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<p align="justify">Windurst, the City of Magic, is located at the southern end of the Mindartian Continent. Originally built by the Tarutaru, tribes of Mithra also settled here, and brought some sense to the sprawling nature of this city! The distances from anywhere to anywhere are totally disproportionate the the length of the average Tarutaru legs, indicating the reliance on the magic of warp and teleport!</p>
General overview of [[Windurst|Windurstian Architecture]] <!-- these are all text placeholders -->
 
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<p align="justify">For the most part, Windurst uses wooden structures in deference to the havoc wrought in the Crystal Wars. There are several notable stone structures, although these are mainly remnants from the pre-war era, there has been relatively little new construction in the city since the war. As proof of this, the bridge directly north of the Optistery in Windy Waters is currently constructed of wood. This replaced the original pre-war stone bridge that stood there!</p>
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<p align="justify">Windurst is governed by the current incarnation of the Star Sybil, and is divided into 5 districts, each catering to different parts of it's society's needs. The districts are:
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* [[Windurst Woods Architecture|Windurst Woods]] Known as the 'Mithran District', this area contains the residences of several of the Mithran leaders, as well as the world famous Dhalmel Farm, the Manustery, Chocobo Stables, several Guilds, an Auction House and even the San d'Orian Consulate!
[[Windurst Woods Architecture]] - Mithra District
 
   
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* [[Windurst Walls Architecture|Windurst Walls]] The 'Political District', this vast area surrounds [[Heavens Tower Architecture|Heavens Tower]] and consists of a series of small islands linked by wooden walkways. Examination of the waters below reveals the remnants of the original stonebuilt bridges which once made travel possible here. Home to some of the finer residences in Windurst, this area displays the old architecture and the new with equal aplomb, and features doorways low enough to give any race that is not Tarutaru a severe headache!
[[Windurst Walls Architecture]] - Political District home to Heavens Tower
 
   
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* [[Windurst Waters Architecture|Windurst Waters]] This is the 'Economic District' of Windurst, with merchants galore and the Culinarians; guiild to boot. So large, this area covers two maps, but so rich in resources it is a "must see" for any aspiring adventurer! Culturally, the area includes several major institutions that are central to the Windurstian way of life, and commercially there are several important vendors here also!
[[Windurst Waters Architecture]] - Economic District
 
   
 
[[Port Windurst Architecture]] - Port District
 
[[Port Windurst Architecture]] - Port District

Revision as of 08:35, 30 November 2008

City Architecture: ~ Ffxi flg 01l BastokFfxi flg 03l San d'OriaFfxi flg 04l WindurstFfxi flg 02l JeunoAhtUrhganFlag Aht Urhgan

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Windurstian Architecture ~ WoodsWallsWatersPortHeavens Tower

Windurst, the City of Magic, is located at the southern end of the Mindartian Continent. Originally built by the Tarutaru, tribes of Mithra also settled here, and brought some sense to the sprawling nature of this city! The distances from anywhere to anywhere are totally disproportionate the the length of the average Tarutaru legs, indicating the reliance on the magic of warp and teleport!

For the most part, Windurst uses wooden structures in deference to the havoc wrought in the Crystal Wars. There are several notable stone structures, although these are mainly remnants from the pre-war era, there has been relatively little new construction in the city since the war. As proof of this, the bridge directly north of the Optistery in Windy Waters is currently constructed of wood. This replaced the original pre-war stone bridge that stood there!

Windurst is governed by the current incarnation of the Star Sybil, and is divided into 5 districts, each catering to different parts of it's society's needs. The districts are:

  • Windurst Woods Known as the 'Mithran District', this area contains the residences of several of the Mithran leaders, as well as the world famous Dhalmel Farm, the Manustery, Chocobo Stables, several Guilds, an Auction House and even the San d'Orian Consulate!
  • Windurst Walls The 'Political District', this vast area surrounds Heavens Tower and consists of a series of small islands linked by wooden walkways. Examination of the waters below reveals the remnants of the original stonebuilt bridges which once made travel possible here. Home to some of the finer residences in Windurst, this area displays the old architecture and the new with equal aplomb, and features doorways low enough to give any race that is not Tarutaru a severe headache!
  • Windurst Waters This is the 'Economic District' of Windurst, with merchants galore and the Culinarians; guiild to boot. So large, this area covers two maps, but so rich in resources it is a "must see" for any aspiring adventurer! Culturally, the area includes several major institutions that are central to the Windurstian way of life, and commercially there are several important vendors here also!

Port Windurst Architecture - Port District

Heavens Tower Architecture - Administrative Center

Overview of WindurstResidential AreaWindurst Waters ArchitectureWindurst Walls ArchitectureWindurst Woods ArchitecturePort Windurst ArchitecturePort Windurst ArchitectureHeavens Tower Architecture
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