FFXIclopedia
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*''That'' makes sense. -roll eyes- It's a game, and it has random elements to it. Why not just ask why you can't dictate the amount of damage you do consistently? Augments are most likely random to keep people doing it; it's not a gil-sink, it's not just craziness. If you don't want to Augment equipment, don't do it. But some of the items have been pretty neat, and some of them have blown... just like every other game in existence. Anybody roll a dozen times in Diablo II on your Charsi item? --[[User:Baroness|Baroness]] 18:38, 11 April 2009 (UTC)
 
*''That'' makes sense. -roll eyes- It's a game, and it has random elements to it. Why not just ask why you can't dictate the amount of damage you do consistently? Augments are most likely random to keep people doing it; it's not a gil-sink, it's not just craziness. If you don't want to Augment equipment, don't do it. But some of the items have been pretty neat, and some of them have blown... just like every other game in existence. Anybody roll a dozen times in Diablo II on your Charsi item? --[[User:Baroness|Baroness]] 18:38, 11 April 2009 (UTC)
 
** Square Enix straight lied to us. They falsely advertised that we would get to choose what augments we wanted only to give us a product far inferior and completely limited on its full potential. It was a genuine opportunity to make set our characters apart with equipment toned to our personal styles of play and they pissed on the idea all together probably under the assumption that it would fuck up the "balance" of a game that has lacked balance since its release. There are plenty of ways to give people their choice of augments and make sure that it wasn't abused: '''''Limit''' the number of augmented equipment a person could hold at one time; prevent people from obtaining the '''additional boosts''' to stats already existing with the equipment; only allow people to augment '''once''' during a given time period; etc.'' Instead of making us work a number of hours towards the reward of ''choosing an augment'', they made us work a number of hours towards the reward of getting a ''RANDOM augment'' that may not even boost the stats useful to the job you equip it for AND has the potential to make the item ''worse'' than it was before. You tell me where the reward is in that, Baroness? --[[User:Jaxen|Jaxen]] 19:45, 12 April 2009 (UTC)
 
** Square Enix straight lied to us. They falsely advertised that we would get to choose what augments we wanted only to give us a product far inferior and completely limited on its full potential. It was a genuine opportunity to make set our characters apart with equipment toned to our personal styles of play and they pissed on the idea all together probably under the assumption that it would fuck up the "balance" of a game that has lacked balance since its release. There are plenty of ways to give people their choice of augments and make sure that it wasn't abused: '''''Limit''' the number of augmented equipment a person could hold at one time; prevent people from obtaining the '''additional boosts''' to stats already existing with the equipment; only allow people to augment '''once''' during a given time period; etc.'' Instead of making us work a number of hours towards the reward of ''choosing an augment'', they made us work a number of hours towards the reward of getting a ''RANDOM augment'' that may not even boost the stats useful to the job you equip it for AND has the potential to make the item ''worse'' than it was before. You tell me where the reward is in that, Baroness? --[[User:Jaxen|Jaxen]] 19:45, 12 April 2009 (UTC)
  +
***Since you've clearly made up your mind on this, there's no real point in rehashing; if you don't like the system, don't use it. Complaining about randomness in a game is just pointless. Spending hours on no reward? I take it you've never spent hours trying to convince your LS to help get Destroyers, only to have the BCNM not drop them... farmed [[Diorite]]... trying and failed four times in a row to craft a HQ gear that you're 90 levels about the cap for...
  +
  +
Augmenting through FoV smacks very strongly of a continuing effort to let people play the game when they're soloing, in which case augmenting can be ''very'' powerful. The casual player isn't going to make a profit off the AH, or likely have enough money to buy "killer" gear. They rarely camp NMs. So a "paltry" Evasion +2 on an item they were going to pitch could be fantastic for them. I had several thousand tabs sitting there doing nothing... at least now, they went to play around with something new.
  +
  +
Augmenting through ACP, well, no other story-line has as many rewards as quickly as the add-on, and even if those rewards are crazy random, it's still more of a reward than any city missions (nothing but gil), RoZ (no reward at all from the missions themselves), CoP (two rewards, one that burns itself out on the fifth use), ToAU (nothing but imperial money), or WotG (so far, just a piece of furniture).
  +
  +
Augmenting through ANNM is an Allied Note dump. I have 200k of the silly things, and don't need them for anything anymore. Here's something to spend them on, with some risk, some fun, and generally a lot of interesting potential drops. Very much the BCNM in the past, but without the need to farm seals constantly; one run through a campaign battle and you're set to go again.
  +
  +
So we have three different things here. Playing alone? Why not take those tabs you've been building up and get something interesting? Playing with some casual friends? Why not challenge yourselves with a new NM? Trying out the new missions, but stuck in Fei'Yin? Hey, at least you can get something to sell on AH for 8k.
  +
  +
As for figuring out the augments, there are two possibilities of what's going on in the game here. Either a.) It's purely random, and if it bothers you somehow, just don't do it (like [[Pankration]], which only feeds itself), or b.) No one's figured it out yet (like Chocobo Digging, Chocobo Raising, or Gardening, which all seemed highly random when they came out). Pick one of those two and either a.) ignore the system, or b.) help us figure it out. Don't just sit there and complain about it. --[[User:Baroness|Baroness]] 17:50, 16 April 2009 (UTC)
   
 
== Screenshot ==
 
== Screenshot ==

Revision as of 17:50, 16 April 2009

Results from Field Parchment-obtained augments should go on Talk:Field Parchment.

There are two known ways to get augmneted equipment: Field Parchments and by exchanging certain key items at the chest in the Tenshodo HQ (as part of the new add-on). I've updated the page to reflect this.--Anthoron T/ C 04:31, 11 April 2009 (UTC)

Apparently, there are three known ways to get augmented gear: Field Parchment NMs, getting key items from A Crystaline Prophecy and trading them to the Tenshodo, and ANNM who will drop random equipment with random augments among other things. How any of this works is still being investigated, I assume. Personally, I think the development team gave us a bullshit update, another in a long line of bullshit updates. --Jaxen 19:58, 12 April 2009 (UTC)


Proposing a way to tabulate our results (copied over from Talk:Field Parchment: --Tengokujin 21:01, 9 April 2009 (UTC)

Aikido Koshita on Lightsday (83%) got Earth+4 and Ranged Acc+1. Traded on PLD in behemoth's dom. --Alydra 03:43, 10 April 2009 (UTC)

Can I steal my buddy's augment?

  • Ok.... I don't know that much about augmenting (does anyone yet?) but I heard that you trade an item to the ??? after you got your page >> spawn NM >> kill >> open casket with augmented item inside. Well, caskets are typically able to be opened by anyone in the party that killed it, right? So, could my friend trade an item... get it augmented and just let me take the item from the casket? Would be a cool way to help out friends.

Possible Augments

Should we have all of the possible augments (that SE released anyways) posted here? I'm thinking that at the end of the aCP missions, when you get to choose your 2 augments, this would be a good place to see what augments you can use? I don't know how to put it on the page so if someone else could that would be great >.<

NPC Storage?

If an item like the Noct Doublet set is augmented, either one or all 5 pieces, can it still be stored with the npc? FFXI-Revenant 11:36, 10 April 2009 (UTC)

Yes, you CAN still store the equipment, but just like signed items, it will wipe the augment. Me and my girlfriend ran a small test on 2x Seer's Crowns; I got +1 Att, she got +1 MND & +1 EVA...went to store, NP, took it back out; the augment had been wiped off. --Upitupi 17:07, 10 April 2009 (UTC)

To Upitupi.. I think thats a good thing, if u didnt get a "good" augment then simple storage it then have it aumented again!--Kongolo 09:19, 11 April 2009 (UTC)

"- An issue was corrected where augmented items could be given to NPCs who hold on to sets of certain items." Well, now I am out of leads on how to make this thing work, because right now, it isn't even high-risk, high-reward, it's pretty much not worth it. I'll be hoping it gets tweaked so we can remove the crappy augments or something, I'm just afraid there might be a way to make this work right and I just can't make heads or tails. --Lionix 22:19, 15 April 2009 (UTC)

Un-Augmenting Items

Apparently you can use an Armor Storer NPC to un-augment an item. But of course, this only applies to the limited sets of armor these NPC's will take. Does anyone know of any other method to remove undesirable augments from equipment? --Eusayaan 15:08, 13 April 2009 (UTC)

Signed items augmented?

Does a signed item lose signature when augmented? Irrellius 04:07, 13 April 2009 (UTC)

Why random?

Why are the augments random, if you can't sell the item.. or remove the augments.. If you get a screwy augment, then you're out the amount of gil for the item.. and now the item is only "alittle" better, if even that.. The augments should actually give you an effect you actually need. --Shadowhero 17:27, 10 April 2009 (UTC)

Because SE likes to raise our hopes then laugh meniacly when they crush them to a fine powder then snort it >.> --Kaiselius 23:13, 10 April 2009 (UTC)

  • That makes sense. -roll eyes- It's a game, and it has random elements to it. Why not just ask why you can't dictate the amount of damage you do consistently? Augments are most likely random to keep people doing it; it's not a gil-sink, it's not just craziness. If you don't want to Augment equipment, don't do it. But some of the items have been pretty neat, and some of them have blown... just like every other game in existence. Anybody roll a dozen times in Diablo II on your Charsi item? --Baroness 18:38, 11 April 2009 (UTC)
    • Square Enix straight lied to us. They falsely advertised that we would get to choose what augments we wanted only to give us a product far inferior and completely limited on its full potential. It was a genuine opportunity to make set our characters apart with equipment toned to our personal styles of play and they pissed on the idea all together probably under the assumption that it would fuck up the "balance" of a game that has lacked balance since its release. There are plenty of ways to give people their choice of augments and make sure that it wasn't abused: Limit the number of augmented equipment a person could hold at one time; prevent people from obtaining the additional boosts to stats already existing with the equipment; only allow people to augment once during a given time period; etc. Instead of making us work a number of hours towards the reward of choosing an augment, they made us work a number of hours towards the reward of getting a RANDOM augment that may not even boost the stats useful to the job you equip it for AND has the potential to make the item worse than it was before. You tell me where the reward is in that, Baroness? --Jaxen 19:45, 12 April 2009 (UTC)
      • Since you've clearly made up your mind on this, there's no real point in rehashing; if you don't like the system, don't use it. Complaining about randomness in a game is just pointless. Spending hours on no reward? I take it you've never spent hours trying to convince your LS to help get Destroyers, only to have the BCNM not drop them... farmed Diorite... trying and failed four times in a row to craft a HQ gear that you're 90 levels about the cap for...

Augmenting through FoV smacks very strongly of a continuing effort to let people play the game when they're soloing, in which case augmenting can be very powerful. The casual player isn't going to make a profit off the AH, or likely have enough money to buy "killer" gear. They rarely camp NMs. So a "paltry" Evasion +2 on an item they were going to pitch could be fantastic for them. I had several thousand tabs sitting there doing nothing... at least now, they went to play around with something new.

Augmenting through ACP, well, no other story-line has as many rewards as quickly as the add-on, and even if those rewards are crazy random, it's still more of a reward than any city missions (nothing but gil), RoZ (no reward at all from the missions themselves), CoP (two rewards, one that burns itself out on the fifth use), ToAU (nothing but imperial money), or WotG (so far, just a piece of furniture).

Augmenting through ANNM is an Allied Note dump. I have 200k of the silly things, and don't need them for anything anymore. Here's something to spend them on, with some risk, some fun, and generally a lot of interesting potential drops. Very much the BCNM in the past, but without the need to farm seals constantly; one run through a campaign battle and you're set to go again.

So we have three different things here. Playing alone? Why not take those tabs you've been building up and get something interesting? Playing with some casual friends? Why not challenge yourselves with a new NM? Trying out the new missions, but stuck in Fei'Yin? Hey, at least you can get something to sell on AH for 8k.

As for figuring out the augments, there are two possibilities of what's going on in the game here. Either a.) It's purely random, and if it bothers you somehow, just don't do it (like Pankration, which only feeds itself), or b.) No one's figured it out yet (like Chocobo Digging, Chocobo Raising, or Gardening, which all seemed highly random when they came out). Pick one of those two and either a.) ignore the system, or b.) help us figure it out. Don't just sit there and complain about it. --Baroness 17:50, 16 April 2009 (UTC)

Screenshot

Someone ask for this?

Augments