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:::::Pardon? We have templates for every type of article on the wiki. Items, Weapons, Armor, Keys, Food, BCNMs, Dynamis, etc. That sort of thing wouldn't fit in the current scope of what you're suggesting. You are however, welcome to discuss your findings here on the talk page. There is no maximum number of pieces dropped, there is only factors that attribute to the dropping (such as TH, luck, and otherwise). That of course, can be discussed here as well. You need to remember that this is an encyclopedia, not a scratchpad. Discussion pages exist for a reason and the scope of your findings is more appropriate for discussion pages, not the wiki articles they belong to. --{{User:Charitwo/Sig}} 02:36, 23 September 2008 (UTC)
 
:::::Pardon? We have templates for every type of article on the wiki. Items, Weapons, Armor, Keys, Food, BCNMs, Dynamis, etc. That sort of thing wouldn't fit in the current scope of what you're suggesting. You are however, welcome to discuss your findings here on the talk page. There is no maximum number of pieces dropped, there is only factors that attribute to the dropping (such as TH, luck, and otherwise). That of course, can be discussed here as well. You need to remember that this is an encyclopedia, not a scratchpad. Discussion pages exist for a reason and the scope of your findings is more appropriate for discussion pages, not the wiki articles they belong to. --{{User:Charitwo/Sig}} 02:36, 23 September 2008 (UTC)
   
== Pose June 2010 Update ==
+
== Post June 2010 Update ==
   
 
I've been hearing reports from various people, though none of them entirely credible, that SE increased the difficulty of the dynamis mobs. Has noticed any notable/significant changes to the beastmen within the zones or were people expecting that level 76-80 would make the zones 100x easier than they used to be and are being stupd? [[User:Doluka|Doluka]] 19:38, June 23, 2010 (UTC)
 
I've been hearing reports from various people, though none of them entirely credible, that SE increased the difficulty of the dynamis mobs. Has noticed any notable/significant changes to the beastmen within the zones or were people expecting that level 76-80 would make the zones 100x easier than they used to be and are being stupd? [[User:Doluka|Doluka]] 19:38, June 23, 2010 (UTC)

Revision as of 23:18, 23 June 2010

Dynamis Story Line

I've started adding the Game Script to the Dynamis pages, but as I'm looking through the scripts, it looks like each area contains all the scripts... are they always done in a certain order, regardless of which one you're entering? I assumed it was base don where you enter, as Franmage first talked to me in Sandy, then Ulrich in Bastok... But perhaps my expierance is just a coincidence... --Avanent 19:42, 20 May 2007 (CDT)

Question About Drop Rates

I've never been to the new Dynamis areas yet, but my LS has 3 times and not had good experiences. They are under the opinion the drop rates blows so much they won't even really consider going back any time soon. I was just wondering if the drop rate (on all items, currancy and AF pieces) are really as bad as they make out, or if they just had a really bad 3 experiences? Chernabog 22:13, 12 August 2006 (EDT)

The drop rates are about the same as the Original ones. In other words, terrible, as far as Af is considered. The regular Dynamis currancy (i.e. single value currancy) drop fairly regularly. --Pinkfae 22:32, 12 August 2006 (EDT)
I don't think it was necessary to double post the question, but check the valkurm talk page for my take. --Ichthyos 22:49, 12 August 2006 (EDT)
I just started Dynamis, I've been through Bastok's and Sandy's and will be doing Windy's this week. We seem to get about 3-4 AF2 drops a run, and about 6-7 Relic weapon drops. 1 to 4 pieces of currency seem to drop once every couple of kills. --Avanent 19:06, 20 May 2007 (CDT)
Ya, I had posted on the Valk one originally then figured the question was perhaps better suited to the main Dynamis article. Didn't think to remove the one on Valk. Chernabog 02:15, 14 August 2006 (EDT)

Front image. Unless there is a reason for the change, self serving changes of this image is unnecessary. Reverted. --Gahoo 11:34, 15 August 2006 (EDT)

You won't be able to revert it because the user changed the original image as well as adding a new one. --Pinkfae 11:35, 15 August 2006 (EDT)

there's a reason for image change.

better shows final goal of dynamis -> killing dynamis lord, as in picture.

im not in the ls that its in the picture, so this isnt advertising for ls or self serving. - FFXIPlayer.

While I guess that is DL's leg, it otherwise doesn't add much IMO, and the other picture has a rectangle size that I think looks a lot better. --Gahoo 14:09, 15 August 2006 (EDT)
my apologies didn't mean to come across snide, i can provide better picture of dl himself if you want, but i think is better overall picture to represent dynamis in my opinion. -FFXIPlayer.

-- found a better picture used this one instead hope its more acceptable -FFXIPlayer

I do NOT like this picture. The old was quite adiquate. Changing the image because of some spat you have with the other LS is completely unnecessary. I say revert it. --Edamus 12:14, 18 August 2006 (EDT)

I don't like pictures (on any part of the wiki) that include character names. I'd prefer to only see the mobs or environment. If characters must be shown, I'd rather the names be turned off. Chernabog 04:15, 20 August 2006 (EDT)
agreed. My only qualm with the current image is that it is rather stretched, which makes th epage look less proffesional. --Avanent 19:06, 20 May 2007 (CDT)

I know that people like to keep their trade secrets, but I'm new to dynamis personally and I would appreciate some more basic information on how the mobs work in these zones. I have gone to dynamis 2 times and I know there is some connection between the statues and the beastmen, but I have never been on the front lines so it's unclear how they're connected. The maps that are provided on all the ffxiclopedia Dynamis pages seem to have good info, but how do we use it? I'd be willing to help flesh out the articles as I learn more about Dynamis. Hilkiah 11:01, 13 September 2006 (EDT)

I recently heard rumors that in the june update SE would be increasing drop rate of northland dynamis (xarcabard,beaucedine) i just recently did a dynamis beaucedine this evening, we had rdm,blm,thf,whm,pld,brd,war, and smn. i have reason to believe this rumor is true, if anyone else has any other info about this plz post. thank you and good luck

Unless its documented by Square-Enix somewhere, its just simply that, a rumor. Or mere luck. --User:Charitwo/Sig 20:40, 15 June 2008 (UTC)

"Dreamworld" Dynamis?

Who came up with the term "Dreamworld Dynamis"? Dynamis itself is a dreamworld (that real creatures can enter), so it really makes no sense. Unless it's called that somewhere in the game or by SE, wouldn't (Rise of the) Zilart and (Chains of) Promathia Dynamis make more sense? --Joped 15:46, 23 February 2007 (EST)

Dreamworld dynamis comes from the first CS that clears you for the COP Dynas. --Gatsby 15:59, 23 February 2007 (EST)

I stand corrected. Thank you. --Joped 16:19, 23 February 2007 (EST)

Dynamis Items

Created a Dynamis Items page to associate with the See Also section here. Contains each of the original 6 Dynamis areas drops and what Stage 2 Relic Weapon they're associated with upgrading. --Charitwo 16:43, 28 February 2007 (EST)

Post September 2008 Update

Before I make an "officially sanctioned" note on the main Dynamis page, I'd like some verificiation from everyone else. I just popped out of Dynamis - Beaucedine, and in the first thirty minutes we dropped ten pieces of relic armour to include two red mages, two black mages, two warriors, a ranger, a white mage, a corsair, and a Paladin (Okay, I had previously miscounted; we just dropped the Paladin and we're now three hours into the run.) In any case, I'd like as much verification or negation towards this theory as possible. Reference the Paladin a few minutes ago and the miscount, I may remove this information alltogether, but please add notes regardless. Thanks. Verran 03:00, 22 September 2008 (UTC)

What are you wanting to add or change, exactly/specifically? What and where? --User:Charitwo/Sig 03:07, 22 September 2008 (UTC)
I was hypothesizing there to be a cap on the amount of AF dropped per run (reference the two hour window we had with zero drops,) and append a small note to the bottom of the main Dynamis page. I think we popped out with fifteen drops today (I'll amend this later.) Still request notes from other players. I may be rescinding this pending further investigation. Verran 04:21, 22 September 2008 (UTC)
No, that sort of information can be discussed here, or more likely the forums. The main article follows a certain template, and we stick to that. Drop rates for dynamis are only calculated on Dynamis - Xarcabard NMs. --User:Charitwo/Sig 11:43, 22 September 2008 (UTC)
Nevermind, SSgt/TSgt/MSgt whathaveyou. This kind of crap is exactly why I'm out of Air Traffic -- Always someone on your shoulder telling you "You're wrong," "This is better," "I'd do/have done it this way." I only meant well, and when my dynamis shell went from dropping nine pieces of relic in thirty minutes to a two hour window of zilch, I felt such occurrence should be documented and researched. I apologize and am saddened to find that I was wrong, and here just like in my career, the ideas and input of an airman are unwelcomed. The above comments are rescinded, I will be taking no further actions towards the investiation of a possilbe maximum number of relic pieces dropped during any given dynamis, and finally please let this serve as my request for termination of my registration to FFXIclopedia. --Verran 02:18, 23 September 2008 (UTC)
Pardon? We have templates for every type of article on the wiki. Items, Weapons, Armor, Keys, Food, BCNMs, Dynamis, etc. That sort of thing wouldn't fit in the current scope of what you're suggesting. You are however, welcome to discuss your findings here on the talk page. There is no maximum number of pieces dropped, there is only factors that attribute to the dropping (such as TH, luck, and otherwise). That of course, can be discussed here as well. You need to remember that this is an encyclopedia, not a scratchpad. Discussion pages exist for a reason and the scope of your findings is more appropriate for discussion pages, not the wiki articles they belong to. --User:Charitwo/Sig 02:36, 23 September 2008 (UTC)

Post June 2010 Update

I've been hearing reports from various people, though none of them entirely credible, that SE increased the difficulty of the dynamis mobs. Has noticed any notable/significant changes to the beastmen within the zones or were people expecting that level 76-80 would make the zones 100x easier than they used to be and are being stupd? Doluka 19:38, June 23, 2010 (UTC)