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m (→Obtaining Necessary Kills: status ailments and pet kill clarification) |
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::*An [[Adventuring Fellow]]'s killing blow will count towards this trial. |
::*An [[Adventuring Fellow]]'s killing blow will count towards this trial. |
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::*Skillchains closed by pets will ''not'' count toward this trial. |
::*Skillchains closed by pets will ''not'' count toward this trial. |
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− | ::*Killing blows by other |
+ | ::*Killing blows by other players' pets do ''not'' count towards this trial. |
− | ::* |
+ | ::*Kills from a pet's counterattack, DoT or skill chain (not Weapon Skill) do NOT count. |
:*Having the weapon's [[Additional Effect]] trigger a given number of times on a specific type of experience-yielding monster. |
:*Having the weapon's [[Additional Effect]] trigger a given number of times on a specific type of experience-yielding monster. |
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:*Using a specific [[Weapon Skill]] a given number of times on a specific type of experience-yielding monster. |
:*Using a specific [[Weapon Skill]] a given number of times on a specific type of experience-yielding monster. |
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:*Dealing a given number of killing blows with a specific [[Weapon Skill]] on a specific type of experience-yielding monster. |
:*Dealing a given number of killing blows with a specific [[Weapon Skill]] on a specific type of experience-yielding monster. |
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+ | :*Using an elementally specific status ailment on a mob. The ailment does not have to be present upon death. It just has to be used successfully during battle. |
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*'''Your weapon must possess the appropriate trial inscription to receive credit toward a trial.''' |
*'''Your weapon must possess the appropriate trial inscription to receive credit toward a trial.''' |
Revision as of 13:15, 28 July 2010
Start NPC | Magian Moogle - Ru'Lude Gardens (H-5) |
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Requirements | Level 75 |
Items Needed | Magian Trial Log, Usable Weapon |
Repeatable | Yes |
Reward | Augmented Weapon |
Walkthrough
- Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
- Obtain a weapon of your choice from the Splintery Chest next to the Moogle.
- You can have multiple copies of the same weapon inscribed at once.
- You cannot have the same trial inscribed on multiple weapons simultaneously (you must complete or abandon the trial on one weapon before you may inscribe another with the same trial inscription).
- You can have up to five different trials active at once.
- Please note that discarding an inscribed weapon does not remove the trial from your active list; you must speak with the Magian Moogle to abandon the trial.
- Abandoning a trial will not affect your weapon; it will possess the same attributes it had prior to undertaking the trial. Likewise such a weapon can again be inscribed with the same trial or a new one. Note, however, that any progress on an abandoned trial is permanently lost and must be repeated if the weapon is re-inscribed with that trial.
- You can only have one trial active per weapon.
- Each weapon's trials are unique; you must repeat the same trials if creating multiple copies of the same weapon, even if you have already completed the trials on another weapon.
- You can have multiple copies of the same weapon inscribed at once.
- Trade the weapon to the Magian Moogle and select the desired trial to undertake.
- Complete the trial to and trade the weapon to Magian Moogle to receive the augment(s) or the upgraded weapon.
Obtaining Necessary Kills
- The trials generally consist of, but are not limited to, the following types:
- Defeating a Notorious Monster a specified number of times.
- Obtaining a set number of Rare/Ex items.
- The required trial items typically drop from VNM tier III (e.g. Eye of Verthandi). Once the trial is active, these items may be traded at any time, one at a time, to the Delivery Crate beside the Magian Moogle in Ru'Lude Gardens. Your trial weapon need not be equipped to receive credit. Items traded to the Delivery Crate are permanently consumed, so exercise caution when multiple trials requiring the same item are active.
- Certain trials, such as Trial 838, follow a different set of criteria (e.g. trade 10 Bottled Pixie to the Fay Spring in Grauberg (S)).
- Defeating a given number of a specific type of experience-yielding monster..
- Defeating a given number of a specific type of experience-yielding monster during either Light-affiliated (wind, thunder, fire, light) OR Darkness-affiliated (water, ice, earth, dark) weather effects.
- Defeating a given number of a specific type of experience-yielding monster during one particular type of weather effect OR its corresponding day. (e.g. kills either during wind weather or on Windsday)
- Scholar's -storm spells (Rainstorm, Thunderstorm, etc...) will not enable credit toward weather-specific trials; the weather must be naturally occurring.
- Having a pet deal a given number of killing blows on a specific type of experience-yielding monster.
- An Adventuring Fellow's killing blow will count towards this trial.
- Skillchains closed by pets will not count toward this trial.
- Killing blows by other players' pets do not count towards this trial.
- Kills from a pet's counterattack, DoT or skill chain (not Weapon Skill) do NOT count.
- Having the weapon's Additional Effect trigger a given number of times on a specific type of experience-yielding monster.
- Using a specific Weapon Skill a given number of times on a specific type of experience-yielding monster.
- Dealing a given number of killing blows with a specific Weapon Skill on a specific type of experience-yielding monster.
- Using an elementally specific status ailment on a mob. The ailment does not have to be present upon death. It just has to be used successfully during battle.
- Your weapon must possess the appropriate trial inscription to receive credit toward a trial.
- Unlike Latent Effect weapons that are "broken" with Weapon Skill Points, trial weapons record and actively report their progress to the player by displaying a confirmation message in the chat log each time the trial's specified objective is fulfilled (e.g. "Trial 100: 99 objectives remain."). Additionally, the Magian Moogle will show your currently active trials and their progress at your request. Upon completion of a trial, another confirmation message will be displayed, instructing you to visit the Magian Moogle.
- Dual Wielded weapons (weapons in offhand) receive credit.
- You may Dual Wield two trial weapons and receive credit for each as long as each weapon's specific trial criteria are met.
- There is currently a glitch for one-handed weapon trials. When Dual Wielding, you may receive credit for both weapons when only the conditions for one are met.
- You may Dual Wield two trial weapons and receive credit for each as long as each weapon's specific trial criteria are met.
- Trials can be completed in a party or alliance without penalty. It is not required to take action on the monster unless specified in the trial criterion (e.g. "killing blows"). The enemy must be claimed to your party or alliance, you must be within experience points range (even for Notorious Monsters that do not give experience points), and your weapon must be equipped at the time that the monster is defeated.
- Note that credit will not be received if the enemy is defeated while unclaimed (Damage Over Time or Self-Destruct-type moves while the target's name is yellow).
- You will still receive credit for kills while K.O.ed, assuming the target was still claimed to your party or alliance at the time that it was defeated.
- Trials can be completed while under the effect of Level Sync as long as the target is experience-yielding and fulfills the trial criteria.
- Trials can be completed by Maze Lurker enemies in Moblin Maze Mongers mazes as long as the target is experience-yielding and fulfills the trial criteria.
- Using Maze Voucher 01, an appropriate race rune, Maze Rune 102 and bringing a low-level character (Level 56-58) creates approximately 25 instanced Easy Prey targets per maze for a level 75 player. Furthermore, these mazes can be copied by Duplidoc for 20 Moblin Marbles and distributed for 500 gil each.
Pattern to the Menu System
- Each weapon type trial series culminates into 3 different weapons:
- Type 1A : Generally the highest DMG or DPS of any non-relic, mythic, or Occasionally Attacks X Times weapon, but no other augments.
- Type 1B : A multi-attack weapon.
- Type 1B1: Moderate damage, high delay and Occasionally Attacks Twice. Each stage requires 10-20 drops from several difficult NMs.
- Type 1B2: Low damage rating, high delay and Occasionally Attacks 2-3 times.
- Type 1B3: High damage rating with Double Attack bonus, rather then multi-attack.
- Type 2* : The elemental branch. Each element gives augments related to that element.
- Type 2*A : Moderate DMG+ and delay- bonuses, as well as a bonus to one primary and one secondary stat (e.g. Fire = STR+4 Attack+15)
- Type 2*B : Same as 2*A, but gives pet: secondary stat bonus. (e.g. STR+4 Pet:Attack +15 Ranged Attack+15). Only available for pet jobs.
- Type 2*C : These branch off into what appears to be 3 different elemental staves, but without the weak-element penalty. Staff only.
- Type 2*C1 : Magic Accuracy+1 Magic Attack+4
- Type 2*C2 : Magic Accuracy+4 Magic Attack+1
- Type 2*C3 : Perpetuation -4
- Type 2*C4 : Cure Potency light element only
- Type 2*D : Higher DMG+ than the attribute bonus branch, as well as an Additional Effect (e.g. Additional Effect: Defense Down). Not available for ranged weapons.
Trial Categories
By completing certain trials you may obtain new and improved weapons. You can find lists for those weapons below. Click on the link beneath the trials for the weapon for the full list
Hand-to-Hand
- Advanced Weapons:Spharai 1003-1004, 1826-1827 Glanzfaust 1006-1007, Kenkonken 1009-1010
- Level 75: Required Weapon: Pugilists (MNK, PUP)
- Level 80: Required Weapon: Barracudas (MNK, PUP)
- Full List of Hand-to-Hand Trials
Dagger
- Advanced Weapons:Mandau 991-992, Vajra 994-995, Carnwenhan 997-998, Terpsichore 1000-1001
- Level 75 Required Weapon: Peeler (THF, BRD, DNC)
- Level 80 Required Weapon: Fusetto (THF, BRD, DNC)
- Contains trial numbers 1133 to 1137
- Path 1: Trial 1133
- Full List of Dagger Trials
Sword
- Level 75 Required Weapon: Side-Sword (RDM, PLD, BLU)
- Level 80 Required Weapon: Machaera (RDM, PLD, BLU)
- Full List of Sword Trials
Great Sword
- Advanced Weapons:Ragnarok 1024-1025
- Level 75 Required Weapon: Break blade (PLD, DRK)
- Level 80 Required Weapon: Kalavejs (PLD, DRK)
- Full List of Great Sword Trials
Axe
- Level 75 Required Weapon: Chopper (WAR, BST)
- Level 80 Required Weapon: Renaud's Axe (WAR, BST)
- Full List of Axe Trials
Great Axe
- Level 75 Required Weapon: Lumberjack (WAR)
- Level 80 Required Weapon: Sumeru (WAR)
- Full List of Great Axe Trials
Scythe
- Advanced Weapons:Apocalypse 1045-1046, Liberator 1048-1049
- Level 75 Required Weapon: Farmhand (DRK)
- Level 80 Required Weapon: Reckoning (DRK)
- Full List of Scythe Trials
Polearm
- Advanced Weapons:Gungnir 1039-1040, Ryunohige 1042-1043, Rhongomiant 1400-1401
- Level 75 Required Weapon: Ranseur (DRG)
- Level 80 Required Weapon: Stingray (DRG)
- Full List of Polearm Trials
Katana
- Level 75 Required Weapon: Kibashiri (NIN)
- Level 80 Required Weapon: Uzura (NIN) 1549-1553
- Relic Weapon: Kikoku 1051-1052, 1858-1859
- Mythic Weapon: Nagi 1054-1055, 1860-1861
- Full List of Katana Trials
Great Katana
- Advanced Weapons:Amanomurakumo 1057-1058, Kogarasumaru 1060-1061
- Level 75 Required Weapon: Donto (SAM)
- Level 80 Required Weapon: Keitonotachi (SAM)
- Full List of Great Katana Trials
Club
Staff
- Advanced Weapon:Claustrum 1069-1070 , Nirvana 1072-1073, Laevateinn 1075-1076, Tupsimati 1078-1079
- Level 75 Required Weapon: Crook (WHM, BLM, RDM, BRD, SMN, SCH) 776 to 887
- Level 80 Weapon:Sedikutchi (BLM), (SMN), (SCH) 1753 to 1757
- Full List of Staff Trials
Archery
- Advanced Weapons: Yoichinoyumi 1090-1091
- Level 75 Required Weapon: Sparrow (RNG)
- Level 80 Required Weapon: Sparrowhawk (RNG)
- Full List of Archery Trials
Marksmanship
- Advanced Weapons: Annihilator 1081-1082, Gastraphetes 1084-1085, Death Penalty 1087-1088
- Level 75 Required Weapon: Thunderstick (RNG, COR)
- Level 80 Required Weapon: Anarchy (RNG, COR)
- Full List of Marksmanship Trials
Missing Trials
- Normal weapons: 1, 67, 149, 215, 281, 363, 429, 511, 577, 643, 709, 775, 890, 940
- Advanced weapons: 990, 993, 996, 999, 1002, 1005, 1008, 1011, 1014, 1017, 1020, 1023, 1026, 1029, 1032, 1034, 1038, 1041, 1044, 1047, 1050, 1053, 1056, 1059, 1062, 1065, 1068, 1071, 1074, 1077, 1080, 1083, 1086
These are the "trials" linked to the base weapons, which will most likely remain unused.
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