FFXIclopedia
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Zdei
The aggro side of a Zdei
Zdei with nothing out
Zdei with bars out
Zdei with rings out
Often referred to as "pots" or "jars," Zdei appear to be a highly advanced form of the Magic Pots that are often found in many other ancient regions of Vana'diel. They are found only in The Garden of Ru'Hmet and the Grand Palace of Hu'Xzoi and act as guards to various areas within the Celestial Capital. When Zdei are unengaged, they are aggresive by true sight from the front side only. Their "eye" continuously rotates in 360 degrees on the lookout for wayward adventurers. When engaged, they switch between three states (bars out, rings out, and nothing out) about every 15-45 seconds, even if asleep. Each state utilizes a different defense mechanism.

Zdei drop only Luminion Chips, which are actually pieces of seemingly organic tissue and, as their name implies, are only obtainable from Luminions, i.e. Zdei and Ghrah. These chips can be traded to Meret for Virtue Stone Pouches.

Family Information
Type: Luminions
Common Behavior: A, T(S)
Weak against: Resist Vs Resist Vs Resist Vs Resist Vs Resist Vs
Strong against: Resist Vs
Charmable: Eks
Pankration: Eks
Aspir: Susceptible to Aspir
Drain: Susceptible to Drain

Special Attacks[]

Special Abilities Promathia Areas
Reactor Cool - Defense Boost and an undispellable Ice Spikes. Used in any state. CheckCheck
Static Filament - Cone Attack damage and Stun, blinkable by 1-2 shadows. Used only when it has bars surrounding it. CheckCheck
Reactor Overload - 8' AoE damage and Silence, blinkable by 1-3 shadows. Used only when it has rings surrounding it. CheckCheck
Decayed Filament - 8' AoE damage and Poison (18hp/tick), blinkable by 2 shadows. Used only when it has bars surrounding it. CheckCheck
Reactor Overheat - Cone Attack damage and Plague, blinkable by 1-3 shadows. Used only when it has rings surrounding it. CheckCheck
Optic Induration - Major Cone Attack damage and long-lasting petrification. Ignores shadows and lowers hate significantly (not necessarily eliminating it.) This weapon skill has a specific "charging" animation which charges three times before actually using this ability. The only exception to this is with the Jailer of Temperance, which uses it frequently enough without "charging." CheckCheck
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family[]

Name Spawn Information Level Zone Notable Drop(s)
Jailer of Temperance Spawns 3-5 seconds after killing the Eo'zdei placeholders that spawn in the small rooms with alcoves in (H-4), (C-8), (L-8), (J-13), and (F-13) on the ground level 85 Grand Palace of Hu'Xzoi Temperance Axe
Temperance Torque
First Virtue
Vu'zdei Spawned by resting with a Key ItemClear Demilune Abyssite Qmark Abyssea - Vunkerl Key ItemColorful Demilune Abyssite
Hm'Zdei Spawned by resting with a Key ItemColorful demilune abyssite Qmark Abyssea - Vunkerl Key ItemCrimson Demilune Abyssite
Crooner's Cithara
Magnus Sainti
Warder of Temperance Lottery spawn from Eschan Zdei Qmark Escha - Ru'Aun Speaker's Ring

Quest NMs: None

Mission NMs: Ix'zdei

Battlefield NMs: None

Other NMs: Qn'zdei (Ru'Hmet gauntlets)

Monsters in Family[]

Name Level Zone
Aw'zdei 76 - 80 The Garden of Ru'Hmet
Eo'zdei 77 - 78 Grand Palace of Hu'Xzoi
Eschan Zdei 81 - 83 Escha - Ru'Aun

All items (9)

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