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Lordshadow you rock!--Ninesunz

Thank you, I know. ^^ --Lordshadow 19:23, 8 April 2009 (UTC)

Added "Shredded Label" location for Jugner Forest --Tannlore 03:01, 9 April 2009 (UTC)

Tried the ANNM in West Sarutabaruta(S). This one was was not a BC as per the information provided in the article; the NM spawned right at the "Shrdded Label". They were mandragoras. This ANNM level restricted our party to level 60. All existing buffs (Reraise, Protect, TP, etc.) did not wear when NM spawned. --Kihre 02:30, 9 April 2009 (PST)

Slight reformat - I removed the "Suggested Party set-up" section because the information is generally useless and clutters the page. Any testimonies can been added here on the discussion page or on the discussion page of the appropriate NM. I also slightly reworded the listing for the rewards. 15:27, 10 April 2009 (UTC)

Potential Augments List

I'm suggesting that the respective augments available for each piece should be on their own item's page under How to Obtain. eg. "Obtainable in ANNM (Red-Labelled Crate) Possible Augments: +5DEX, +1 Enmity" etc. Thoughts on this? --Byte.xi 17:43, 10 April 2009 (UTC)

Agreed. --GAHOO t/ c 18:11, 10 April 2009 (UTC)
Here is how I think (based on currently known info) that this should be displayed. --GAHOO t/ c 19:07, 10 April 2009 (UTC)
So far the combination of augments seem to be random, there appears to be no set pattern (ie. INT + MND always come together) so I think listing them with each stat individually as you did is the best idea
Should there be a separate column for the minimum (Negative values in some cases) as well as maximum of each stat? edit: I'm reopening this possibility for discussion since there has been definite evidence of negative augments on some pieces. --Byte.xi 19:12, 10 April 2009 (UTC)

"Entry" Requirements

Do you need A crystalline Prophecy for this? Can you open all the chests or do others depop when you open one?Sub0Diabolos 21:36, 10 April 2009 (UTC)

You can open all the chests. They all stay there for 3 minutes/until you open them all. Strangely, the Augmented item doesn't appear in the Treasure Pool. When anyone clicks the Augment chest during the available time, they will receieve a dialogue box showing the stats and options (Yes, No) if they want to receive the item or not (If you select No, the item stays in the box for others to collect). I'm sure that you only need WotG to do ANNM but I'm unable to confirm this. --15:10, 11 April 2009 (UTC)

You do not need A Crystaline Prophecy to do any ANNMs User:Holmcross

Clarity requested for keyitems required for the ANNM battles, does each NPC give the option of the red/blue/green? Or does Sandy only give red, Basty only give blue and Windy only give green? --Ninesunz

"Sandy only give red, Basty only give blue and Windy only give green" << This. Each NPC only sells 1 crate. --Byte.xi 16:37, 15 April 2009 (UTC)

Item Reports

The Crawlers Nest (s) drop Dragon Mittens had a Augment of Slow+1 & Int+4Funsam 07:38, 11 April 2009 (UTC)

Looks like some of the lower or less desirable items are getting dropped and unreported but I saw a picture of this earring on BG Forums. Post #691 of the Augments Listing & Discussion thread on page 24.

Sapphire Earring [Ear] All races, +10 Fire +10 Water, Augmented parts: STR +1 MND +2, Pet: Magic Accuracy +1, All Jobs Level 67

Vahlshdeh 14:44, 15 April 2009 (UTC)

Item Drop Tables / Layout

As you've no doubt noticed, each ANNM has a potential to drop a huge list of items and this could make the page very cluttered later on. Perhaps there should be a page for each ANNM similar to BCNMs and the "money drops" can be listed there instead? With a max of only 3 Augmented rewards per ANNM, I don't see a problem with keeping those on this page, however. --Byte.xi 03:34, 12 April 2009 (UTC)

They don't have official names which makes individual pages hard. I am crossing my fingers that they share drop tables and after another week or so we'll see a lot of overlap. --GAHOO t/ c 03:48, 12 April 2009 (UTC)
This is also my suspicion. A lot of ANNMs share common drops such as Potions (Stat+ and otherwise), Seals and Ores. Time will tell. --Byte.xi 03:59, 12 April 2009 (UTC)
Also, if they are all confirmed at 30 mins. we can get rid of that column and the extra space can be used to make the item drops 2 columns wide. --GAHOO t/ c 03:49, 12 April 2009 (UTC)
I agree. However, occasionally there are exceptions to the rule. (See: The Final Bout BCNM). Perhaps it's best to stay for now. Maybe SE will release ANNMs with differing time limits in the future? On the other hand, due to the symmetrical nature of ANNMs, I doubt they would unbalance one nation's battlefield just for variation. --Byte.xi 03:59, 12 April 2009 (UTC)

Asymetric Levels?

Seems odd... we sure one of the level 75 bastok ones isn't level 70? --GAHOO t/ c 14:14, 11 April 2009 (UTC)

Level Windy Sandy Bastok
60111
70221
75223
It must be Crawler's Nest. That one has the least drops (The capped ones aren't getting a lot of love) and it doesn't fit into the lv75 area pattern. It does fit into the lv70 cap pattern, however. --Byte.xi 14:26, 11 April 2009 (UTC)
A source on BG claims that Crawler's Nest is uncapped. Possibly 2 of the lv70s are actually uncapped as well then? My assumption would be that these are The Eldieme Necropolis (S), Garlaige Citadel (S). The level of their rewards don't match that of the other supposed lv70 caps either. (See Roshi Jinpachi(73) vs Darksteel Harness(65)). Can we get a confirm on any of these 70 ANNMs actually being 75? --Byte.xi 03:45, 12 April 2009 (UTC)

Darksteel Harness

Why was this moved from Fort Karugo-Narugo to Sauromugue? That would mean it defies every other report so far (which states only 2 armors and 1 weapon drop from each ANNM and that the level of each item is relevant to the level cap of that ANNM). Please post some evidence --Byte.xi 00:21, 14 April 2009 (UTC)

15 ANNM 15 Weapons

i've been seeing this comment on the BG forums and various other places, and i just realized that this is not going to be true. there are not 15 weapon types, there are technically 14 (if you're including instruments, which part of me believes they are, but maybe not) and then ammo. i don't think there really are any non rare stat ammos are there? perhaps a bomb core, but what would that drop be? (forgot to sign earlier)--Adalast 03:25, 15 April 2009 (UTC)

The auction house lists 15 weapon categories, the following: Hand-to-Hand, Daggers, Swords, Great Swords, Axes, Great Axes, Scythes, Polearms, Katana, Great Katana, Clubs, Staves, Ranged, Instruments, Ammo & Misc.
Ranged covers Bows and Xbow/Gun which are Archery and Marksmanship, 2 separate skills with their own WSs. I'm guessing that ammo/throwing will be either a non consumable stat increase like bomb core or a reusable ranged weapon like a boomerang. The fact that SE never bothered to add throwing Weapon Skills is irrelevant. It is still a unique, offensive combat skill with it's own skill ratings.
ps. All the ANNM weapons are crafted, that is why none of them bear the Rare tag. Not because it's presently impossible through the elite FoV augmentation system. --Byte.xi 05:33, 14 April 2009 (UTC)

alright, you're quite correct. i hadn't thought of that, so you are absolutely right. i looked over the list of ranged slot throwing weapons, and the only 3 crafted ones are (Moonring Blade-60 cap) (Rising Sun-70 cap) and (Snakeye - 75 cap). now i didn't check to see what the spread looked like on the weapons, but i know that 60 and 70 have one slot open.--Adalast 03:25, 15 April 2009 (UTC)

Weapon Types - Combat Skills: Axe, Great Axe, Club, Dagger, Hand-to-Hand, Katana, Great Katana, Polearm, Scythe, Staff, Sword, Great Sword, Throwing, Marksmanship(Crossbow-Gun), Archery. a total of 15(16) different weapons possible. not even including instruments.--Chimeramage 16:35, 18 April 2009 (UTC)

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