FFXIclopedia
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Some equipment can grant additional stats or effects depending on the current weather.
 
Some equipment can grant additional stats or effects depending on the current weather.
 
*[[Argute Loafers]] / [[Argute Loafers +1]]
 
*[[Argute Loafers]] / [[Argute Loafers +1]]
  +
*[[Desert Boots]]
 
*[[Diabolos's Earring]]
 
*[[Diabolos's Earring]]
 
*[[Diabolos's Pole]]
 
*[[Diabolos's Pole]]

Revision as of 04:16, 12 December 2008

Weather effects occur in certain areas. They can alter both gameplay and visual aspect.

Types of Weather

A Weather Effect is denoted by a symbol near the clock and compass, just above the Chat Log. The primary Weather Effects correspond to each of the eight Elements:

Element Weather Type
Fire Hot Spells/Heat Waves
Earth Dust Storms/Sand Storms
Water Rain/Squalls
Wind Winds/Gales
Ice Snow/Blizzards
Lightning Thunder/Thunderstorms
Light Auroras/Stellar Glare
Dark Gloom/Miasma
  • Note that the Weather Reporter would use the above Weather Type terms to refer to elemental weather.
  • Note that Weather Effects may not be visibly apparent in indoor areas, though they do appear as an icon and still have effects on elemental attacks.
  • In addition to these sixteen elemental weather conditions, there are also four other weather types: fair, sunshine, clouds, and fog. Unlike the other weather conditions, these four do not have any corresponding elements, but they will still affect the appearance of the weather and possibly have other influences as well.
  • There are several types of enemies will only spawn in outdoor areas during "foggy" weather, primarily monsters of the Bomb and Cluster families and Poroggo Gent. If there is a weather icon on the screen, that means that it is not "foggy"—the fog weather condition can only happen in absence of other weather. Fog Weather normally occurs during 2:00-7:00 game time. (Early Morning)

Effects of Weather on Magic

Similar to the elemental days of the week, each elemental Weather Effect has a chance to increase the power of offensive magic that belongs to its corresponding element by 10%, as per the icons in your menu's magic listing. For instance, during Fire (or heat) weather, magic such as Fire and Firaga is increased in strength. Effects of Fire-based Enhancing Magic like Enfire and Blaze Spikes also receive a boost in damage. Magic Accuracy may also be improved as well. Verification Needed

Skillchains, being based on one or multiple elements, are also increased in power in their elemental weather. For instance, during the above Fire weather, Liquefaction and Fusion will have a chance to do more damage.

In addition, also similar to day, it is possible for a Weather Effect to decrease the power of offensive magic consisting of the element it beats. Using the same example of Fire weather, ice-type attacks have a chance to be weakened in power by 10%, as fire is superior to ice based on the elemental wheel.

Weather (and day) only has a chance to offer its 10% power boost to corresponding spells (approximately 33-50% chance). Wearing an elemental obi (obtained via the quest In the Name of Science) while using the corresponding magic during the corresponding weather/day makes the 10% boost guaranteed. For Fire spells, you would use a Karin Obi. Likewise, if Ice-element spells are cast under Fire weather or Firesday while wearing the Karin Obi, the 10% power reduction will also be guaranteed.

Note that these weather effects also apply to enemy attacks and spells as well. In this same instance, the Lizard-family's special attack "Fireball" can do more damage than usual.

Effects of Weather on Equipment

Some equipment can grant additional stats or effects depending on the current weather.

Other Weather Factors

  • In any area that a Weather Effect is active, there is a chance that Elementals will appear of the type matching the weather element, typically around terrain features that best represent said element (Water Elementals tend to spawn around bodies of water, for instance). They will despawn if they remain unclaimed when the weather effect ends.
  • During Weather Effects, Elemental Crystals (or Clusters during "Double" weather) that match the weather of that element may be obtained when Chocobo Digging.
  • Scholar can change the weather effect you are submitted to, with storms and therefore control the weather benefits, for spells or trigger latent effects on some equipments.

Possible Weather Conditions by Area

  • Some areas will have rare "double" weather of a particular element, in addition to the normal, more common type of weather. (This is noted by two check marks on the chart below, and two elemental icons above the compass in-game.) This type of weather has the chance to boost elemental damage by 25% instead of 10% while the weather effect is active, and may also possibly increase the number of Elementals that spawn during that weather's period. "Double" weather effects also permit the Chocobo Digging of elemental clusters (in place of crystals during normal weather).
  • Weather conditions for most areas can be forecast by various NPCs called Weather Reporters.
  • Some connected areas share the same weather effects when they are active, thus remaining persistent across them. These areas share the same entries in the chart below.
  • All sections of the Limbus area Temenos are always in double Light weather ("stellar glare"), though no Light Elementals are known to spawn in these areas (that are not part of the standard enemy sequence).
  • All sections of the Limbus area Apollyon are always in double Dark weather ("miasma"), though no Dark Elementals are known to spawn in these areas (that are not part of the standard enemy sequence).
  • All "Cloister" areas are always in their respective double elemental weather. For instance, the Cloister of Storms is always in double Lightning weather ("thunderstorms").
  • As a general rule, areas not listed here or below are not subject to Weather Effects (save fog in certain cases). Shadowreign zones will still have the same weather as their present day versions.

Zone

Resist Vs Fire

Resist Vs Water

Resist Vs Ice

Resist Vs Wind

Resist Vs Earth

Resist Vs Lightning

Resist Vs Dark

Resist Vs Light

Eastern Altepa Desert
Western Altepa Desert
Rabao
Quicksand Caves

CheckCheckCheckCheck

CheckCheckCheckCheck

Arrapago Reef
Ilrusi Atoll

CheckCheck CheckCheck

Attohwa Chasm

CheckCheck

CheckCheck

Batallia Downs

CheckCheck

CheckCheck

Beadeaux
Qulun Dome

CheckCheck

CheckCheck

Beaucedine Glacier
Ranguemont Pass

CheckCheckCheckCheck

CheckCheckCheckCheck

Bhaflau Thickets
Aydeewa Subterrane
Wajaom Woodlands
Mamook
Mamool Ja Training Grounds

CheckCheck

The Boyahda Tree
Dragon's Aery

CheckCheck

CheckCheckCheckCheck

Buburimu Peninsula
Mhaura

CheckCheck

CheckCheck

Caedarva Mire
Leujaoam Sanctum
Periqia

CheckCheck CheckCheck CheckCheck

Cape Teriggan
Valley of Sorrows

CheckCheck

CheckCheckCheckCheck

Castle Oztroja
Altar Room

CheckCheck

CheckCheck

Castle Zvahl Baileys
Castle Zvahl Keep

CheckCheck

CheckCheckCheckCheck

Crawlers' Nest

CheckCheck

CheckCheck

Davoi
Monastic Cavern

CheckCheck

CheckCheck

Fei'Yin

CheckCheck

CheckCheck

Ship bound for Mhaura
Open sea route to Al Zahbi
Open sea route to Mhaura

CheckCheck

CheckCheck

Silver Sea route to Al Zahbi

CheckCheck CheckCheck

Silver Sea route to Nashmau

CheckCheck CheckCheck

Fort Karugo-Narugo

CheckCheck

CheckCheck

Garlaige Citadel

CheckCheck

CheckCheck

Grauberg

CheckCheck

CheckCheck

Gustav Tunnel

CheckCheck

CheckCheck

Halvung
Mount Zhayolm
Lebros Cavern

CheckCheck CheckCheck

Ifrit's Cauldron

CheckCheckCheckCheck CheckCheckCheckCheck

Jugner Forest
Carpenters' Landing
Phanauet Channel

CheckCheck

CheckCheck

Konschtat Highlands
Gusgen Mines

CheckCheck

CheckCheck

Korroloka Tunnel

CheckCheck

CheckCheck

Kuftal Tunnel

CheckCheck

CheckCheck

La Theine Plateau

CheckCheck

CheckCheck

Lufaise Meadows
Misareaux Coast
Tavnazian Safehold
Phomiuna Aqueducts
Sacrarium

CheckCheck

CheckCheck

CheckCheck

Labyrinth of Onzozo

CheckCheck

CheckCheck

Maze of Shakhrami

CheckCheck

CheckCheck

Meriphataud Mountains

CheckCheck

CheckCheck

Nyzul Isle

CheckCheck

Oldton Movalpolos
Newton Movalpolos

CheckCheck

CheckCheck

Ordelle's Caves

CheckCheck

CheckCheck

Pashhow Marshlands

CheckCheck

CheckCheck

Pso'Xja

CheckCheck

CheckCheck

Qufim Island
Behemoth's Dominion
Lower Delkfutt's Tower
Middle Delkfutt's Tower
Upper Delkfutt's Tower

CheckCheck

CheckCheckCheckCheck

Riverne - Site A01
Riverne - Site B01

CheckCheck

CheckCheck

Ro'Maeve

CheckCheck

CheckCheck CheckCheck

Rolanberry Fields

CheckCheck

CheckCheck

Ru'Aun Gardens
The Shrine of Ru'Avitau
Ve'Lugannon Palace

CheckCheck

CheckCheck

The Sanctuary of Zi'Tah

CheckCheck

CheckCheckCheckCheck

Sauromugue Champaign

CheckCheck

CheckCheck

Sea Serpent Grotto

CheckCheck

CheckCheck

Tahrongi Canyon

CheckCheck

CheckCheck

Temple of Uggalepih
Den of Rancor

CheckCheckCheckCheck

CheckCheckCheckCheck

Uleguerand Range

CheckCheckCheckCheck

Valkurm Dunes
Selbina

CheckCheck

CheckCheck

Vunkerl Inlet

CheckCheck

CheckCheckCheckCheck

Xarcabard

CheckCheckCheckCheck

CheckCheckCheckCheck

Yuhtunga Jungle
Yhoator Jungle

CheckCheckCheckCheck

CheckCheckCheckCheck



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