Waltzes are one of the five types of dances available to the Dancer job. The different types of Waltzes are all placed into one Job Ability category, meaning that when any Waltz is used, its individual recast timer must be allowed to cool down before another Waltz may be used.
When used, a curative/restorative effect is applied to the targeted party member. As with all Job Abilities, the effects of Waltzes are instant, and can therefore be highly effective for quickly healing a party member in danger before they are K.O.'d.
Though the potency of Waltzes can be increased through equipment, there is a cap of +30% Waltz potency.
"Waltz TP cost - #" effects granted from items such as a pair of Desultor Tassets reduces the cost of the various Waltzes by the amount listed. A macro must be used to use a Waltz while you have less than the normal TP. The Waltz remains grayed out in the abilities menu if you do not have enough TP to normally use the move.
Waltzes are learned by Dancers at the following levels:
Level Waltz 15 Curing Waltz 25 Divine Waltz 30 Curing Waltz II 35 Healing Waltz 45 Curing Waltz III 70 Curing Waltz IV 78 Divine Waltz II 87 Curing Waltz V
Equipment that Enhances this Ability's effect
By Amount Added
|Etoile Tiara +1|
|Dancer's Casaque +1|
- The 10% potency on Sonia's Plectrum is only active while in campaign.
- Dance Shoes from A Sterling Specimen can be augmented with Waltz Potency +1 to 4%.
All items (8)