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* Sets: [[Creed Armor Set|Creed]], [[Creed Armor +1 Set|Creed +1]], [[Creed Armor +2 Set|Creed +2]]
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* Sets: [[Creed Armor Set|Creed]], [[Creed Cuirass +1 Set|Creed +1]], [[Creed Cuirass +2 Set|Creed +2]]
   
 
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====[[Dark Knight]]====
 
====[[Dark Knight]]====
   

Revision as of 01:47, February 22, 2011

Start NPC Magian Moogle - Ru'Lude Gardens (H-5)
Requirements Level 75 (weapon, armor)
Level 30 (emote)
Items Needed Magian Trial Log
Usable Weapon
Usable Armor
Repeatable Yes
Reward One of the following depending on Trial:
Augmented Weapon
Augmented Armor
Emote


Weapon Walkthrough

  • You can have multiple copies of the same weapon inscribed at once.
    • You cannot have the same trial inscribed on multiple weapons simultaneously (you must complete or abandon the trial on one weapon before you may inscribe another with the same trial inscription).
  • You can have up to five different trials active at once.
    • The five trials includes any active Armor trials as well as Weapons.
    • Please note that discarding an inscribed weapon does not remove the trial from your active list; you must speak with the Magian Moogle to abandon the trial.
    • Abandoning a trial will not affect your weapon; it will possess the same attributes it had prior to undertaking the trial. Likewise such a weapon can again be inscribed with the same trial or a new one. Note, however, that any progress on an abandoned trial is permanently lost and must be repeated if the weapon is re-inscribed with that trial.
  • You can only have one trial inscribed on each weapon.
  • Each weapon's trials are unique; you must repeat the same trials if creating multiple copies of the same weapon, even if you have already completed the trials on another weapon.
  • Trade the weapon to the Magian Moogle and select the desired trial to undertake.
  • Complete the trial and trade the weapon to the Magian Moogle to receive the augment(s) or the upgraded weapon.

Obtaining Necessary Kills


  • The trials generally consist of, but are not limited to, the following types:
  • Defeating a given number of a specific type of experience-yielding monster..
  • You MUST be within Experience point gaining range and not KO'ed to receive credit.
  • Defeating a given number of a specific type of experience-yielding monster during either Light-affiliated (wind, thunder, fire, light) OR Darkness-affiliated (water, ice, earth, dark) weather effects.
  • Defeating a given number of a specific type of experience-yielding monster during one particular type of weather effect OR its corresponding day. (e.g. kills either during wind weather or on Windsday). As of the September 2010 update, successful kills with weather present (single or double) will count as 5, while the appropriate day counts as one. For example, killing one monster on ice day during ice weather will give a total of 6 points.
  • Killing enemies while the appropriate weather is active gives credit for 5 kills.
  • Killing enemies during the appropriate day gives credit for 1 kill.
  • If weather and day are present, you get credit for 6 kills per enemy.
  • Scholar's -storm spells (Rainstorm, Thunderstorm, etc...) will not give credit toward weather-specific trials; the weather must be naturally occurring.
  • Having a pet deal a given number of killing blows on a specific type of experience-yielding monster.
  • An Adventuring Fellow's killing blow will count towards this trial.
  • Skillchains closed by pets will not count toward this trial.
  • Killing blows by other players' pets count towards this trial as of the September 2010 update.
  • Kills from a pet's counterattack, DoT or skill chain (not Weapon Skill) do NOT count.
  • Enemies killed by automaton nukes will grant experience AND kill credit
  • Having the weapon's Additional Effect trigger a given number of times on a specific type of experience-yielding monster.
  • Using a specific Weapon Skill a given number of times on a specific type of experience-yielding monster. Weapon Skill that have a Area of effect won't count as multiple kill when used on two or more monster.
  • Dealing a given number of killing blows with a specific Weapon Skill on a specific type of experience-yielding monster. As of the September 2010 update, kills from other players using the appropriate Weapon Skill will count towards the Magian player's trial.
  • Using an elementally specific status ailment on a specific type of experience-yielding monster. The ailment must be present upon death, but does not have to be inflicted by the person on the trial.
  • Using an elementally specific Magic Damage on a specific type of experience-yielding monster. The Damage amount will vary with each trial. It does not have to be inflicted by the person on the trial. Elemental WS's will count towards this credit.
  • Your weapon must possess the appropriate trial inscription to receive credit toward a trial.
  • Unlike Latent Effect weapons that are "broken" with Weapon Skill Points, trial weapons record and actively report their progress to the player by displaying a confirmation message in the chat log each time the trial's specified objective is fulfilled (e.g. "Trial 100: 99 objectives remain."). Additionally, the Magian Moogle will show your currently active trials and their progress at your request. Upon completion of a trial, another confirmation message will be displayed, instructing you to visit the Magian Moogle.
  • Dual Wielded weapons (weapons in offhand) receive credit.
    • You may Dual Wield two trial weapons and receive credit for each as long as each weapon's specific trial criteria are met.
  • Trials can be completed in a party or alliance without penalty. It is not required to take action on the monster unless specified in the trial criterion (e.g. "killing blows"). The enemy must be claimed to your party or alliance, you must be within experience points range (even for Notorious Monsters that do not give experience points), and your weapon must be equipped at the time that the monster is defeated.
  • Note that credit will not be received if the enemy is defeated while unclaimed (Damage Over Time or Self-Destruct-type moves while the target's name is yellow).
  • You will still receive credit for kills while K.O.ed, assuming the target was still claimed to your party or alliance at the time that it was defeated.
  • Trials can be completed while under the effect of Level Sync as long as the target is experience-yielding and fulfills the trial criteria.
  • Trials can be completed by Maze Lurker enemies in Moblin Maze Mongers mazes as long as the target is experience-yielding and fulfills the trial criteria.
  • Using Maze Voucher 01, an appropriate race rune, Maze Rune 102 and bringing a low-level character (Level 56-58) creates approximately 25 instanced Easy Prey targets per maze for a level 75 player. Furthermore, these mazes can be copied by Duplidoc for 20 Moblin Marbles and distributed for 500 gil each.

Pattern to the Menu System


  • Each weapon type trial series culminates into 3 different weapons:
    • Type 1A : A HQ or NQ Empyrean Weapon.
    • Type 1B : A multi-attack weapon.
    • Type 2* : The elemental branch. Each element gives augments related to that element.
      • Type 2*A : Moderate DMG+ and delay- bonuses, as well as a bonus to one primary and one secondary stat (e.g. Fire = STR+4 Attack+15)
      • Type 2*B : Same as 2*A, but grants pet: secondary stat bonus. (e.g. STR+4 Pet:Attack +15 Ranged Attack+15). Only available for pet jobs.
      • Type 2*C : These branch off into what appears to be 4 different elemental staves. Staff only.
        • Type 2*C1 : Magic Affinity : Magic Accuracy+1 Magic Attack+X
        • Type 2*C2 : Magic Affinity : Magic Accuracy+X Magic Attack+1
        • Type 2*C3 : Perpetuation -X
        • Where X is an integer from 3 to 5, depending on trial progress.
        • Type 2*C4 : Cure Potency light element only
      • Type 2*D : Slightly higher DMG+ than the attribute bonus branch, as well as an Additional Effect (e.g. Additional Effect: Defense Down). Not available for ranged weapons. When these weapons reach the stage where they are given the option of an added effect of a Status down you cannot trigger the effect until it has worn off of your target.
    • Type 3 : The Weapon Skill branch. Unlike Type 1 and 2, you receive credit towards completing the weapon each Weapon Skill you perform.
      • Type 3A: Moderate Damage, Low Delay, and a Percentage Boost to Weapon Skill damage while wielding the weapon.
      • Type 3B: Moderate Damage, Low Delay, and a significant boost to Store TP while wielding the weapon.

Weapon Trial Categories


By completing certain trials you may obtain new and improved weapons. You can find lists for those weapons below. Click on the link beneath the trials for the weapon for the full list.

Hand-to-Hand


Dagger


Sword


Great Sword


Axe


Great Axe


Scythe


Polearm


Katana


Great Katana


Club


Staff


Archery


Marksmanship


Instruments


Shields


Missing Trials


  • Normal weapons: 1, 67, 149, 215, 281, 363, 429, 511, 577, 643, 709, 775, 890, 940
  • Advanced weapons: 990, 993, 996, 999, 1002, 1005, 1008, 1011, 1014, 1017, 1020, 1023, 1026, 1029, 1032, 1034, 1038, 1041, 1044, 1047, 1050, 1053, 1056, 1059, 1062, 1065, 1068, 1071, 1074, 1077, 1080, 1083, 1086

These are the "trials" linked to the base weapons, which will most likely remain unused.

Armor Walkthrough

  • Obtain the armor of your choice from the Abyssea areas.
  • Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
  • Trade the armor to the Magian Moogle and select the desired trial to undertake.
    • You can have trials on up to 3 pieces of armor active at one time, after which he will tell you "Uh, there's no space to write in your Magian trial log."
    • The item doesn't need to be equipped at any time during the trial. Example: Charis Tights +1 without having DNC past Lv.10.
  • Obtain the required items and trade the seals to the Delivery Crate.
    • You are able to trade seals for an active trial at any time, effectively storing them in the Delivery Crate and not taking up your inventory space.
      The Moogle will accept up to 8 Seals for each piece (10 for body).
    • You do not need to have the trial active to obtain the seals.
    • Counts objectives as a normal trial would when trading Seals to the Delivery Crate
      Shows the message: "trial xxxx: objectives remaining :x"
    • The seals are questable in Abyssea areas.
  • After trading in the Seals, trade the armor to the Magian Moogle (blue bobble) to complete the trial.

Obtaining Necessary Items


Empyrean Armor +1

  • In order to upgrade an armor piece from the original to the +1 version you are required to obtain 8 matching seals to the item (10 for the body.) These seals specify which armor piece they go to. For example, Ravager's Seal: Head corresponds to Ravager's Mask.
  • These seals are questable in Abyssea. Refer to the individual zone pages for information about which quests yield particular seals.
  • Each job in the following tables link to its corresponding Seal page.


Head Armor
Threadbare Tribulations BST SAM THF WHM
Looking for Lookouts DNC SCH SMN WAR
An Acrididaen Anodyne DRK PUP RDM RNG
Flown the Coop BLU BRD MNK PLD
An Offer You Can't Refuse BLM COR DRG NIN


Body Armor
Slacking Subordinates BLU RDM RNG PUP WAR
Proof of the Lion BLM DNC PLD THF SAM
The Egg Enthusiast RDM BLM NIN DRG SAM
Her Father's Legacy PLD BRD SMN DNC MNK
Brygid the Stylist Strikes Back BRD COR BST DRK WHM
Look Out Below BLU THF BST RNG WHM
Let There Be Light SCH SMN MNK NIN DRG


Leg Armor
Cookbook of Hope Restoring BST SAM THF WHM
Unidentified Research Object BLU BRD MNK PLD
Smoke over the Coast DRK PUP RDM RNG
Soil and Green DNC SCH SMN WAR
Wanted: Medical Supplies BLM COR DRG NIN


Foot Armor
The Boxwatcher's Behest DNC SCH SMN WAR
Aqua Puraga BLM COR DRG NIN
Bad Communication BST SAM THF WHM
His Bridge, His Beloved BLU BRD MNK PLD
Scattered Shells, Scattered Mind DRK PUP RDM RNG

Empyrean Armor +2

  • To upgrade from the +1 version to the +2 version, you must obtain 6 other items (9 for the body) depending on the armor type and job.
  • Each job in the following tables link to the corresponding Trial of the Magians trial. If a job is not a link, then the Trial number is not known.


Head Armor
Stone of Vision BRD RNG THF WAR WHM
Jewel of Vision COR MNK PUP RDM SAM
Coin of Vision BLM BST DRK NIN SMN
Card of Vision BLU DNC DRG PLD SCH


Body Armor
Stone of Ardor WAR PLD BRD NIN BLU
Jewel of Ardor BLM DNC PUP RDM SAM
Coin of Ardor THF DRK RNG SMN COR
Card of Ardor BST DRG MNK SCH WHM


Hands Armor
Stone of Wieldance WAR RDM THF BST SCH
Jewel of Wieldance MNK BLM BRD SAM SMN
Coin of Wieldance WHM DRK RNG BLU DNC
Card of Wieldance PLD NIN DRG COR PUP


Leg Armor
Stone of Balance BLM BLU NIN PUP WAR
Jewel of Balance BST MNK RNG SAM SCH
Coin of Balance BRD DRK PLD RDM THF
Card of Balance COR DNC DRG SMN WHM


Foot Armor
Stone of Voyage DNC PLD RDM SMN WAR
Jewel of Voyage BRD PUP SAM THF WHM
Coin of Voyage BLU COR DRK MNK SCH
Card of Voyage BLM BST DRG NIN RNG

Armor Trials By Job


By completing certain trials you may obtain new and improved armor.

Warrior

Slot Required Armor +1 Trial +2 Trial
HeadRavager's MaskTrial 4156Trial 4216
BodyRavager's LoricaTrial 4336Trial 4376
HandsRavager's MufflersTrial 4316Trial 4356
LegsRavager's CuissesTrial 4176Trial 4236
FeetRavager's CalligaeTrial 4196Trial 4256

Monk

Slot Required Armor +1 Trial +2 Trial
HeadTantra CrownTrial 4157Trial 4217
BodyTantra CyclasTrial 4337Trial 4377
HandsTantra GlovesTrial 4317Trial 4357
LegsTantra HoseTrial 4177Trial 4237
FeetTantra GaitersTrial 4197Trial 4257

White Mage

Slot Required Armor +1 Trial +2 Trial
HeadOrison CapTrial 4158Trial 4218
BodyOrison BliaudTrial 4338Trial 4378
HandsOrison MittsTrial 4318Trial 4358
LegsOrison PantaloonsTrial 4178Trial 4238
FeetOrison DuckbillsTrial 4198Trial 4258

Black Mage

Slot Required Armor +1 Trial +2 Trial
HeadGoetia PetasosTrial 4159Trial 4219
BodyGoetia CoatTrial 4339Trial 4379
HandsGoetia GlovesTrial 4319Trial 4359
LegsGoetia ChaussesTrial 4179Trial 4239
FeetGoetia SabotsTrial 4199Trial 4259

Red Mage

Slot Required Armor +1 Trial +2 Trial
HeadEstoqueur's ChappelTrial 4160Trial 4220
BodyEstoqueur's SayonTrial 4340Trial 4380
HandsEstoqueur's GantherotsTrial 4320Trial 4360
LegsEstoqueur's FuseauTrial 4180Trial 4240
FeetEstoqueur's HouseauxTrial 4200Trial 4260

Thief

Slot Required Armor +1 Trial +2 Trial
HeadRaider's BonnetTrial 4161Trial 4221
BodyRaider's VestTrial 4341Trial 4381
HandsRaider's ArmletsTrial 4321Trial 4361
LegsRaider's CulottesTrial 4181Trial 4241
FeetRaider's PoulainesTrial 4201Trial 4261

Paladin

Slot Required Armor +1 Trial +2 Trial
HeadCreed ArmetTrial 4162Trial 4222
BodyCreed CuirassTrial 4342Trial 4382
HandsCreed GauntletsTrial 4322Trial 4362
LegsCreed CuissesTrial 4182Trial 4242
FeetCreed SabatonsTrial 4202Trial 4262

Dark Knight

Slot Required Armor +1 Trial +2 Trial
HeadBale BurgeonetTrial 4163Trial 4223
BodyBale CuirassTrial 4343Trial 4383
HandsBale GauntletsTrial 4323Trial 4363
LegsBale FlanchardTrial 4183Trial 4243
FeetBale SolleretsTrial 4203Trial 4263

Beastmaster

Slot Required Armor +1 Trial +2 Trial
HeadFerine CabassetTrial 4164Trial 4224
BodyFerine GausapeTrial 4344Trial 4384
HandsFerine ManoplasTrial 4324Trial 4364
LegsFerine QuijotesTrial 4184Trial 4244
FeetFerine OcreaeTrial 4204Trial 4264

Bard

Slot Required Armor +1 Trial +2 Trial
HeadAoidos' CalotTrial 4165Trial 4225
BodyAoidos' HongrelineTrial 4345Trial 4385
HandsAoidos' ManchettesTrial 4325Trial 4365
LegsAoidos' RhingraveTrial 4185Trial 4245
FeetAoidos' CothurnesTrial 4205Trial 4265

Ranger

Slot Required Armor +1 Trial +2 Trial
HeadSylvan GapetteTrial 4166Trial 4226
BodySylvan CabanTrial 4346Trial 4386
HandsSylvan GlovelettesTrial 4326Trial 4366
LegsSylvan BragueTrial 4186Trial 4246
FeetSylvan BottillonsTrial 4206Trial 4266

Samurai

Slot Required Armor +1 Trial +2 Trial
HeadUnkai KabutoTrial 4167Trial 4227
BodyUnkai DomaruTrial 4347Trial 4387
HandsUnkai KoteTrial 4327Trial 4367
LegsUnkai HaidateTrial 4187Trial 4247
FeetUnkai Sune-AteTrial 4207Trial 4267

Ninja

Slot Required Armor +1 Trial +2 Trial
HeadIga ZukinTrial 4168Trial 4228
BodyIga NingiTrial 4348Trial 4388
HandsIga TekkoTrial 4328Trial 4368
LegsIga HakamaTrial 4188Trial 4248
FeetIga KyahanTrial 4208Trial 4268

Dragoon

Slot Required Armor +1 Trial +2 Trial
HeadLancer's MezailTrial 4169Trial 4229
BodyLancer PlackartTrial 4349Trial 4389
HandsLancer VambracesTrial 4329Trial 4369
LegsLancer's CuissotsTrial 4189Trial 4249
FeetLancer's SchynbaldsTrial 4209Trial 4269

Summoner

Slot Required Armor +1 Trial +2 Trial
HeadCaller's HornTrial 4170Trial 4230
BodyCaller's DoubletTrial 4350Trial 4390
HandsCaller's BracersTrial 4330Trial 4370
LegsCaller's SpatsTrial 4190Trial 4250
FeetCaller's PigachesTrial 4210Trial 4270

Blue Mage

Slot Required Armor +1 Trial +2 Trial
HeadMavi KavukTrial 4171Trial 4231
BodyMavi MintanTrial 4351Trial 4391
HandsMavi BazubandsTrial 4331Trial 4371
LegsMavi TaytTrial 4191Trial 4251
FeetMavi BasmakTrial 4211Trial 4271

Corsair

Slot Required Armor +1 Trial +2 Trial
HeadNavarch's TricorneTrial 4172Trial 4232
BodyNavarch's FracTrial 4352Trial 4392
HandsNavarch's GantsTrial 4332Trial 4372
LegsNavarch's CulottesTrial 4192Trial 4252
FeetNavarch's BottesTrial 4212Trial 4272

Puppetmaster

Slot Required Armor +1 Trial +2 Trial
HeadCirque CapelloTrial 4173Trial 4233
BodyCirque FarsettoTrial 4353Trial 4393
HandsCirque GuantiTrial 4333Trial 4373
LegsCirque PantaloniTrial 4193Trial 4253
FeetCirque ScarpeTrial 4213Trial 4273

Dancer

Slot Required Armor +1 Trial +2 Trial
HeadCharis TiaraTrial 4174Trial 4234
BodyCharis CasaqueTrial 4354Trial 4394
HandsCharis BanglesTrial 4334Trial 4374
LegsCharis TightsTrial 4194Trial 4254
FeetCharis ToeshoesTrial 4214Trial 4274

Scholar

Slot Required Armor +1 Trial +2 Trial
HeadSavant's BonnetTrial 4175Trial 4235
BodySavant's GownTrial 4355Trial 4395
HandsSavant's BracersTrial 4335Trial 4375
LegsSavant's PantsTrial 4195Trial 4255
FeetSavant's LoafersTrial 4215Trial 4275

Emote Walkthrough

  • Obtain the Magian Learner's Log by talking to Magian Moogle (green bobble) at Ru'Lude Gardens (H-5).
  • Select the desired trial to undertake. Only jobs you have leveled to 30 or higher will appear on the list.
    • The item doesn't need to be equipped at any time during the trial.
  • Obtain the required items and trade them to the Delivery Crate.
    • Counts objectives as a normal trial would when trading Seals to the Delivery Crate
      Shows the message: "trial xxxx: objectives remaining :x"
  • After trading in the items, trade the armor to the Magian Moogle (green bobble) to complete the trial.
    • You can then perform the emote at any time by typing /jobemote XXX regardless of current job or level.
  • You can only have 5 active Magian Trials at once.

Emote Trial Categories

By completing these trials you will have access to a new emote and upgraded armor. All trials require level 30 in their respective job.

Job Required Armor Trial Required Item
Warrior Fighter's Torque Trial 4424 Shaman Garlic
Monk Temple Torque Trial 4425 Dhalmel Saliva
White Mage Healer's Torque Trial 4426 Cathedral Tapestry
Black Mage Wizard's Torque Trial 4427 Magicked Skull
Red Mage Warlock's Torque Trial 4428 Bloody Robe
Thief Rogue's Torque Trial 4429 Yuhtunga Sulfur
Paladin Gallant Torque Trial 4430 Valkurm Sunsand
Dark Knight Chaos Torque Trial 4431 Odd Postcard
Beastmaster Beast Torque Trial 4432 Wild Rabbit Tail
Bard Choral Torque Trial 4433 Siren's Tear
Ranger Hunter's Torque Trial 4434 Seedspall Astrum
Samurai Myochin Shusa Trial 4435 Crab Apron
Ninja Ninja Shusa Trial 4436 Eastern Paper
Dragoon Drachen Torque Trial 4437 Damselfly Worm
Summoner Evoker's Torque Trial 4438 Damp Envelope
Blue Mage Magus Torque Trial 4439 Two-Leaf Mandragora Bud
Corsair Corsair's Torque Trial 4440 Counterfeit Gil
Puppetmaster Puppetry Torque Trial 4441 Nyumomo Doll
Dancer Dancer's Torque Trial 4442 Torn Epistle
Scholar Scholar's Torque Trial 4443 Castle Floor Plans

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