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Thank you to whoever set the original page up. I have been hanging out next to Chatnachoq (H-9) Lower Jeuno, Muckvix's Junk Shop (by entrance) reading the cost and descriptions of the different runes. I can't get images or the actual help descriptions once used, since I don't have enough marbles to buy them all. Also, I don't know how to make individual pages for each as was done for the two starting runes. One of those pages should be turned into a template to ease the process, IMO. There are over 100 runes after all. I will do what I can to get the info available from the NPC to enter into this table. --Skan 11:49, 18 December 2008 (UTC)

Incomplete Rune List[]

SEI seems to not have completed all of the runes.

In certain marble amounts and classes, there are no runes, and I get a message from Chatnachoq: "You're a nosy one, ain't ya? Ain't nothin' for ya to see here!"

You can see from the category page that I haven't filled in all of the rune #'s either.

I checked each marble amount and each class to categorize them. The missing numbers beling in the categories we can't access yet. --Skan 12:11, 18 December 2008 (UTC)

Duplicate List.[]

There is an additional Maze Rune page, with some different information available. It links from the NPC page for Chatnachoq, at Maze Rune. Here is my suggestion: [1] --Skan 12:27, 18 December 2008 (UTC)

We should add in the images on the menu as to what shape each piece is...

Dunno, just an idea, have have no idea how to do that..

--Urat 02:44, 19 December 2008 (UTC)

  • [2] has a list of names for the Tetris blocks: I,J,L,O,S,T,Z blocks. We could use that as part of the table until we get screenshots of the blocks to incorperate. InsaneOne


Frequency Enhancers[]

I was thinking about listing the types of mobs that have been observed with runes like 09 in effect. Right now we just have it listed as increasing the frequency of Arcana in general.

I am thinking that at this point it may be useful to keep track of which mobs have been seen with a rune like this active vs when it is not active. Has anyone seen Magic Pots without 09 active? Has anyone seen Magic Pots with it active? That way we could see if it brings mob types not normally around without 09 in effect and then merge that back into this table.

Would we want to keep such reported sightings at the specific rune page? InsaneOne 07:51, 22 December 2008 (UTC)InsaneOne

Yes, I think it would be best to keep that data (mobs <> runes) on the respective rune pages --ShadowsFell 16:07, 22 December 2008 (UTC)

Acquiring Runes 106 and 109[]

I believe it is possible to purchase these runes from Chatnachoq if you drop them before you use them. Would anyone be able to drop them on a mule before using them to test if they are then available? They should be Class 4.--Pyree 17:20, 22 December 2008 (UTC)
I just did this on one of my own mules and have updated the table with the information.--Pyree 15:37, 24 December 2008 (UTC)


If there is an enterprising person who would like to adjust the giant list of Runes, it would be nice to have the elemental affinity in a column and separate the cost and rank of Runes.Areis Pand
I just spent a bunch of time doing this, I'm kind of bad at formatting tables, so if someone wants to tweak it some still, that would be fine.--Pyree 15:37, 24 December 2008 (UTC)

Multiple Rune Drops in One Maze Voucher 1 Run[]

Just wanted to state that it IS possible to have multiple runes drop in one run of Voucher 01. I only used rune 001 ("Aquan"), did not use 106 and 109, and did not touch the forcer. In fact, didn't even pop ... as a BST I charmed one of the first groups of Mobs (Sea Monk type), and used it in second set. Got Maze Rune 39 and 40 from Hoardbox. --ShadowsFell 04:22, 27 December 2008 (UTC)

Marble bonuses slightly off[]

Unless I'm doing the math wrong, the marble bonuses seem to be off a bit. I'm using the Bird(+0), Supreme Might(+2~3), and the Trials by Velocity(+0~5), Budget(+7), Numbers(+3), Amnesia(+5), and Silence runes(+4). Which adds up to a maximum of 15+3+5+7+3+5+4 = 42 marbles, yet I get 45 every time.--Redler 07:31, 27 December 2008 (UTC)

I've found the same; I think Numbers may be able to yield +4 and Budget +8, but we'd have to test it to be sure. I guess there's also the possibility of extra points thrown in for "stacking" multiple trials. - Ooka 01:35, 2 January 2009 (UTC)

They're off because the Marble bonuses and minuses seem to be percentage based or so say other sources. --Elaxia~ T~C 01:41, 2 January 2009 (UTC)

Budget was definitely +7 for us, we went from getting 15 to 22. Then adding both Trials by Velocity and Amnesia we're now getting 33. Which would be 1 additional marble according to the table. We're going to do some experiments probably tomorrow. --Kyaannii 07:11, 2 January 2009 (UTC)

My data for Voucher 01 with percentage based rewards was working for all of the data I was able to gather (around 20 runs). However, the problem with this was with other vouchers. The runes were rewarding the same number on Voucher 04, not consistent with the percentages. So this makes it seem as though they are flat values.--Pyree 11:40, 2 January 2009 (UTC)

More fun results: Last night I got 46 marbles from my maze (all 5 "Trials" + Might + Supreme Might), doing a speed run with a level 1 and a bunch of 75s. Today I only got 38 from the exact same run, with the only difference being that it was much slower - didn't finish until after the first time warning message. Seems to suggest either 8 marbles from Velocity, or you start losing marbles on other runes for taking too long. - Ooka 07:08, 3 January 2009 (UTC)

I've seen similar results to that as well, but I believe that you start to lose marbles for taking a long time.--Pyree 15:44, 3 January 2009 (UTC)

Maze consisting of supreme might(+2-3),Velocity(0-9),Budget(7),Numbers(3),Amnesiac(4), and silence(4) during what I'd consider to be a fast clear, granted 45 marbles. Doing the math, this registers as the maximum I would be granted by the specified runes. Thus, I'm going to assume for the moment that numbers listed as maximum values on the page are correct. I'll be breaking down and doing individual tests of runes, such as Supreme Might and Numbers, in the near future as well.--Enigmatica 05:46, 19 March 2009 (UTC)

I've done multiple runs with Voucher 1 with no runes and Rune 12 "Elemental" and verified it now gives a +1 marble bonus, please update the page.--Randomthts 21:46, 25 May 2009

Thinking that the marble bonuses column is not very useful as it is now. I've done several different maze types and reward amounts certainly seem to differ voucher to voucher. --Neg 23:56, October 8, 2009 (UTC)

Trade-Ins[]

Marbles can now be traded in, as of Nov 9 2009 version update. I traded in a Maze Rune 010 and Maze Rune 041 and earned 4 marbles each. Much too small a sample to tell for sure, but the runes are different enough that it might be a static 4 marbles per rune turned in. --ShadowsFell 03:42, November 10, 2009 (UTC)

4 marbles for a Maze Rune 045, but I just got 6 for a Maze Rune 017. --Rebme 12:42, November 10, 2009 (UTC)

5 marbles for a Maze Rune 040. Can't make much of it, other then that we need more information on trades. I got it on a 50+150 marble maze. --Seedling 00:28, November 11, 2009 (UTC)


  • 010 - 4
  • 011 - 4
  • 017 - 6
  • 020 - 6
  • 022 - 4
  • 023 - 4
  • 035 - 6
  • 038 - 5
  • 039 - 5
  • 040 - 5
  • 041 - 4
  • 043 - 4
  • 044 - 4
  • 045 - 4
  • 046 - 4
  • 055 - 5
  • 081 - 4
  • 082 - 8
  • 083 - 8
  • 084 - 8
  • 087 - 5
  • 096 - 7
  • 097 - 8
  • 116 - 5
  • 117 - 3
  • 118 - 3
  • 119 - 3
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