?

  • To upgrade further from the +1 version to the +2 version you must obtain an additional 6.
    • Each item is either a Vision, Balance, or Voyage type. Vision corresponds to Head armor, Balance to Leg armor, and Voyage to Foot armor.

[List of items/jobs]

Does this mean we need 6 seals as listed below, or 6 seals specific to the armor PLUS one of the ones below? It's not all that clear right now.--KingOfZeal 00:23, September 12, 2010 (UTC)


Nevermind. I cleared one of the +1 trials, so I updated the main page to be less ambiguous.--KingOfZeal 11:39, September 12, 2010 (UTC)

Shield?

Still no Trial for the Aegis? Thought for sure with the advent of Armor trials, this Relic would finally get an upgrade like all the rest. Seems shields for the most part have gotten the shaft for the past 2 updates. IMO. --Discordant 01:04, September 13, 2010 (UTC)

Generic "Where To Go" table

Right now, each trial page has people putting tips for the best places to go to complete the trial. The problem with this, is that it leads to duplicate and lacking data spread all over the place. Many trials require Vermin in Wind weather. Good locations don't really depend on which trial you're on. I don't have the wiki knowledge to begin something like this, but ideally it would have several columns, Superfamily, Family, Weather, Suggested Mobs. Suggested mobs would have location, name, and possibly max level. A person could come in and sort the table by superfamily and weather to find where to hunt lizards. I think this would be an extremely valuable resource. If no one else is able to get this started, I'll experiment and figure out how to get the table set up. Any thoughts? --Mike23 05:34, October 6, 2010 (UTC)

  • the tables aren't particularily accurate anyway. 1st off, despite a particular weather being "common" it may go hours (real life hours I mean) before it actually occurs (I have spent 4 hours in a row in Boyhada tree every day this week to satisfy my beast/lightning trail, the weather happened once for 7 minutes). In this instance, I think it would simply be better to put a link to areas where that weather element occurrs. For that matter, some weather doesn't occur at all! I did a light elemental axe and had to kill multiple mobs that only exist in sea (and now as Aby VNMs);light weather has not happened in these areas even once since the area's addition to the game, meaning my only option was day of the week. 2nd, if you do list an area as the place to go it generally adds to overcrowding, and while I can't speak to your experience in game I generally find that players are NOT willing to party/alliance up to satisfy trials (arcana in Ro'Maeve is a classic example). Lastly, for many trials a level-sync is actually the easiest way to satisfy it, but a player to sync to may be totally unavailable.--Deadmeataru 18:02, February 11, 2011 (UTC)

Weapon Skill: DMG: +10%

Can anyone cite some sort of research that determines whether the magian weapons with this augment increases the DMG of the weapon by 10% or the damage by 10%? If you are familiar with the weapon skill formula, you know that these two are not the same, since a DMG bonus does not apply to your fSTR or WSC while a damage bonus does. At first glance it appears to be DMG as written, but a friend claims he tested this with H2H and says it is in fact damage. There is also the question of why it is listed as DMG +10% instead of say DMG: +9, as is the case for other types of magian weapons, if it is actually the weapon's DMG that is modified. The answer to this though could simply be that because there is a weapon for each type that has this effect, SE decided to be lazy and just list the augment as +10% for all of them, but that isn't the most satisfactory answer. This has probably been tested by some discerning individual, but I feel like a lot of people either don't know the answer or assume that one or the other is obvious.--Ensis Aeternus 00:37, November 6, 2010 (UTC)

Confirmation/Layout

"You can have trials on up to 3 pieces of armor active at one time, after which he will tell you "Uh, there's no space to write in your Magian trial log.""

Is the above correct? It seems to me that this is false, but I don't have the gear to really test it at the moment. Something tells me you can have all 5 trials as armor, and that this message was only obtained because the person has 2 weapon trials. Also, farther down (under Job Emotes) it repeats that you can only have 5 active trials. Is it necessary to repeat this information? --KingOfZeal 04:10, December 18, 2010 (UTC)

You can only have up to 5 of any trial (weapon/armor/job emote) open at any time. Its very frustrating when you have multiple jobs. There's been a couple times I have been caught out and had to cancel weapon trials I have started and dont have time to finish in order to do other trials (like another weapon trial my friends want to do together or armor or job emotes). They really should increase the limit to 10 so this doesnt cause such an issue. Either that or I shouldnt be such a ToM junkie XD lol ~~Mayoyama of Shiva

Wiki Link Index

I made up this page a few months ago. It's a collection of links for empyrean armour upgrades with little mouse-overs. A friend of mine suggested I post it here in case someone else can get some use from it. http://www.titlepending.com/ffxi/empyrean.php --SandersAKG 03:43, April 25, 2011 (UTC)

Community content is available under CC-BY-SA unless otherwise noted.