Weapon Skills are main hand or ranged weapon-specific combat commands that require a character have 1000 TP or more to execute. All of a player's TP in consumed, with the amount consumed modifying the attributes of the Weapon Skill, be it damage, status effects on the player or the player's target, etc.
Learning Weapon Skills[]
Most Weapon Skills are learned when a player's combat skill with a particular weapon type reaches the necessary level for that Weapon Skill.
Some Weapon Skills are tied to unique pieces of equipment (e.g. Uriel Blade), yet others are unlockable via quests. Consult the lists below for individual requirements.
Weapon Skill Availability[]
Players must set a main or support job with native proficiency in that weapon's combat skill in order to use it. For example, you must have WAR, MNK, THF, NIN, PUP, DNC as your main or support job to use Combo. WHM/BLM may not use it even with merit points in the Hand-to-Hand Combat Skills category.
Some Weapon Skills require players meet further requirements for their use. This wiki organizes them like so:
Main Article: Relic Weapons
Relic Weapons have unique Weapon Skills associated with them that may only be used when wielding a Stage 4 (In Dynamis Only) or Stage 5 weapon. Weapons dropped in Abyssea areas also unlock relic weapon skills but only when the requirements of their latent effect have been met.
Main Article: Mythic Weapons/Ergon Weapons
Mythic/Ergon Weapons, like Relic Weapons, grant job-specific Weapon Skills to their wielder. These Weapon Skills can also be unlocked via a job-specific Unlocking a Myth quest.
Main Article: Empyrean Weapons
Empyrean Weapons grant weapon skills that can also be unlocked via corresponding Walk of Echoes Weapon Skill Trials.
Main Article: Prime Weapons
Prime Weapon Skills require a stage 3 or higher Prime Weapon to use (In Sortie Only) or stage 4 or higher to use anywhere in the game world.
Main Article: Exclusive Weapon Skills
Exclusive Weapon Skills are only available to certain jobs when used as Main Job or Support Job once the required combat skill threshold has been reached.
Main Article: Trial Weapon Skills
These skills are unlocked via quests involving unlocking the latent abilities Trial Weapons as part of a quest. Players may also use these by equipping Stage 4 or higher Ambuscade Weapons regardless of quest completion.
Main Article: Specialized Weapon Skills
Specialized Weapon Skills are only usable when a player has certain Main Jobs set. The August 2017 Version Update introduced crafted Hepatizon, Beryllium, or Exalted weaponry that expanded the availability of these Weapon Skills provided the job could equip the corresponding weapon. Note that there are no Specialized Staff Weapon Skills.
Main Article: Mastery Weapon Skills
Mastery Weapon Skills are initially available upon completing the quest Martial Mastery at which point they become unlockable after an investment of Merit Points into the Weapon Skills category. These are also the Weapon Skills available on Aeonic Weapons.
Main Article: Automaton
Automaton Weapon Skills are Frame-dependent and activate based on the Maneuvers set by its master.
Main Article: Joke Weapon Skills
These skills parody other existing weapon skills and are restricted to otherwise cosmetic Level 1 All Jobs equipment and do not require a minimum combat skill threshold to use. They do minimal damage owing to the lack of stats on their associated weaponry.
Campaign participation unlocks 3 unique weapon skills tied to a specific weapon that may only be used during Campaign:
- Uriel Blade. Sword Weapon Skill. Requires Griffinclaw.
- Glory Slash. Sword Weapon Skill. Requires Lex Talionis.
- Tartarus Torpor. Staff Weapon Skill. Requires Samudra.
The Weapon Skill list below describes each skill's availability and requirements.
Weapon Skill Damage[]
Main Article: Calculating Weapon Skill Damage
In most cases, the first hit of a Weapon Skill (single and multi-hit) receives a large attack and accuracy bonus, modified by parameters unique to that weapon skill that are either added to the base damage of the weapon during calculations or multiplied as a function of the amount of TP consumed. Some of these modifiers are carried across every hit of a multi-hit weapon skill while others are not, see individual weapon skill pages for more information on these modifiers.
Some Weapon Skills, such as Leaden Salute or Sanguine Blade do their damage as magic instead of physical damage. Some Weapon Skills are considered 'hybrid' and take into account both the magical and physical attributes of its user. See individual skill pages for more details.
Some Weapon Skills, such as Moonlight or Myrkr do no damage to a target at all and instead confer a benefit to the user.
Skillchain Properties[]
Main Article: Skillchains
Most Weapon Skills carry at least one inherent Skillchain property. If two or more compatible Weapon Skills are used on a single target in sequence with proper timing, a Skillchain will be produced, dealing additional damage to the target and leaving it open for Magic Bursts for a short period of time. Skillchain damage is classified as magical damage. The amount of damage added by the Skillchain is based primarily on the damage dealt by the Weapon Skill that concludes the chain. As with nearly all other forms of magical damage, Skillchain damage is subject to resistance.
Too Far Away[]
All Weapon Skills must be "readied" before use, meaning a very short delay is applied between the initiation and the actual execution of a Weapon Skill. If the player initiates a Weapon Skill and its intended target moves out of range before it activates, the character's TP will be reduced to 0 and the skill will have no effect. A "Target is too far away" message will appear in the chat log when this occurs.
Monsters have their own special abilities that function very similarly to Weapon Skills (they are "readied" and are also based on TP), but are generally not classified as such due to the fact they are unique to the monsters and often are not performed with any particular weapon. They are typically referred to as simply "special attacks" or "TP moves/abilities".
List of Weapon Skills[]
Legend:
- EX: Exclusive Weapon Skills. Main or Support Job required.
- SP: Specialized Weapon Skills. Main Job required, or corresponding Beryllium/Hepatizon weapon equipped.
- MM: Mastery Weapon Skills. Unlock from Merit Category, or equip corresponding Aeonic Weapons.
Hand-to-Hand[]
Native proficiency: WAR, MNK, THF, NIN, PUP, DNC
EX: MNK, PUP
SP: MNK, PUP
MM: MNK, PUP
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Combo | 5 | ||
Shoulder Tackle | 40 | ||
One Inch Punch | 75 | EX | |
Backhand Blow | 100 | ||
Raging Fists | 125 | EX | |
Spinning Attack | 150 | ||
Howling Fist | 200 | SP | |
Dragon Kick | 225 | SP Equip: Hepatizon Baghnakhs (+1) | |
Asuran Fists | 250 | Trial: Quest: The Walls of Your Mind | |
Tornado Kick | 300 | EX | |
Final Paradise | 1 | Joke: Equip Premium Mogti | |
Final Heaven | 75 | Relic: Equip Spharai, Caestus (In Dynamis Only), or use the latent effect of Heofon Knuckles | |
Ascetic's Fury | 75 | Mythic: Equip: Glanzfaust | |
Stringing Pummel | 75 | Mythic: Equip: Kenkonken | |
Victory Smite | 85 | Empyrean: Equip: Verethragna Quest: Kupofried's H2H Moogle Magic | |
Shijin Spiral | 357 | 96 | MM Equip: Godhands |
Dragon Blow | 99 | Equip: Dragon Fangs | |
Maru Kala | 99 | Prime: Equip Varga Purnikawa (2) or its upgrades |
Dagger[]
Native proficiency: WAR, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN, COR, PUP, DNC, SCH, GEO
EX: RDM, THF, BRD, RNG, NIN, DNC
SP: THF, DNC
MM: WAR, RDM, THF, BST, BRD, RNG, NIN, COR, DNC
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Wasp Sting | 5 | ||
Gust Slash | 40 | ||
Shadowstitch | 70 | ||
Viper Bite | 100 | EX | |
Cyclone | 125 | EX | |
Energy Steal | 150 | ||
Energy Drain | 175 | EX | |
Dancing Edge | 200 | SP | |
Shark Bite | 225 | SP Equip: Beryllium Kris (+1) | |
Evisceration | 230 | Trial Quest: Cloak and Dagger. | |
Aeolian Edge | 290 | EX | |
Mercy Stroke | 75 | Relic: Equip Mandau, Batardeau (In Dynamis Only), or use the latent effect of Clement Skean. | |
Mandalic Stab | 75 | Mythic: Equip: Vajra | |
Mordant Rime | 75 | Mythic: Equip: Carnwenhan | |
Pyrrhic Kleos | 75 | Mythic: Equip: Terpsichore | |
Rudra's Storm | 85 | Empyrean: Equip: Verethragna | |
Exenterator | 357 | 96 | MM: Equip: Aeneas |
Ruthless Stroke | 99 | Prime: Equip Mpu Gandring (2) or its upgrades |
Sword[]
Native proficiency: WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR, DNC, RUN
EX: WAR, PLD, DRK, BLU, RUN
SP: PLD, RUN
MM: WAR, RDM, PLD, DRK, SAM, BLU, COR, RUN
Great Sword[]
Native proficiency: WAR, PLD, DRK, RUN
EX: WAR, PLD, DRK, RUN
SP: PLD, DRK, RUN
MM: WAR, PLD, DRK, RUN
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Hard Slash | 5 | ||
Power Slash | 30 | ||
Frostbite | 70 | ||
Freezebite | 100 | EX | |
Shockwave | 150 | ||
Crescent Moon | 175 | ||
Sickle Moon | 200 | SP | |
Spinning Slash | 225 | SP: Equip: Beryllium Sword (+1) | |
Ground Strike | 250 | Trial: Quest: Inheritance Equip: Kaja Claymore / Nandaka | |
Herculean Slash | 290 | EX | |
Scourge | 75 | Relic: Eqiup: Ragnarok, Valhalla, or use the latent effect of Khloros Blade. | |
Torcleaver | 85 | Empyrean: Equip: Caladbolg | |
Resolution | 357 | 96 | MM: Equip: Lionheart |
Dimidiation | 99 | Ergon: Equip: Epeolatry | |
Fimbulvetr | 99 | Primal: equip Helheim (2) or its upgrades. |
Axe[]
Native proficiency: WAR, DRK, BST, RNG, RUN
EX: WAR, DRK, BST, RUN
SP: WAR, BST
MM: WAR, DRK, BST, RNG, RUN
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Raging Axe | 5 | ||
Smash Axe | 40 | ||
Gale Axe | 70 | ||
Avalanche Axe | 100 | ||
Spinning Axe | 150 | EX | |
Rampage | 175 | ||
Calamity | 200 | SP | |
Mistral Axe | 225 | SP Equip: Beryllium Pick (+1) | |
Decimation | 240 | Trial: Quest: Axe the Competition | |
Bora Axe | 290 | EX | |
Onslaught | 75 | Relic: Equip Guttler, Ogre Killer (In Dynamis Only), or use the latent effect of Cleofun Axe. | |
Primal Rend | 75 | Mythic: Equip: Aymur | |
Cloudsplitter | 85 | Empyrean: Equip: Farsha | |
Ruinator | 357 | 96 | MM Equip: Tri-edge |
Blitz | 99 | Primal: Equip Spalirisos (2) or its upgrades |
Great Axe[]
Native proficiency: WAR, DRK, RUN
EX: WAR, DRK, RUN
SP: WAR
MM: WAR
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Shield Break | 5 | ||
Iron Tempest | 40 | ||
Sturmwind | 70 | EX | |
Armor Break | 100 | ||
Keen Edge | 150 | ||
Weapon Break | 175 | ||
Raging Rush | 200 | SP | |
Full Break | 225 | SP Equip: Hepatizon Axe (+1) | |
Steel Cyclone | 240 | Trial: Quest: The Weight of Your Limits | |
Fell Cleave | 300 | EX | |
Metatron Torment | 75 | Relic Equip: Bravura, Abaddon Killer (In Dynamis Only), or use the latent effect of Barbarus Bhuj. | |
King's Justice | 75 | Mythic: Equip: Conqueror | |
Ukko's Fury | 85 | Empyrean: Equip: Ukonvasara | |
Upheaval | 357 | 96 | MM Equip: Chango. |
Disaster | 99 | Primal: Equip Laphria (2) or its upgrades |
Polearm[]
Native proficiency: WAR, PLD, SAM, DRG
EX: WAR, PLD, DRG
SP: DRG
MM: DRG
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Double Thrust | 5 | ||
Thunder Thrust | 30 | ||
Raiden Thrust | 70 | ||
Leg Sweep | 100 | ||
Penta Thrust | 150 | ||
Vorpal Thrust | 175 | ||
Skewer | 200 | SP | |
Wheeling Thrust | 225 | SP Equip: Exalted Spear (+1) | |
Impulse Drive | 240 | Trial: Quest: Methods Create Madness | |
Sonic Thrust | 300 | EX | |
Geirskogul | 75 | Relic Equip: Gungnir, Gae Assail (In Dynamis Only), or use the latent effect of Skogul Lance. | |
Drakesbane | 75 | Mythic: Equip: Ryunohige | |
Camlann's Torment | 85 | Empyrean: Equip: Rhongomiant | |
Stardiver | 357 | 96 | MM Equip: Trishula |
Diarmuid | 99 | Primal: Equip Gae Buide (2) or its upgrades. |
Scythes[]
Native proficiency: WAR, BLM, DRK, BST
EX: WAR, DRK
SP: DRK
MM: DRK
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Slice | 5 | ||
Dark Harvest | 30 | ||
Shadow of Death | 70 | EX | |
Nightmare Scythe | 100 | ||
Spinning Scythe | 125 | ||
Vorpal Scythe | 150 | ||
Guillotine | 200 | SP | |
Cross Reaper | 225 | SP Equip: Maliya Sickle (+1) | |
Spiral Hell | 240 | Trial: Quest: Souls in Shadow | |
Infernal Scythe | 300 | ||
Catastrophe | 75 | Relic: Equip: Apocalypse, Bec de Faucon (In Dynamis Only), or use the latent effect of Crisis Scythe. | |
Insurgency | 75 | Mythic: Equip: Liberator | |
Quietus | 85 | Empyrean: Equip: Redemption | |
Entropy | 357 | 96 | MM Equip: Anguta |
Origin | Prime: equip Foenaria (2) or its upgrades. |
Katana[]
Native proficiency: NIN
EX: NIN
SP: NIN
MM: NIN
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Blade: Rin | 5 | ||
Blade: Retsu | 30 | ||
Blade: Teki | 70 | ||
Blade: To | 100 | ||
Blade: Chi | 150 | ||
Blade: Ei | 175 | ||
Blade: Jin | 200 | SP | |
Blade: Ten | 225 | SP | |
Blade: Ku | 250 | Trial: Quest: Bugi Soden Equip: Kaja Katana / Gokotai | |
Blade: Yu | 290 | ||
Blade: Metsu | 75 | Relic: Equip Kikoku, Yoshimitsu (In Dynamis Only), or use the latent effect of Sekirei. | |
Blade: Kamu | 75 | Mythic: Equip: Nagi | |
Blade: Hi | 85 | Empyrean: Equip: Kannagi | |
Blade: Shun | 357 | 96 | MM Equip: Heishi Shorinken |
Zesho Meppo | 99 | Prime: Equip Dokoku (2) or its upgrades. |
Great Katana[]
Native proficiency: SAM, NIN
EX: SAM
SP: SAM
MM: SAM
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Tachi: Enpi | 5 | ||
Tachi: Hobaku | 30 | ||
Tachi: Goten | 70 | ||
Tachi: Kagero | 100 | ||
Tachi: Jinpu | 150 | ||
Tachi: Koki | 175 | ||
Tachi: Yukikaze | 200 | SP | |
Tachi: Gekko | 225 | SP Equip: Beryllium Tachi (+1) | |
Tachi: Kasha | 250 | Trial: Quest: The Potential Within | |
Tachi: Ageha | 300 | ||
Tachi: Kaiten | 75 | Relic: Equip Amanomurakumo, Totsukanotsurugi (In Dynamis Only), or use the latent effect of Ame-no-ohabari. | |
Tachi: Rana | 75 | Mythic: Equip: Kogarasumaru | |
Tachi: Fudo | 85 | Empyrean: Equip: Masamune | |
Tachi: Shoha | 357 | 96 | MM Equip:Dojikiri Yasutsuna |
Tachi: Mumei | 99 | Prime: Equip Kusanagi (2) or its upgrades |
Clubs[]
Native proficiency: WAR, MNK, WHM, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, MNK, BLU, PUP, SCH, GEO, RUN
EX: WAR, WHM, PLD, DRK, BLU, GEO
SP: WHM, GEO
MM: WAR, MNK, WHM, BLM, PLD, SMN, BLU, SCH, GEO
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Shining Strike | 5 | ||
Seraph Strike | 40 | EX | |
Brainshaker | 70 | ||
Starlight | 100 | ||
Moonlight | 125 | EX | |
Skullbreaker | 150 | ||
True Strike | 175 | ||
Judgment | 200 | EX | |
Hexa Strike | 220 | SP Equip: Beryllium Mace (+1). | |
Black Halo | 230 | Trial: Quest: Orastery Woes | |
Flash Nova | 290 | EX | |
Randgrith | 75 | Relic Equip Mjollnir, Gullintani (In Dynamis Only), or use the latent effect of Molva Maul. | |
Mystic Boon | 75 | Mythic: Equip: Yagrush | |
Dagan | 85 | Empyrean: Equip: Gambanteinn | |
Realmrazer | 357 | 96 | MM Equip: Tishtrya |
Exudation | 99 | Ergon: Equip: Idris | |
Dagda | 99 | Prime: Equip Lorg Mor (2) or its upgrades. |
Staves[]
Native proficiency: WAR, MNK, WHM, BLM, PLD, BRD, DRG, SMN, SCH, GEO
EX: WAR, MNK, WHM, PLD, GEO
SP: None
MM: WAR, MNK, WHM, BLM, PLD, BRD, DRG, SMN, SCH, GEO
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Heavy Swing | 5 | ||
Rock Crusher | 40 | ||
Earth Crusher | 70 | EX | |
Starburst | 100 | ||
Sunburst | 150 | EX | |
Shell Crusher | 175 | ||
Full Swing | 200 | ||
Spirit Taker | 215 | ||
Retribution | 230 | Trial: Quest: Blood and Glory | |
Cataclysm | 290 | EX | |
Gate of Tartarus | 75 | Relic Equip: Claustrum, Thyrus (In Dynamis Only), or use the latent effect of Chthonic Staff. | |
Vidohunir | 75 | Mythic: Equip: Laevateinn | |
Garland of Bliss | 75 | Mythic: Equip: Nirvana | |
Omniscience | 75 | Mythic: Equip: Tupsimati | |
Tartarus Torpor | 73 | Campaign: Equip Samudra. | |
Myrkr | 85 | Empyrean: Equip: Hvergelmir | |
Shattersoul | 357 | 96 | MM Equip: Khatvanga |
Oshala | 99 | Prime: equip Opashoro (2) or its upgrades |
Archery[]
Native proficiency: WAR, RDM, THF, RNG, SAM, NIN
EX: RNG
SP: RNG
MM: RNG
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Flaming Arrow | 5 | EX | |
Piercing Arrow | 40 | EX | |
Dulling Arrow | 80 | EX | |
Sidewinder | 175 | EX | |
Blast Arrow | 200 | SP | |
Arching Arrow | 225 | SP Equip: Exalted Bow (+1) | |
Empyreal Arrow | 250 | Trial: Quest: From Saplings Grow | |
Refulgent Arrow | 290 | EX | |
Namas Arrow | 75 | Relic Eqiup: Yoichinoyumi, Futatokoroto (In Dynamis Only), or use the latent effect of Murti Bow. | |
Jishnu's Radiance | 85 | Empyrean: Equip: Gandiva | |
Apex Arrow | 357 | 96 | MM Equip: Fail-Not |
Sarv | 99 | Prime: equip Pinaka (2) or its upgrades. |
Marksmanship[]
Native proficiency: WAR, THF, DRK, RNG, NIN, COR
EX: RNG, COR
SP: RNG
MM: RNG, COR
Name | Min. Skill | Min. Level | Availability |
---|---|---|---|
Hot Shot | 5 | EX | |
Split Shot | 40 | EX | |
Sniper Shot | 80 | EX | |
Slug Shot | 175 | SP | |
Blast Shot | 200 | SP | |
Heavy Shot | 225 | SP Equip: Exalted Crossbow (+1) | |
Detonator | 250 | Trial: | |
Numbing Shot | 290 | EX | |
Coronach | 75 | Relic Equip: Annihilator, Ferdinand (In Dynamis Only), or use the latent effect of Exequy Gun. | |
Trueflight | 75 | Mythic: Equip: Gastraphetes | |
Leaden Salute | 75 | Mythic: Equip: Death Penalty | |
Wildfire | 85 | Empyrean: Equip: Armageddon | |
Last Stand | 357 | 96 | MM Equip: Fomalhaut |
Terminus | 99 | Prime: Equip Earp (2) or its upgrades. |
Automaton[]
Automaton weapon skills are determined by the equipped frame and the current Automaton skill levels.
Name | Min. Skill | Availability |
---|---|---|
Slapstick | Melee 0 | Harlequin Frame, Stormwaker Frame |
Arcuballista | Ranged 0 | Sharpshot Frame |
String Clipper | Melee 0 | Valoredge Frame |
Chimera Ripper | Melee 0 | Valoredge Frame |
Knockout | Melee 150 | Harlequin Frame, Stormwaker Frame |
Magic Mortar | Melee 225 | Harlequin Frame, Stormwaker Frame |
Daze | Ranged 150 | Sharpshot Frame |
Armor Piercer | Ranged 245 | Sharpshot Frame |
Armor Shatterer | Ranged 324 | Sharpshot Frame |
Cannibal Blade | Melee 150 | Valoredge Frame |
Bone Crusher | Melee 245 | Valoredge Frame |
String Shredder | Melee 324 | Valoredge Frame |
Video[]
See the Video page.
See Also[]
All items (228)
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- Savage Blade
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- Shoulder Tackle
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- Spinning Attack
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- Stringing Pummel
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