FFXIclopedia
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| [[Sonia's Plectrum]] || {{Check}} || || {{Check}}*
 
| [[Sonia's Plectrum]] || {{Check}} || || {{Check}}*
 
|- align=center bgcolor=#E3E6FF
 
|- align=center bgcolor=#E3E6FF
| [[Dance Shoes]] || {{Check}}** || ||
+
| [[Dance Shoes]] || {{Check}}* || ||
 
|- align=center bgcolor=#E3E6FF
 
|- align=center bgcolor=#E3E6FF
 
| [[Roundel Earring]] || || {{Check}} ||
 
| [[Roundel Earring]] || || {{Check}} ||
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|}
 
|}
 
*The 10% potency on [[Sonia's Plectrum]] is only active while in campaign.
 
*The 10% potency on [[Sonia's Plectrum]] is only active while in campaign.
**[[Dance Shoes]] from [[A Sterling Specimen]] can be augmented with Waltz Potency +1 to 4%.
+
*[[Dance Shoes]] from [[A Sterling Specimen]] can be augmented with Waltz Potency +1 to 4%.
   
   

Revision as of 17:46, 23 February 2011

Waltzes are one of the five types of dances available to the Dancer job. The different types of Waltzes are all placed into one Job Ability category, meaning that when any Waltz is used, its individual recast timer must be allowed to cool down before another Waltz may be used.

When used, a curative/restorative effect is applied to the targeted party member. As with all Job Abilities, the effects of Waltzes are instant, and can therefore be highly effective for quickly healing a party member in danger before they are K.O.'d.

Though the potency of Waltzes can be increased through equipment, there is a cap of +30% Waltz potency.

Waltzes are learned by Dancers at the following levels:

Level Waltz
15 Curing Waltz
25 Divine Waltz
30 Curing Waltz II
35 Healing Waltz
45 Curing Waltz III
70 Curing Waltz IV
78 Divine Waltz II
87 Curing Waltz V

Equipment that Enhances this Ability

By Amount Added

Name Potency Increase
+1% +5% +10%
Sonia's Plectrum CheckCheck CheckCheck*
Dance Shoes CheckCheck*
Roundel Earring CheckCheck
Etoile Tiara CheckCheck
Etoile Tiara +1 CheckCheck
Dancer's Casaque CheckCheck
Dancer's Casaque +1 CheckCheck
Phurba CheckCheck

All items (8)