Server Records

There is a Campaign area tally going in the forums and I wanted to propose we create a page to track this data. Similar table format to the Besieged server record table with some slight adjustments. --Elaric 19:50, 14 September 2008 (UTC)


Should the /cmap update in realtime or what? There's several areas that are currently under beastman control but another nation has the highest influence and vice versa. I figured it'd update the same time as Conquest today but it didn't. So does anyone know when the map updates? --Futan 23:27, 25 November 2007 (UTC)

I think nations get new control over a zone when they fully take it over. I know Windurst has had the Beastmen down below 20 Fortifications for about two days already in Fort Karugo-Narugo, and the Beastmen have San d'Oria down to barely 15 in Eldieme. --Jessie 06:11, 30 November 2007 (UTC)

The map used to be almost in real time, but it put a huge stress on the servers, so they made it update every few minutes instead. Tahngarthor 22:44, 27 February 2008 (UTC)

Campaign Mobs and Aggro

I was talking to the Vellum guy in Crawler's Nest [S], and the mobs with the campain icon on them aggro'd and totally slaughtered me and my party. They were there to get their reccomendation, and I was just opening maws, none of us with allied tags (or the ability to get them). Maybe they prefer to aggro players with allied tags over players without? --TheChef321 02:25, 26 November 2007 (UTC)

I don't know, a friend and I were farming in Jugner Forest (S), and we were aggroed by Campaign mobs, obviously if we're farming, we didn't have tags on, unless they fixed this since yesterday...--Docstu 12:00, 29 November 2007 (UTC)

"An issue wherein players not in possession of Allied Tags would be attacked by Campaign-related monsters when in combat with normal monsters has been addressed." from the Nov 28 update, source: Dewin 04:37, 30 November 2007 (UTC)

Allied Nation Squadron Placement

Do the allied nation squadrons only appear in one zone each or can they appear in multiple zones?--Meara 22:02, 28 November 2007 (UTC)

Fortifications Listings

Do we really need to list it twice? Someone added the fort list to the Zone Campaign Arbiters list, should we remove the next section that lists it again underneath? --Rene starson 22:22, 28 November 2007 (UTC)

Battle Npc's

Should we classify campaign npcs that actualy participate in battle as battle npc's?- Heretic mkII@ffxi 11:30, 2 December 2007 (UTC)

Resources and temporary items

I added information about the link that exists between a fortification's Resources and the availability of temporary items. Confirmation would be greatly appreciated. --Einar 17:17, 8 December 2007 (UTC)

I have noticed that the Nation Specific Arbiters(T.K. I.M. C.C) wont give temp items unless you have an Alignment of War with that NAtion . If the area is under Beastman Control the C.A. will give you items. --Mikumaru 17:52, 11 December 2007 (UTC)

Campaign Map Indicator Meanings

When you highlight a region with your cursor, a little progress bar shows up under the square around a highlighted region. What does this bar mean? It also brings up a different box with bars for each country and for the beastmen. What do these bars mean? Please update the Campaign Map section if you can answer these questions. --Claquesous 20:34, 13 December 2007 (UTC)

I've confirmed that the small bars next to the icons on the map do NOT mean any of the following: Controlling nation's influence, beastmen influence, fortifications, resources, battle progress. As to what it actually does mean, I've asked around, and no one seems to know. --Karl1982 17:58, 18 January 2008 (UTC)

I believe the red bar next to the icon represents the probability for the beastmen to attack there, I notice this because the beastmen target places with there bar full far more than they do with the bar a quarter full. --Herou 23:27, 2 July 2008 (UTC)

I second this. The two seem very related. - Hiachi 05:12, 23 September 2008 (UTC)

Skilling-Up on Fortifications

I decided to try something one day when I was bored- I took out a club and started beating on a Fortification with no Allied Tags on. It turned out, they do give skill-ups. I also found out they don't give any to weapons whose skills are higher than Lv.37 cap (tested), but do on all weapons lower than an A+ skill's cap at Lv.37. This got me assuming they must be Lv.37. I found Campaign monsters are the same. They too are actually only Lv.37 in terms of level, despite their vast HP and attack power. --Jessie 06:45, 22 December 2007 (UTC)

I have seen threads on other forums that prove that they are level 50 in the dungeons. In addition, it is possible to skill up weapons on campaign mobs past level 60 but not past level 70 except for the leaders. I'm still testing the weapon skill up limits. Ayrlie 03:23, 6 January 2008 (UTC)

Though I'm not saying I'm right, I've pulled-out my sword which is far lower than a Lv.50 could cap it (140, caps at 153 on Lv.50 monsters) and it didn't get any skill-ups. Even when I pulled-out my Hand-to-Hand, once I hit the Lv.105, I was getting barely any skill-ups. At 109 I was getting +0.1 every 40 or so hits, and I didn't get a single one after Lv.114. This was on Fortifications, not the Campaign monsters. The Campaign monsters might be higher level than that. So I won't dispute that fact. But on Fortifications, I was 40 skill under cap and not getting anything at all. --Stammer 05:24, 19 January 2008 (UTC)

Since the 3/10 update, I've done some skilling up on Campaign mobs without Allied Tags on, and I can confirm that normal mobs (not NM generals or fortifications) around at least 64 (I hit 190 Archery on them as WAR). I changed the article to reflect this. --Kyrie 22:23, 18 March 2008 (UTC)

I've noticed that since the 3/10 update, the monsters have become exponentially more difficult too, and when I skilled-up, they were soloable by Lv.60, and then 75, and now they need a minimum of 3 or 4 people each to kill. With that said, it seems like the more difficult they become, the higher level they actually are. As a result, they give higher level skill-ups as well.
--Stammer 01:39, 19 March 2008 (UTC)

Experience Loss

I am doing a lot of campaign battles on my level 64 BLU. Doing this in Jugner means a lot of unwanted tiger aggro from time to time. I do believe that aggro from NPCs not in Campaign while during campaign still nets in lost exp. Jericho

No. I had allied tag as BST/NIN and got attacked and defeated by a Yagudo Abbot. I did not lose any XP in the process. However, not having an allied tag on and being defeated by a mob with the campaign icon will cause you to lose XP. Ayrlie 03:21, 6 January 2008 (UTC)

The process goes like this. Allied Tags are a choice that are allowed during Campaign Battles. You may fight Campaign enemies with or without the tags, and can fight non-Campaign enemies with or without the tags. The difference is this: With Campaign Allied Tags active, you will NOT get experience points from killing individual monsters, be it Campaign or otherwise. However, you will not LOSE experience points if you are defeated by a Campaign or non-Campaign monster either. Allied Tags will also make it so you cannot gain skill-ups. Instead of gaining experience per monster killed, you are allotted experience points at the end, depending on how well you performed. So...
Allied Tags: No exp lost when KOed, no exp gained when monster killed, no skill-ups, exp gained on performance.
No Allied Tags: Exp lost when KOed, exp gained per Easy Prey or higher monster, skill-ups.
--Stammer 22:19, 17 January 2008 (UTC)

Campaign Ribbon-EXP/AN Correlation

With a Allied Ribbon of Bravery, cap seems to be 1800 EXP and 900 AN. I've had that 5 times so far in the full-swing battles. ~~ Eltoshan, 25 December 2007 (UTC).


Anyone agree that the layout _could_ use some updates? For example use the Notorious Monster Info Templates for these etc. Colors. Also, should there be a category Campaign Notorious Monsters? Just some thoughts here --Elvaron 14:40, 10 January 2008 (UTC)

Experience Points Earned

Well campaign is pretty much a death trap now, since they raised the mobs level, gimped the NPCs, and let mob hordes bitch slap fortifications around. 75 RDM cant even tank a mob properly now, and 2-3 mobs can wipe out a squad of NPC. Yea so thank you SE for screwing it up and screwing us over again. LeonCloud 23:23, 10 June 2008 (UTC)

Through a number of different approaches, I've found the highest experience point yield comes from enmity on Campaign-related monsters. Using Reraise, Protect IV, and Shell III on oneself won't result in anything, but casting Protect IV on a squad of NPCs will net a little bit (about 10-20). Spamming Dia and Dia II the entire time on Campaign monsters results in less than 200 through a large, half-hour Campaign battle. However, casting Flash eight times (and doing nothing else) gave me about 880 experience points. If anyone disputes this, I'll consider it void, but it seems to be the case. I'll run further tests to make sure.
--Stammer 01:01, 19 January 2008 (UTC)

I did some testing on this in the Necropolis on fortifications. When I spammed stun, sleep, bind, etc on it, my XP for that battle jumped to 700+ from 300-500; however, on subsequent battles there the result did not remain the same. I wonder why...

More testing: Spamming sleep, stun, blind, bind, etc on the live mobs earned less XP than tier 1 spell spamming, and less XP than whacking on the Fortifications for the time spent in the battle. 300XP and LESS for spamming hate gaining spells while I got 300-700 from fortifications. Reiryuu 02:33, 21 January 2008 (UTC)

Maybe it's just for magical jobs then. That is to say, jobs that generally use a ton of MP in party scenarios such as White Mage, Black Mage, Red Mage, Blue Mage, Scholar (and if there's anything else I'm forgetting, you know what I mean). Because I too find that spamming spells as THF/WHM gets me nothing, but wailing on Fortifications gives me near maximum. But as WHM/BLM, using only Flash nets me a ton of experience.
--Stammer 16:01, 21 January 2008 (UTC)

Well, I've been leveling BLM (57) in campaign. One thing I do want to point out though is... how are you getting flash on RDM/WHM? You'd have to be RDM/PLD to get flash unless they changed the level for flash on WHM? I'm not saying you're wrong but I don't have access to flash on any job to test this out. WHM 38 (flash is 45), PLD 10 (Flash is 37). If you are raking in XP from battles on RDM/WHM what are you using? Dispel/Sleep/Bind/Blind etc? I've been using stun, drain and aspir a lot on BLM along with sleep, blind and bind but I have never gotten over 300xp a battle if I did that exclusively to multiple mobs.

That aside, here are some observations I've noticed over the past 20 or so battles:

- Casting Prot II, Shell, Stoneskin, Blink, Aquaveil and doing nothing else earns me 0 Xp. Tested in 4 battles. - Taking damage from enemies seems to double the XP I get just by spamming spells (250ish to 450-500+xp). Observation over all 20 battles. - Casting buffs on others seems to get me xp. Casting protectra II and Shellra once in a battle when grouped with one other person and doing nothing else the entire battle earned me 48 Xp and some AN. - Raising does not seem to give XP, but healing does. - Death certainly doesn't hurt XP gain and I've even gotten more XP in battles I've died once or more in than ones I haven't. - XP bands do not work. Reiryuu 15:26, 23 January 2008 (UTC)

I know I don't have Flash as RDM/WHM Lv.55. It was a mistake-type, and I'm really sorry, and feel really stupid lol. I actually don't get much as Red Mage at all, as I previously mentioned. I have also found out all that you did too, but I wasn't really sure. I'm glad you clarified it for me. Seeing all that just shows me that what I've said so far seems to be right. The more enmity, the more experience you get. And in fact, wouldn't that just be a good way for Square Enix to determine your participation? I think they have it so any enmity procured on enemies, or would-be on allies, gives you experience points. As said, Raise doesn't give enmity to you, but curing does. Casting Protect or Shell: does. Spamming low-enmity spells like Dia or Regen doesn't net much at all, but spells like Flash does. You even said that when you spammed high-powered spells and got hit a lot, you got almost twice as much experience as otherwise. I recently introduced my Paladin friend to Campaign. She got barely 400 in a one-wave Campaign for doing nothing but curing and attacking. Next time, it was, again, a one-wave Campaign. This time, she used Flash whenever she could. Got her 800. If this enmity thing is true, I have to say two things: One, Trick Attack doesn't give you, or the person in front of you, extra experience. Two, Accomplice has absolutely no effect on experience either.
--Stammer 15:42, 23 January 2008 (UTC)

If enmity is what causes you to gain exp, would enmity+ gear and merits help melees get more exp? I know there are a few really cheap enmity pieces out there (warwolf belt for example) and I'd like to know if it'd be worth gearing for enmity in campaign. --Rylus 13:35, 25 January 2008 (UTC)

That's an excellent question, and I was wondering that myself. However, people with the entire Crow Doublet set seem to get the same experience as other people. On the other hand, I feel Paladins get far more experience than White or Red Mages. Since Trick Attack and Accomplice don't give any extra experience, I'd feel that enmity as a base is how it's calculated. I also think that, for some completely unknown reason, melee fighters get experience easier than mages. I do the exact same thing as my WHM/BLM as I do as THF/WHM, and I get over three times the experience as my THF/WHM. This whole enmity thing is just a theory, but every test I've done seems to have proven it correct so far.
--Stammer 15:40, 25 January 2008 (UTC)

Enmity is not the factor that determines Xp. It may be A factor, but it is not the major one. There is a very simple test to determine this:

According to the enmity table from the testing site...

Flash CV: 180, VE: 1280 Stun CV: 180, VE: 1280

Flash and stun give the same amount of enmity. This is important because I don't have characters with access to flash, but I do have access to stun.

Casting stun exactly once, and withdrawing from campaign: 0XP (@58, @75) (tested several times)

Casting stun exactly twice, campaign battle ends soon afterward, hit by mob once: 20 XP (@58) (this happened once while testing said test)

My guess is... campaign XP is determined by a few factors:

          1) How long the campaign battle lasts or how long you have participated in it.
          2) How much damage you have contributed to the mob OR healed allies for. Perhaps enmity generated factors in here.
          3) How much danger you have been placed in. IE have you been within melee range of mobs and have you been taking                                                     
             hits. There are several instances where people say they get more xp when they die. I have a feeling this has
             something to do with that. I always get more XP as a BLM while I am meleeing and getting hit with AoEs and 
             all other sorts of nastiness than when I stay back and play it safe. Furthermore, the XP I get if I melee
             and receive damage seems to be independent on whether or not I cast stun at all during the battle.

I have not done any serious testing on any of this other than to see whether or not enmity generated seems to be a major factor. Judging from the results I got by JUST casting stun and leaving the field, XP is not determined by enmity alone. Otherwise, I would have at least got SOME exp for the enmity generated by Stun. Reiryuu 03:43, 26 January 2008 (UTC)

You make an excellent point. I too believe that duration of your Tags determines a lot. They might even have a multiplication factor in there. Duration times enmity. I've also noticed that doing a lot in a short time, then quitting nets little to no experience. But really, the enmity thing still seems to work for me. Even if I get one Flash in, it generally means the difference between 20 and 200 experience. At least for me. Like I've said previously, I think magical jobs and melee jobs are quite different in how their experience are earned. However, I don't think your third point is correct. I was working on my evaluation at the time I noticed your update, so I tested both staying far away and casting only Flash, and going in close, meleeing, and casting Flash. Both got me almost the same experience (I miss a lot, so melee damage is almost negligible). I don't know. Like I've also said, this is all completely just a theory; so I'm really glad people like you are testing and challenging it.
--Stammer 06:08, 26 January 2008 (UTC)

Update: I went back to doing it a few times as Red Mage. I did two quick tests. 1, I fought a Beetle (Easy Prey), and spammed no spells but Cure during the whole fight. If participation was counted by how much you've completed, that should have given me a number of experience points, but it actually gave me none whatsoever. 2, I accidentally aggroed Dee Xalmo and took a number of enormous hits. I spammed Cures III and IV on myself until I was interrupted and died. I didn't get raised until just before the battle was over, and I didn't do anything prior to the aggro. Yet, I netted over 400 experience points. Same situation, but enmity on different targets. In this case, the difference between a non-Campaign monster and a Campaign monster. Of course, it may also comply with Reiryuu's third point where it's calculated by how much danger you are placed in. My next test is going to be going in as RDM/WAR and spamming Provoke.
--Stammer 05:15, 28 January 2008 (UTC)

Update 2: Okay, so RDM/WAR and spamming Provoke (and doing nothing else) gave me more than spamming spells. It didn't, however, give a whole lot more than spamming Cure IV. Though that doesn't prove my theory incorrect. Two possible sources of error could be the fact that Provoke is affected by your current level, and mine being Lv.55 would make it quite weak in terms of enmity (at least compared to all the Lv.75s out there). Another possible error could be that my "mage" theory is right too. Mage jobs get lower base experience than melee because, A, they get parties easier (therefore not having to do this all the time), and B, they have more possible things to do. Going to test next as WHM/WAR doing absolutely nothing but Flash and Provoke.
--Stammer 06:03, 28 January 2008 (UTC)

Why would fighting a non-campaign mob give you XP in campaign? According to the testing site on enmity, provoke is not affected by level. If it were a lvl 75 warrior should always out provoke a 75PLD/37WAR, and why would a WAR JA be affected by another job's level?

Recent points:

  • Time IS an issue. You don't get any XP for participating for a short time. There is some minimum participation time for XP.
  • Casting a bar-ra spell earns you approximately 16XP for each one cast, assuming you participate in the battle for the minimum time (a minute or two? Unsure.). 4 Bar-ra spells in a campaign lasting approximately 2-3 minutes yielded 64XP
  • Casting 6 bar-ras, protect II and shell earned 116XP in a campaign that, from start to finish, lasted approximately 3 minutes.
  • I should note in the above to instances there were 0 monsters to generate enmity on around when those spells were cast.
  • Accuracy plays a role. I'm not sure about damage per hit, but I received almost double the XP when I equipped my BLM with accuracy gear and melee equipment when I went out staffing. I have noticed little or no difference, however, in use of sushi over meat.

Reiryuu 13:31, 28 January 2008 (UTC)

More data:

Since I've been getting about 16xp for each bar-ra I casted, I decided to try to devote a whole battle just to casting bar-ra. I casted it about 65 times in one battle which, if you get 16 each time would net 1040XP. I ended up getting... 120Xp lol. There seems to be a cap on how much XP you can get by doing a certain action. My guess is probably the buffs are limited in this manner.

Reiryuu 14:37, 28 January 2008 (UTC)

"Why would fighting a non-campaign mob give you XP in campaign?" Because, using Cure IV on oneself several times should result in at least some experience points by the end. Especially if spamming Cure IV when being attacked by a Campaign-related monster actually got me more than average experience.

On your 'more data' thing, it's also possible that experience earned also involves how many monsters (or just the bosses) are killed in the span of things, like Besieged.

Actually, I recently found myself in a 25-minute Campaign as White Mage. I wasn't engaged battle, I was sitting there, spamming Cure IV on the Blue Mage soloing the monster and casting only Flash. I actually wound-up getting about 1500 experience (highest ever on WHM in Campaign). With that said, the time thing definitely seems to really help with the experience earned.

I notice you tried something similar to me, yet yielded quite different results. How was there a Campaign battle that lasted only 3 minutes? Anyway, what you say here seems really the same thing of what I tried (using Cure IV on myself for a lengthy Campaign battle), yet I got nothing and you got 116 in three minutes. Well, it's also possible that enhancing magic does play a part in it. And assuming you did that Campaign in the last 3 minutes, it's possible that the clock 'multiplier' may start at the last three minutes (after the initial nothing). But yeah, the whole enmity thing is still just a theory.
--Stammer 14:54, 28 January 2008 (UTC)

If you stay in the same zone and participate in campaigns, you'll notice that some of them end very abruptly and quickly. Those are the 3 minute campaigns mentioned. I was there from campaign start to campaign finish and it lasted 3 minutes, or close to. No mobs were killed because there weren't any to kill.

As for your cure spam for 0XP while fighting a beetle, I imagine attacking a non-campaign mob with allied tags up forfeits XP in campaign. After all, you're not supposed to be able to help anyone outside of campaign with tags. And helping someone with tags when you have none puts you at risk of XP loss when a campaign mob kills you (and it can when you do something to wind up on its hate list).

To clarify, I don't think you GET xp over time in Campaign. But there is a minimum amount of time that you need to participate before you are eligible to receive XP. Naturally, the longer a campaign is the more actions you are going to be doing which will earn you XP, thus a longer campaign will always give you more XP than a shorter one.

--Reiryuu 23:46, 28 January 2008 (UTC)

I go to Meriphataud and do Campaign battles all the time in that one zone. Sometimes for hours at a time. I've never had one last three minutes with no monsters before, though. Anyway, I've noticed that all of those job abilities like Provoke, Accomplice, and even Trick Attack don't do anything 'special' for experience in Campaign. On the other hand, I've still been noticing an enormous difference when I use Flash or use Cure IV on a large number of people being attacked by Campaign monsters. To make it more of a formal test, I figure tonight or tomorrow I'm going to do a bunch of numerical tests. Cast a set number of one spell an equal number of times. One battle, use Flash 10 times; next, use Cure IV 10 times; Cure II 10 times; Protect IV 10 times; etc.
--Stammer 13:15, 31 January 2008 (UTC)

I've been testing this new chart regarding Campaign battle experience. I'm a level 58 WHM and I'm getting exactly 20% less experience than the chart shows. Think the amount of exp also relates to your job level or possibly job type. I got 12 exp each for Slow, Paralyze, and Flash, 16 for Protectra and Shellra per party member, 8 for Haste, 16 each for Blink and Stoneskin, and 48 for curing someone for 603 points. --Bexy 04:53, 11 February 2008 (UTC)

I agree, that chart is very uncertain. I got 300 experience on my White Mage participating in a full Campaign battle today, dealing a total of 400 damage and healing over 1000 HP, as well as 25 enhancing magics. Yet I participated in a campaign battle as THF/WHM in the last minute or so, cured one of the Cougar Volunteers with one Cure III, and cast Shell and Protect II on myself. I got 250 experience points. I actually get far more experience points using nothing but Flash and the odd Cure IV as White Mage than I get for spamming enfeebles, enhances, and swings, so I still hold true to my enmity theory.
--Stammer 04:57, 14 February 2008 (UTC)

THE CHART IS VERY FALSE. According to the chart, my Thief character should get no more than 400 experience points per battle. My Thief character gets 1400 experience points average, upwards of 1800 in more than one wave of monsters. However, according to the chart, my White Mage character should get approximately 1,100 experience points per Campaign battle. He does, in fact, get an average of 300-500 experience points in an average-duration Campaign Battle. Both characters are relatively similar in level.

             Thief    White Mage
      Chart   400      1,100
      Factual 1,700     500

--Stammer 23:09, 18 February 2008 (UTC)

  • Agreeing with Stammer. My experiences as DRG45 and BST59-60 both confirm that the table is very very wrong, not only in the caps given but also that pets make a difference. Frankly, the damage I did to the Fortifications did not vary considerably but the XP earned did. --Ctownwoody 11:13, 21 February 2008 (UTC)

I can confirm that 1 melee hit = 5XP, regardless of damage dealt, on a fortification. I tested this by going out as LV16 Scholar. 218 misses, 34 normal hits for 0 damage, and 1 crit also doing 0 damage later, I made 178XP/212 notes. I used no items, job abilities, or spells after getting my tags, so that's purely from the auto-melee. That works out to exactly 5XP/melee hit, 7XP/crit. I plan to run similar tests as a competent melee to see where it caps. (Renly 23:10, 23 February 2008 (UTC))

One thing, I'm really curious why (if this is true) Square Enix would make the experience points per hit thing. After all, some jobs can attack as fast as every 2.5 seconds, and some can't swing for 10 seconds. Another thing. I thought critical hits were 10 or 20 experience points each, now it's 7? Thirdly and foremost, I can guarantee there are no caps on specific actions. With one set of tags, I managed to out-do myself in my first four-wave Campaign battle, providing well over 2,000 experience points. If there were caps for doing nothing but melee swings, critical hits, and damage, you would think I would've landed on it already. Believe it or not, I'm still going with my enmity theory. Perhaps every swing if it's either missed or hits for 0 gives .5 enmity, resulting in 5 experience points, or something like that. I dunno, but it really seems to work for me. If total damage dealt was the factor, then me spamming both Sneak Attack and Trick Attack (as opposed to just SA) would potentially double (or at least x1.5) my experience points. In fact, it doesn't increase it at all.
--Stammer 19:44, 24 February 2008 (UTC)

It seems to me that the chart was only partially false. I did several tests with characters at different levels; Blu 58, Whm 75, Brd 20. And for each test I used protect on myself and on a friend to compare results with the chart. For buffing myself on 75 Whm, my xp capped at 150 with 75 notes being recieved. For Blu it capped at 120 with 75 notes being recieved. For Brd it capped at 60 xp with 75 notes being recieved. I believe the chart only applied to level 70+ characters and that characters of lower levels only recieve part of the exp listed. Though all 3 characters did recieve the same allied notes. Perhaps more investigation should be done into a notes to xp ratio?

--Kean0025 07:01, 27 February 2008 (UTC)Shamash

I think one thing that's possible is that if only one or two things are done, experience points do have a cap. For example, using only one type of spell over and over and over will get repetitive and won't net many experience points. However, if you mix it up by engaging battle, dealing damage, and casting both offensive and defensive spells, there is no cap. Really, my Thief has been lower than Lv.70, and it's been receiving far more than any cap on the chart. As a result, the comment made about "characters of lower levels only receiving part of experience listed" is false. I do, however, have to agree with the fact that people have to investigate into a notes and experience ratio. Oh yeah, and that reminds me, Allied Notes are the sole factor in completing Campaign evaluations. Proved it!
--Stammer 08:59, 27 February 2008 (UTC)

There's a lot of questions about earning EXP as a lower level player - I've heard it's not advised to participate in Campaign battles unless you are 60+. Well I beg to differ. I've been leveling through Campaign Battle since level 30 and now I am level 36 and it's only been 3-4 weeks of playing Campaign for 1 to 2 hours a day. I do die occasionally but have Reraise so it's not too terrible. I also have a pretty effective strategy to gain exp as a WHM/BLM, but you'll be very busy running around a lot. First, try to get to a campaign that just started as timing is very crucial. Once there, get your allied tag and start spamming buffs on yourself and the NPCs. After 3.5 minutes, refresh your tag (as each tag has a cap on buffs), and usually the mobs will not have arrived yet so you can now get a new tag and sit down to heal MP. By the time you're ready, the mobs should have arrived. Spam more buffs, and start curing other players, yourself and the NPCs (don't forget to use Divine seal when appropriate). If you are subbing BLM, you can Elemental Seal + Nuke the mobs but ONLY if they are claimed by other players (pink color). You do not want to attack yellow mobs, they will instantly go after you even if it's an enfeeble spell. Also raising seems to really help gain more exp, but you want to be very careful as a lot of the NMs have terrible AoE that will one-shot you (make sure you have Re-Raise on!). Try to avoid the mobs if you can, and don't forget that you'll get hate easily from curing others. Usually with a 15-20 minute battle, I'll average around 150 to 350 exp. By Jumping from campaign to campaign I can level rather quickily using this strategy. I can see how exping as a lower level Meleer would not work but as a Mage I've been somewhat sucessful.

ArwenUndomiel 22:21, 6 March 2008 (UTC)

ya you're getting 150-300 exp while the rest of us are getting like 2000.... dude find exp parties.. you're too low and wasting your time lol.--DragonIrons 16:55, 12 March 2008 (UTC)

RE: DragonIrons: Unfortunately, I am a casual player and don't have 3+ hours a day to dedicate to a leveling party, thus campaign is the better option for me personally as I'll be lucky to have an hour a day. Yes, everyone else is getting 1000+ but everyone else is also at much higher levels, so relatively speaking, I am getting decent exp at my level for the time I am playing. Also if you put into account that when you're seeking parties you are doing nothing but sitting and waiting for hours on end, join a party then have it dissolved 1-3 hours later. I don't have 4-6 hours in a day to dedicated to all of that typically. At least with campaign there's always a campaign battle occuring and you can jump right in and if you need to leave you can just grab your performance assement and head out. With the 3/10 update, I've been getting more exp because the mobs are much more tougher therefore I am doing a lot more raising. I'll average 250-550 exp per campaign now. I also can nuke the fortifications for some exp as well. This method works well for me (along with Campaign Ops, and Besieged for good exp in total) and I wanted to share this information with those who are casual players who are in the same boat. -- ArwenUndomiel 17:35, 24 March 2008 (UTC)

Okay, I think this proves it. Since the update, I've had to cure a lot of Campaign NPCs just to keep everyone alive. I started off using Cure IV, but then I realized that Cure V has .29 more potency, at least for me. I noticed after I started using Cure V, I wasn't getting a lot of experience anymore, so I ran a quick test. Although Cure V heals for more, Cure IV generates more enmity, and after two tests, one using only Cure IV (after buffs), and one using only Cure IV (after the exact same buffs), casting them both no more than 10 times and the battles each lasting roughly 20 minutes, I found that I got just over 1000 with Cure IV, and about 700 with Cure V. I believe this is sufficient proof that it is in fact enmity that affects experience points gain in Campaign.
--Stammer 03:03, 15 March 2008 (UTC)

I tested the notion that actions in the first minute after getting tags don't generate XP. This is very false. I did several tags where I only did stuff in the first minute, waited until 3 minutes total had passed, and then turned in my tags. Each time I received the XP expected from all my actions, including those in the first minute. --Redhobbit 16:32, September 27, 2009 (UTC)

Comments moved from article

I am not the author of the following comment, I have cut this from the main article to move here: Leuqarte 17:37, 17 March 2008 (UTC)

  • Part of this is wrong. Since the update on 3/10/08 i have noticed the HUGE difference in the ability to even WIN a battle let alone kill a mob before the fort's hit enough and they all warp (and i mean a reg mob not the generals). Every time the attacking force gets the fort's HP to go halfway and back up, they make the Fortification points to go down one. I belive this makes the regional influence go up or down depending on who's in control. But what I've seen since the update is this: I'm on Garuda server. Once we all got back online, Rolanberry and Grauberg both had little to ZERO Bastokan Influence in the regions. In those two areas it's almost impossible to win unless there's like 50 people there. EVERY mob has to be stopped from hitting the fort. Not only are the npc's in those areas getting their butts kicked, the Bst men armies are stronger (alot stronger), and the forts are going down FAST. However Bastokan Influence in North Gus. is full. The Npc's there are able to hold the mobs. Not only that but the fort is as strong as it used to be, and the mobs go down just as fast as they did before. Therefore I'm VERY sure it's the influence that determines whether u can hold a area easily. I don't think it even did anything if much before the update, but I'm really seeing a difference now. Resources is simply how many Temp items are at the fort NPC, has nothing to do with when the fort falls.

New Beastmen Forces

I've both noticed and added a number of monsters to the "Dark Kindred" section. But it seems like they aren't really their own forces, they come with others. With that said, I think they should be moved to a new section called "Beastmen Freelances" or something. I'd do it myself, but I really don't know anything about creating sections like that, and I'd rather leave it to someone more capable than myself. Boodlix, Eurytos, Kaiser Behemoth, and Raigegue should all be moved to this new section if it is to be made. It should also say which forces they join, if they do. Thank you for your time.
--Stammer 03:51, 25 March 2008 (UTC)

Experience Loss as of September 08 update

I've only experienced this in Southern San d'Oria (S), so I don't know if it differs from nation/beastmen owned, but I definitely lost EXP during a campaign battle. Yes I had tags on, yes I died multiple times and lost almost 3k, yes I even tried to die on purpose to test this, no I wasn't the only one, when ppl started realizing what happened, everyone left the zone. Not sure if this is a bug (maybe related to changes in EXP loss/gain from Level Sync? dunno), or if SE intended it to (maybe as a means to prevent cheating EXP in campaign? lolwat), but since there's nothing about it on SE's update notice in the campaign section, I hope it's a bug. Other ppl I've talked to came up with some theories, dying twice in a battle or dying while weakened, I dunno.. just letting you know before more harm is done. I rly hope this wasn't planned, 'cause if it was, SE just killed campaign. Zaphor 07:09, 9 September 2008 (UTC)

I'm sure it is a glitch. Why? Because it was not mentioned at all in the update message, something as major as that would have been dictated along with the rest of the changes. It was also not listed as a 'known issue' but it could just be that it was overlooked before the page was created. - Hiachi 07:39, 9 September 2008 (UTC)

Yeah, as I said, that's the reason I don't think it was planned as well. But seems kinda random, dunno how a bug like that could occur, maybe from lvl sync changes or w/e, meh. Just letting ppl know, maybe it should be mentioned on the article, even if it's temporary. Zaphor 07:47, 9 September 2008 (UTC)

Heh...there's been even more random glitches than that, like when Sneak Attack didn't work right after one update when they did not do anything to SA or maybe even THF in that update - Hiachi 12:26, 9 September 2008 (UTC)

this is no fear if you got dc you will not get your exp and AN back >_< figthing 2 hours and then boom you got nothing /goodbye

Campaign EXP and Union issue

Ok, I've noticed that alot of times Union qualification is unfair. I just battled for 15-20 mins, dealt dmg, and received DMG (so did my puppet) and only got 195 XP and did NOT qualify for lotting rights. The battle had started just shortly before I got there, and I was fighting the whole time. I've been noticing Campaign not being fair on lots, but now XP, too? Anyone else noticed this? KojoPhoenix 17:59, February 10, 2010 (UTC)

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