FFXIclopedia
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* Obtain the required items and trade them to the [[Delivery Crate]].
 
* Obtain the required items and trade them to the [[Delivery Crate]].
 
** Counts objectives as a normal trial would when trading Seals to the [[Delivery Crate]]<br/>''Shows the message: "trial xxxx: objectives remaining :x"''
 
** Counts objectives as a normal trial would when trading Seals to the [[Delivery Crate]]<br/>''Shows the message: "trial xxxx: objectives remaining :x"''
* After trading in the items, trade the armor to the [[Magian Moogle]] (green bobble) to complete the trial.
+
* After trading in the items, trade the armor to the [[Magian Moogle]] (green Pompom) to complete the trial.
 
**You can then perform the emote at any time by typing [[Emote/jobemote|/jobemote]] ''XXX'' regardless of current job or level.
 
**You can then perform the emote at any time by typing [[Emote/jobemote|/jobemote]] ''XXX'' regardless of current job or level.
   

Revision as of 12:24, 4 July 2011


Start NPC Magian Moogle - Ru'Lude Gardens (H-5)
Requirements Level 75 (weapon, armor)
Level 30 (emote)
Items Needed Magian Trial Log
Usable Weapon
Usable Armor
Repeatable Yes
Reward One of the following depending on Trial:
Augmented Weapon
Augmented Armor
Emote



General Trial Walkthrough

  • You can have up to 10 trials active, be they for weapon, armor or emote.
  • To do more, you need to either complete a trial, or cancel it.
  • Trials are not canceled by discarding the item it's inscribed on, you need to talk to the relevant Magian Moogle and cancel it.
  • Any progress on trials is lost this way, including items traded.
  • Equipment can not be stored by porter moogles while undergoing a trial, to prevent accidental loss of progress.
  • Trials requiring x number of items will progress by trading the items to the Delivery Crate next to the moogle. (Unless the trial tells you otherwise.)
  • Items can be collected in advance, to minimize active trial quests.

Weapon Walkthrough

  • You can have multiple copies of the same weapon inscribed at once.
    • You cannot have the same trial inscribed on multiple weapons simultaneously (you must complete or abandon the trial on one weapon before you may inscribe another with the same trial inscription).
  • You can only have one trial inscribed on each weapon.
  • Each weapon's trials are unique; you must repeat the same trials if creating multiple copies of the same weapon, even if you have already completed the trials on another weapon.
  • Trade the weapon to the Magian Moogle and select the desired trial to undertake.
  • Complete the trial and trade the weapon to the Magian Moogle to receive the augment(s) or the upgraded weapon.

Obtaining Necessary Kills


  • The trials generally consist of, but are not limited to, the following types:
  • Defeating a given number of a specific type of experience-yielding monster..
  • You MUST be within Experience point gaining range and not KO'ed to receive credit.
  • Defeating a given number of a specific type of experience-yielding monster during either Light-affiliated (wind, thunder, fire, light) OR Darkness-affiliated (water, ice, earth, dark) weather effects.
  • Defeating a given number of a specific type of experience-yielding monster during one particular type of weather effect OR its corresponding day. (e.g. kills either during wind weather or on Windsday). As of the September 2010 update, successful kills with weather present (single or double) will count as 5, while the appropriate day counts as one. For example, killing one monster on ice day during ice weather will give a total of 6 points.
  • Killing enemies while the appropriate weather is active gives credit for 5 kills.
  • Killing enemies during the appropriate day gives credit for 1 kill.
  • If weather and day are present, you get credit for 6 kills per enemy.
  • Scholar's -storm spells (Rainstorm, Thunderstorm, etc...) will not give credit toward weather-specific trials; the weather must be naturally occurring.
  • Having a pet deal a given number of killing blows on a specific type of experience-yielding monster.
  • An Adventuring Fellow's killing blow will count towards this trial.
  • Skillchains closed by pets will not count toward this trial.
  • Killing blows by other players' pets count towards this trial as of the September 2010 update.
  • Kills from a pet's counterattack, DoT or skill chain (not Weapon Skill) do NOT count.
  • Enemies killed by automaton nukes will grant experience AND kill credit
  • Having the weapon's Additional Effect trigger a given number of times on a specific type of experience-yielding monster.
  • Using a specific Weapon Skill a given number of times on a specific type of experience-yielding monster. Weapon Skill that have a Area of effect won't count as multiple kill when used on two or more monster.
  • Dealing a given number of killing blows with a specific Weapon Skill on a specific type of experience-yielding monster. As of the September 2010 update, kills from other players using the appropriate Weapon Skill will count towards the Magian player's trial.
  • Using an elementally specific status ailment on a specific type of experience-yielding monster. The ailment must be present upon death, but does not have to be inflicted by the person on the trial.
  • Using an elementally specific Magic Damage on a specific type of experience-yielding monster. The Damage amount will vary with each trial. It does not have to be inflicted by the person on the trial. Elemental WS's will count towards this credit.
  • Your weapon must possess the appropriate trial inscription to receive credit toward a trial.
  • Unlike Latent Effect weapons that are "broken" with Weapon Skill Points, trial weapons record and actively report their progress to the player by displaying a confirmation message in the chat log each time the trial's specified objective is fulfilled (e.g. "Trial 100: 99 objectives remain."). Additionally, the Magian Moogle will show your currently active trials and their progress at your request. Upon completion of a trial, another confirmation message will be displayed, instructing you to visit the Magian Moogle.
  • Dual Wielded weapons (weapons in offhand) receive credit.
    • You may Dual Wield two trial weapons and receive credit for each as long as each weapon's specific trial criteria are met.
  • Trials can be completed in a party or alliance without penalty. It is not required to take action on the monster unless specified in the trial criterion (e.g. "killing blows"). The enemy must be claimed to your party or alliance, you must be within experience points range (even for Notorious Monsters that do not give experience points), and your weapon must be equipped at the time that the monster is defeated.
  • Note that credit will not be received if the enemy is defeated while unclaimed (Damage Over Time or Self-Destruct-type moves while the target's name is yellow).
  • You will still receive credit for kills while K.O.ed, assuming the target was still claimed to your party or alliance at the time that it was defeated.
  • Trials can be completed while under the effect of Level Sync as long as the target is experience-yielding and fulfills the trial criteria.
  • Trials can be completed by Maze Lurker enemies in Moblin Maze Mongers mazes as long as the target is experience-yielding and fulfills the trial criteria.
  • Using Maze Voucher 01, an appropriate race rune, Maze Rune 102 and bringing a low-level character (Level 56-58) creates approximately 25 instanced Easy Prey targets per maze for a level 75 player. Furthermore, these mazes can be copied by Duplidoc for 20 Moblin Marbles and distributed for 500 gil each.

Pattern to the Menu System


  • Each weapon type trial series culminates into 3 different weapons:
    • Type 1A : An Empyrean weapon.
      • Type 1A1: A full Empyrean weapon (high base damage, low delay, significant stat bonus) with corresponding weapon skill and Aftermath effect (occasionally deals double damage).
      • Type 1A2: A partial Empyrean weapon (lower base damage, higher delay, no stat bonus) with corresponding weapon skill but no Aftermath effect.
    • Type 1B : A multi-attack weapon.
    • Type 2* : The elemental branch. Each element gives augments related to that element.
      • Type 2*A : Moderate DMG+ and delay- bonuses, as well as a bonus to one primary and one secondary stat (e.g. Fire = STR+4 Attack+15)
      • Type 2*B : Same as 2*A, but grants pet: secondary stat bonus. (e.g. STR+4 Pet:Attack +15 Ranged Attack+15). Only available for pet jobs.
      • Type 2*C : These branch off into what appears to be 4 different elemental staves. Staff only.
        • Type 2*C1 : Magic Affinity : Magic Accuracy+1 Magic Attack+X
        • Type 2*C2 : Magic Affinity : Magic Accuracy+X Magic Attack+1
        • Type 2*C3 : Perpetuation -X
        • Where X is an integer from 3 to 5 (3 to 6 for Type 2*C3), depending on trial progress.
        • Type 2*C4 : Cure Potency light element only
      • Type 2*D : Slightly higher DMG+ than the attribute bonus branch, as well as an Additional Effect (e.g. Additional Effect: Defense Down). Not available for ranged weapons. When these weapons reach the stage where they are given the option of an added effect of a Status down you cannot trigger the effect until it has worn off of your target.
    • Type 3 : The Weapon Skill branch. Unlike Type 1 and 2, you receive credit towards completing the weapon each Weapon Skill you perform.
      • Type 3A: Moderate Damage, Low Delay, and a Percentage Boost to Weapon Skill damage while wielding the weapon.
      • Type 3B: Moderate Damage, Low Delay, and a significant TP Bonus.
      • Type 3C: Moderate Damage, Low Delay, and a significant boost to Store TP while wielding the weapon.
    • Type 4 : Upgrades on relic and mythic weapons.

Weapon Trial Categories


By completing certain trials you may obtain new and improved weapons. You can find lists for those weapons below. Click on the link beneath the trials for the weapon for the full list.

Hand-to-Hand


Dagger


Sword


Great Sword


Axe


Great Axe


Scythe


Polearm


Katana


Great Katana


Club


Staff


Archery


Marksmanship


Instruments


Shields


Missing Trials


  • Normal weapons: 1, 67, 149, 215, 281, 363, 429, 511, 577, 643, 709, 775, 890, 940
  • Advanced weapons: 990, 993, 996, 999, 1002, 1005, 1008, 1011, 1014, 1017, 1020, 1023, 1026, 1029, 1032, 1034, 1038, 1041, 1044, 1047, 1050, 1053, 1056, 1059, 1062, 1065, 1068, 1071, 1074, 1077, 1080, 1083, 1086

These are the "trials" linked to the base weapons, which will most likely remain unused.

Armor Walkthrough

  • Obtain the armor of your choice from the Abyssea areas.
  • Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
  • Trade the armor to the Magian Moogle and select the desired trial to undertake.
    • The item doesn't need to be equipped at any time during the trial. Example: Charis Tights +1 without having DNC past Lv.10.
  • Obtain the required items and trade them, along with the inscribed piece of trial equipment, to the Delivery Crate.
    • You are able to trade seals for an active trial at any time, effectively storing them in the Delivery Crate and not taking up your inventory space.
    • You do not need to have the trial active to obtain the required items.
    • Counts objectives as a normal trial would when trading Seals to the Delivery Crate
      Shows the message: "trial xxxx: objectives remaining :x"
    • The seals are questable in Abyssea areas.
  • After trading in the required items, trade the armor to the Magian Moogle (blue bobble) to complete the trial.

Obtaining Necessary Items


Empyrean Armor +1

  • In order to upgrade an armor piece from the original to the +1 version you are required to obtain 8 matching seals to the item (10 for the body.) These seals specify which armor piece they go to. For example, Ravager's Seal: Head corresponds to Ravager's Mask.
  • These seals are questable in Abyssea. Refer to the individual zone pages for information about which quests yield particular seals.
  • Each job in the following tables link to its corresponding Seal page.


Head Armor
Threadbare Tribulations Abyssea - Attohwa BST SAM THF WHM
Looking for Lookouts Abyssea - Attohwa DNC SCH SMN WAR
An Acrididaen Anodyne Abyssea - Attohwa DRK PUP RDM RNG
Flown the Coop Abyssea - Attohwa BLU BRD MNK PLD
An Offer You Can't Refuse Abyssea - Attohwa BLM COR DRG NIN


Body Armor
Slacking Subordinates Abyssea - Altepa BLU RDM RNG PUP WAR
Brygid the Stylist Strikes Back Abyssea - Altepa BRD COR BST DRK WHM
Proof of the Lion Abyssea - Altepa BLM DNC PLD THF SAM
Brugaire's Ambition Abyssea - Grauberg PUP SCH WAR DRK COR
Her Father's Legacy Abyssea - Grauberg PLD BRD SMN DNC MNK
The Egg Enthusiast Abyssea - Grauberg RDM BLM NIN DRG SAM
Let There Be Light Abyssea - Uleguerand SCH SMN MNK NIN DRG
Look Out Below Abyssea - Uleguerand BLU THF BST RNG WHM


Hand Armor
The Secret Ingredient Abyssea - Altepa MNK RNG SAM COR
Classrooms Without Borders Abyssea - Altepa BST PLD WAR NIN
Help Not Wanted Abyssea - Altepa DRG PUP DNC WHM
Chocobo Panic Abyssea - Grauberg WHM DRK BRD THF
Getting Lucky Abyssea - Grauberg SAM SMN RDM BLU
Benevolence Lost Abyssea - Grauberg DNC BLM BST SCH
Boreal Blossoms Abyssea - Uleguerand NIN WAR DRG COR
Frozen Flame Redux Abyssea - Uleguerand DRK BLU SMN BLM
Scouts Astray Abyssea - Uleguerand RNG PUP MNK PLD
Slip Slidin' Away Abyssea - Uleguerand BRD RDM SCH THF


Leg Armor
Cookbook of Hope Restoring Abyssea - Misareaux BST SAM THF WHM
Unidentified Research Object Abyssea - Misareaux BLU BRD MNK PLD
Smoke over the Coast Abyssea - Misareaux DRK PUP RDM RNG
Soil and Green Abyssea - Misareaux DNC SCH SMN WAR
Wanted: Medical Supplies Abyssea - Misareaux BLM COR DRG NIN


Foot Armor
The Boxwatcher's Behest Abyssea - Vunkerl DNC SCH SMN WAR
Aqua Puraga Abyssea - Vunkerl BLM COR DRG NIN
Bad Communication Abyssea - Vunkerl BST SAM THF WHM
His Bridge, His Beloved Abyssea - Vunkerl BLU BRD MNK PLD
Scattered Shells, Scattered Mind Abyssea - Vunkerl DRK PUP RDM RNG

Empyrean Armor +2

  • To upgrade from the +1 version to the +2 version, you must obtain 6 other items (9 for the body) depending on the armor type and job.
  • Each job in the following tables link to the corresponding Trial of the Magians trial.


Head Armor
Stone of Vision BRD RNG THF WAR WHM
Jewel of Vision COR MNK PUP RDM SAM
Coin of Vision BLM BST DRK NIN SMN
Card of Vision BLU DNC DRG PLD SCH


Body Armor
Stone of Ardor WAR PLD BRD NIN BLU
Jewel of Ardor BLM DNC PUP RDM SAM
Coin of Ardor THF DRK RNG SMN COR
Card of Ardor BST DRG MNK SCH WHM


Hands Armor
Stone of Wieldance WAR RDM THF BST SCH
Jewel of Wieldance MNK BLM BRD SAM SMN
Coin of Wieldance WHM DRK RNG BLU DNC
Card of Wieldance PLD NIN DRG COR PUP


Leg Armor
Stone of Balance BLM BLU NIN PUP WAR
Jewel of Balance BST MNK RNG SAM SCH
Coin of Balance BRD DRK PLD RDM THF
Card of Balance COR DNC DRG SMN WHM


Foot Armor
Stone of Voyage DNC PLD RDM SMN WAR
Jewel of Voyage BRD PUP SAM THF WHM
Coin of Voyage BLU COR DRK MNK SCH
Card of Voyage BLM BST DRG NIN RNG

Armor Trials By Job


By completing certain trials you may obtain new and improved armor.

Warrior

Slot Required Armor +1 Trial +2 Trial
Head Ravager's Mask Trial 4156 Trial 4216
Body Ravager's Lorica Trial 4336 Trial 4376
Hands Ravager's Mufflers Trial 4316 Trial 4356
Legs Ravager's Cuisses Trial 4176 Trial 4236
Feet Ravager's Calligae Trial 4196 Trial 4256

Monk

Slot Required Armor +1 Trial +2 Trial
Head Tantra Crown Trial 4157 Trial 4217
Body Tantra Cyclas Trial 4337 Trial 4377
Hands Tantra Gloves Trial 4317 Trial 4357
Legs Tantra Hose Trial 4177 Trial 4237
Feet Tantra Gaiters Trial 4197 Trial 4257

White Mage

Slot Required Armor +1 Trial +2 Trial
Head Orison Cap Trial 4158 Trial 4218
Body Orison Bliaud Trial 4338 Trial 4378
Hands Orison Mitts Trial 4318 Trial 4358
Legs Orison Pantaloons Trial 4178 Trial 4238
Feet Orison Duckbills Trial 4198 Trial 4258

Black Mage

Slot Required Armor +1 Trial +2 Trial
Head Goetia Petasos Trial 4159 Trial 4219
Body Goetia Coat Trial 4339 Trial 4379
Hands Goetia Gloves Trial 4319 Trial 4359
Legs Goetia Chausses Trial 4179 Trial 4239
Feet Goetia Sabots Trial 4199 Trial 4259

Red Mage

Slot Required Armor +1 Trial +2 Trial
Head Estoqueur's Chappel Trial 4160 Trial 4220
Body Estoqueur's Sayon Trial 4340 Trial 4380
Hands Estoqueur's Gantherots Trial 4320 Trial 4360
Legs Estoqueur's Fuseau Trial 4180 Trial 4240
Feet Estoqueur's Houseaux Trial 4200 Trial 4260

Thief

Slot Required Armor +1 Trial +2 Trial
Head Raider's Bonnet Trial 4161 Trial 4221
Body Raider's Vest Trial 4341 Trial 4381
Hands Raider's Armlets Trial 4321 Trial 4361
Legs Raider's Culottes Trial 4181 Trial 4241
Feet Raider's Poulaines Trial 4201 Trial 4261

Paladin

Slot Required Armor +1 Trial +2 Trial
Head Creed Armet Trial 4162 Trial 4222
Body Creed Cuirass Trial 4342 Trial 4382
Hands Creed Gauntlets Trial 4322 Trial 4362
Legs Creed Cuisses Trial 4182 Trial 4242
Feet Creed Sabatons Trial 4202 Trial 4262

Dark Knight

Slot Required Armor +1 Trial +2 Trial
Head Bale Burgeonet Trial 4163 Trial 4223
Body Bale Cuirass Trial 4343 Trial 4383
Hands Bale Gauntlets Trial 4323 Trial 4363
Legs Bale Flanchard Trial 4183 Trial 4243
Feet Bale Sollerets Trial 4203 Trial 4263

Beastmaster

Slot Required Armor +1 Trial +2 Trial
Head Ferine Cabasset Trial 4164 Trial 4224
Body Ferine Gausape Trial 4344 Trial 4384
Hands Ferine Manoplas Trial 4324 Trial 4364
Legs Ferine Quijotes Trial 4184 Trial 4244
Feet Ferine Ocreae Trial 4204 Trial 4264

Bard

Slot Required Armor +1 Trial +2 Trial
Head Aoidos' Calot Trial 4165 Trial 4225
Body Aoidos' Hongreline Trial 4345 Trial 4385
Hands Aoidos' Manchettes Trial 4325 Trial 4365
Legs Aoidos' Rhingrave Trial 4185 Trial 4245
Feet Aoidos' Cothurnes Trial 4205 Trial 4265

Ranger

Slot Required Armor +1 Trial +2 Trial
Head Sylvan Gapette Trial 4166 Trial 4226
Body Sylvan Caban Trial 4346 Trial 4386
Hands Sylvan Glovelettes Trial 4326 Trial 4366
Legs Sylvan Brague Trial 4186 Trial 4246
Feet Sylvan Bottillons Trial 4206 Trial 4266

Samurai

Slot Required Armor +1 Trial +2 Trial
Head Unkai Kabuto Trial 4167 Trial 4227
Body Unkai Domaru Trial 4347 Trial 4387
Hands Unkai Kote Trial 4327 Trial 4367
Legs Unkai Haidate Trial 4187 Trial 4247
Feet Unkai Sune-Ate Trial 4207 Trial 4267

Ninja

Slot Required Armor +1 Trial +2 Trial
Head Iga Zukin Trial 4168 Trial 4228
Body Iga Ningi Trial 4348 Trial 4388
Hands Iga Tekko Trial 4328 Trial 4368
Legs Iga Hakama Trial 4188 Trial 4248
Feet Iga Kyahan Trial 4208 Trial 4268

Dragoon

Slot Required Armor +1 Trial +2 Trial
Head Lancer's Mezail Trial 4169 Trial 4229
Body Lancer Plackart Trial 4349 Trial 4389
Hands Lancer Vambraces Trial 4329 Trial 4369
Legs Lancer's Cuissots Trial 4189 Trial 4249
Feet Lancer's Schynbalds Trial 4209 Trial 4269

Summoner

Slot Required Armor +1 Trial +2 Trial
Head Caller's Horn Trial 4170 Trial 4230
Body Caller's Doublet Trial 4350 Trial 4390
Hands Caller's Bracers Trial 4330 Trial 4370
Legs Caller's Spats Trial 4190 Trial 4250
Feet Caller's Pigaches Trial 4210 Trial 4270

Blue Mage

Slot Required Armor +1 Trial +2 Trial
Head Mavi Kavuk Trial 4171 Trial 4231
Body Mavi Mintan Trial 4351 Trial 4391
Hands Mavi Bazubands Trial 4331 Trial 4371
Legs Mavi Tayt Trial 4191 Trial 4251
Feet Mavi Basmak Trial 4211 Trial 4271

Corsair

Slot Required Armor +1 Trial +2 Trial
Head Navarch's Tricorne Trial 4172 Trial 4232
Body Navarch's Frac Trial 4352 Trial 4392
Hands Navarch's Gants Trial 4332 Trial 4372
Legs Navarch's Culottes Trial 4192 Trial 4252
Feet Navarch's Bottes Trial 4212 Trial 4272

Puppetmaster

Slot Required Armor +1 Trial +2 Trial
Head Cirque Capello Trial 4173 Trial 4233
Body Cirque Farsetto Trial 4353 Trial 4393
Hands Cirque Guanti Trial 4333 Trial 4373
Legs Cirque Pantaloni Trial 4193 Trial 4253
Feet Cirque Scarpe Trial 4213 Trial 4273

Dancer

Slot Required Armor +1 Trial +2 Trial
Head Charis Tiara Trial 4174 Trial 4234
Body Charis Casaque Trial 4354 Trial 4394
Hands Charis Bangles Trial 4334 Trial 4374
Legs Charis Tights Trial 4194 Trial 4254
Feet Charis Toeshoes Trial 4214 Trial 4274

Scholar

Slot Required Armor +1 Trial +2 Trial
Head Savant's Bonnet Trial 4175 Trial 4235
Body Savant's Gown Trial 4355 Trial 4395
Hands Savant's Bracers Trial 4335 Trial 4375
Legs Savant's Pants Trial 4195 Trial 4255
Feet Savant's Loafers Trial 4215 Trial 4275

Emote Walkthrough

  • Obtain the Magian Learner's Log by talking to Magian Moogle (green bobble) at Ru'Lude Gardens (H-5).
  • Select the desired trial to undertake. Only jobs you have leveled to 30 or higher will appear on the list.
    • The item doesn't need to be equipped at any time during the trial.
  • Obtain the required items and trade them to the Delivery Crate.
    • Counts objectives as a normal trial would when trading Seals to the Delivery Crate
      Shows the message: "trial xxxx: objectives remaining :x"
  • After trading in the items, trade the armor to the Magian Moogle (green Pompom) to complete the trial.
    • You can then perform the emote at any time by typing /jobemote XXX regardless of current job or level.

Emote Trial Categories

By completing these trials you will have access to a new emote and upgraded armor. All trials require level 30 in their respective job.

Job Required Armor Trial Required Item
Warrior Fighter's Torque Trial 4424 Shaman Garlic
Monk Temple Torque Trial 4425 Dhalmel Saliva
White Mage Healer's Torque Trial 4426 Cathedral Tapestry
Black Mage Wizard's Torque Trial 4427 Magicked Skull
Red Mage Warlock's Torque Trial 4428 Bloody Robe
Thief Rogue's Torque Trial 4429 Yuhtunga Sulfur
Paladin Gallant Torque Trial 4430 Valkurm Sunsand
Dark Knight Chaos Torque Trial 4431 Odd Postcard
Beastmaster Beast Torque Trial 4432 Wild Rabbit Tail
Bard Choral Torque Trial 4433 Siren's Tear
Ranger Hunter's Torque Trial 4434 Seedspall Astrum
Samurai Myochin Shusa Trial 4435 Crab Apron
Ninja Ninja Shusa Trial 4436 Eastern Paper
Dragoon Drachen Torque Trial 4437 Damselfly Worm
Summoner Evoker's Torque Trial 4438 Damp Envelope
Blue Mage Magus Torque Trial 4439 Two-Leaf Mandragora Bud
Corsair Corsair's Torque Trial 4440 Counterfeit Gil
Puppetmaster Puppetry Torque Trial 4441 Nyumomo Doll
Dancer Dancer's Torque Trial 4442 Torn Epistle
Scholar Scholar's Torque Trial 4443 Castle Floor Plans

All items (2989)