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[[Waltzes]] are one of the three types of [[:category:Dances|dances]] available to [[Dancer]]s. [[TP]] is required in order to use Waltzes. The different types of Waltzes are all placed into one [[Job Ability]] category, meaning that when any Waltz is used, its individual [[Recast Time|recast timer]] must be allowed to cool down before another Waltz may be used.
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[[Waltzes]] are one of the five types of [[:category:Dances|dances]] available to the [[Dancer]] job. The different types of Waltzes are all placed into one [[Job Ability]] category, meaning that when any Waltz is used, its individual [[Recast Time|recast timer]] must be allowed to cool down before another Waltz may be used.
   
When used, a curative/restorative effect is applied to the targeted party member. As with all Job Abilities, the effects of Waltzes are instant, and can therefore be highly effective for quickly healing a party member in danger before they can be [[K.O.|K.O.'d]].
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When used, a curative/restorative effect is applied to the targeted party member. As with all Job Abilities, the effects of Waltzes are instant, and can therefore be highly effective for quickly healing a party member in danger before they are [[K.O.|K.O.'d]].
   
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Though the potency of [[Waltzes]] can be increased through equipment, there is a cap of +30% Waltz potency.
For HP-restoring Waltzes, potency is determined by the user's [[CHR]] stat as well as the target's [[VIT]] stat. Certain gear can enhance the potency if worn when waltz abilities are activated. [[Healing Waltz]] is not affected.
 
 
The Dancer's [[Two Hour Ability]], [[Trance]], will temporarily reduce the recast timers of all Waltz abilities to 6 seconds for as long as the effect lasts.
 
   
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"Waltz TP cost - #" effects granted from items such as a pair of [[Desultor Tassets]] reduces the cost of the various Waltzes by the amount listed. A macro must be used to use a Waltz while you have less than the normal TP. The Waltz remains grayed out in the abilities menu if you do not have enough TP to normally use the move.
   
 
Waltzes are learned by [[Dancer]]s at the following levels:
 
Waltzes are learned by [[Dancer]]s at the following levels:
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:{| border="0" cellpadding="4" cellspacing="2"
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|- BGCOLOR="#ffdead"
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!Level || Waltz
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|- BGCOLOR="#E3E6FF"
 
|align="center"|15 || [[Curing Waltz]]
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|- BGCOLOR="#E3E6FF"
 
|align="center"|25 || [[Divine Waltz]]
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|- BGCOLOR="#E3E6FF"
 
|align="center"|30 || [[Curing Waltz II]]
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|- BGCOLOR="#E3E6FF"
 
|align="center"|35 || [[Healing Waltz]]
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|- BGCOLOR="#E3E6FF"
 
|align="center"|45 || [[Curing Waltz III]]
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|- BGCOLOR="#E3E6FF"
 
|align="center"|70 || [[Curing Waltz IV]]
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|- BGCOLOR="#E3E6FF"
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|align="center"|78 || [[Divine Waltz II]]
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|- BGCOLOR="#E3E6FF"
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|align="center"|87 || [[Curing Waltz V]]
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|}
   
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==Equipment that Enhances this Ability's effect==
:15: [[Curing Waltz]]
 
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===By Amount Added===
:25: [[Divine Waltz]]
 
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{| border=0 cellspacing=1 cellpadding=2 width=60%
:30: [[Curing Waltz II]]
 
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|- bgcolor=#0033CC
:35: [[Healing Waltz]]
 
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! rowspan=2 | <font color=#FFFFFF>Name</font>
:50: [[Curing Waltz III]]
 
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! colspan=10 | <font color=#FFFFFF>Potency Increase</font>
:70: [[Curing Waltz IV]]
 
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|- align=center bgcolor=#E3E6FF
 
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| +1% || +5% || +10%
===Potency Gear===
 
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|- align=center bgcolor=#E3E6FF
*[[Dancer's Casaque]] / [[Dancer's Casaque +1]] (10%)
 
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| [[Sonia's Plectrum]] || {{Check}} || || {{Check}}*
*[[Etoile Tiara]] / [[Etoile Tiara +1]] (5%)
 
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|- align=center bgcolor=#E3E6FF
*[[Roundel Earring]] (5%)
 
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| [[Dance Shoes]] || {{Check}}* || ||
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|- align=center bgcolor=#E3E6FF
 
| [[Roundel Earring]] || || {{Check}} ||
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|- align=center bgcolor=#E3E6FF
 
| [[Etoile Tiara]] || || {{Check}} ||
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|- align=center bgcolor=#E3E6FF
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| [[Etoile Tiara +1]] || || {{Check}} ||
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|- align=center bgcolor=#E3E6FF
 
| [[Dancer's Casaque]] || || || {{Check}}
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|- align=center bgcolor=#E3E6FF
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| [[Dancer's Casaque +1]] || || || {{Check}}
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|- align=center bgcolor=#E3E6FF
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| [[Phurba]] || || || {{Check}}
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|}
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*The 10% potency on [[Sonia's Plectrum]] is only active while in campaign.
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*[[Dance Shoes]] from [[A Sterling Specimen]] can be augmented with Waltz Potency +1 to 4%.
   
   

Revision as of 00:34, 6 March 2011

Waltzes are one of the five types of dances available to the Dancer job. The different types of Waltzes are all placed into one Job Ability category, meaning that when any Waltz is used, its individual recast timer must be allowed to cool down before another Waltz may be used.

When used, a curative/restorative effect is applied to the targeted party member. As with all Job Abilities, the effects of Waltzes are instant, and can therefore be highly effective for quickly healing a party member in danger before they are K.O.'d.

Though the potency of Waltzes can be increased through equipment, there is a cap of +30% Waltz potency.

"Waltz TP cost - #" effects granted from items such as a pair of Desultor Tassets reduces the cost of the various Waltzes by the amount listed. A macro must be used to use a Waltz while you have less than the normal TP. The Waltz remains grayed out in the abilities menu if you do not have enough TP to normally use the move.

Waltzes are learned by Dancers at the following levels:

Level Waltz
15 Curing Waltz
25 Divine Waltz
30 Curing Waltz II
35 Healing Waltz
45 Curing Waltz III
70 Curing Waltz IV
78 Divine Waltz II
87 Curing Waltz V

Equipment that Enhances this Ability's effect

By Amount Added

Name Potency Increase
+1% +5% +10%
Sonia's Plectrum CheckCheck CheckCheck*
Dance Shoes CheckCheck*
Roundel Earring CheckCheck
Etoile Tiara CheckCheck
Etoile Tiara +1 CheckCheck
Dancer's Casaque CheckCheck
Dancer's Casaque +1 CheckCheck
Phurba CheckCheck

All items (8)