Start NPC | Magian Moogle - Ru'Lude Gardens (H-5) |
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Requirements | Level 75 (weapon, armor) Level 30 (emote) |
Items Needed | Magian Trial Log Usable Weapon Usable Armor |
Repeatable | Yes |
Reward | One of the following depending on Trial: Augmented Weapon Augmented Armor Emote |
General Trial Walkthrough[]
- You can have up to 10 trials active, be they for weapon, armor or emote.
- To do more, you need to either complete a trial, or cancel it.
- Trials are not canceled by discarding the item it's inscribed on, you need to talk to the relevant Magian Moogle and cancel it.
- Any progress on trials is lost this way, including items traded.
- Equipment can not be stored by porter moogles while undergoing a trial, to prevent accidental loss of progress.
- Trials requiring x number of items will progress by trading the items to the Delivery Crate next to the moogle. (Unless the trial tells you otherwise.)
- Items can be collected in advance, to minimize active trial quests.
Weapon Walkthrough[]
- Obtain the Magian Trial Log by talking to Magian Moogle at Ru'Lude Gardens (H-5).
- Obtain a weapon of your choice from the Splintery Chest next to the Moogle.
- You can have multiple copies of the same weapon inscribed at once.
- You cannot have the same trial inscribed on multiple weapons simultaneously (you must complete or abandon the trial on one weapon before you may inscribe another with the same trial inscription).
- You can only have one trial inscribed on each weapon.
- You can receive as many level 75 weapons as you like from the Splintery Chest
- You can only have 1 level 80 based weapon (Weapon skill damage% increase or tp bonus increase weapons) at anytime for each weapon category from the Splintery Chest, for example, you can only have one Machaera sword, you won't be able to receive a second Machaera sword unless you throw away the first, but you can get a Uzura and a Fusetto, but only one of each.
- You can not have a Double Attack weapon and a Occasionally Attacks X Times weapon at the same time.
- Each weapon's trials are unique; you must repeat the same trials if creating multiple copies of the same weapon, even if you have already completed the trials on another weapon.
- You can have multiple copies of the same weapon inscribed at once.
- Trade the weapon to the Magian Moogle and select the desired trial to undertake.
- Complete the trial and trade the weapon to the Magian Moogle to receive the augment(s) or the upgraded weapon.
Obtaining Necessary Kills[]
- The trials generally consist of, but are not limited to, the following types:
- Defeating a Notorious Monster a specified number of times.
- Obtaining a set number of Rare/Ex items.
- The required trial items typically drop from VNM tier III (e.g. Eye of Verthandi) or Abyssea NMs. Once the trial is active, these items may be traded at any time, in any quantity, to the Delivery Crate beside the Magian Moogle in Ru'Lude Gardens. Your trial weapon must be traded to the Delivery Crate along with the collected items. Items traded to the Delivery Crate are permanently consumed, so exercise caution when multiple trials requiring the same item are active.
- Certain trials, such as Trial 838, follow a different set of criteria (e.g. trade 10 Bottled Pixie to the Fay Spring in Grauberg (S)).
- Defeating a given number of a specific type of experience-yielding monster..
- You MUST be within Experience point gaining range and not KO'ed to receive credit.
- Defeating a given number of a specific type of experience-yielding monster during either Light-affiliated (wind, thunder, fire, light) OR Darkness-affiliated (water, ice, earth, dark) weather effects.
- Defeating a given number of a specific type of experience-yielding monster during one particular type of weather effect OR its corresponding day. (e.g. kills either during wind weather or on Windsday). As of the September 2010 update, successful kills with weather present (single or double) will count as 5, while the appropriate day counts as one. For example, killing one monster on ice day during ice weather will give a total of 6 points.
- Killing enemies while the appropriate weather is active gives credit for 5 kills.
- Killing enemies during the appropriate day gives credit for 1 kill.
- If weather and day are present, you get credit for 6 kills per enemy.
- Scholar's -storm spells (Rainstorm, Thunderstorm, etc...) will not give credit toward weather-specific trials; the weather must be naturally occurring.
- Having a pet deal a given number of killing blows on a specific type of experience-yielding monster.
- An Adventuring Fellow's killing blow will count towards this trial.
- Skillchains closed by pets will not count toward this trial.
- Killing blows by other players' pets count towards this trial as of the September 2010 update.(As long as you have a pet too)
- Kills from a pet's counterattack, DoT or skill chain (not Weapon Skill) do NOT count.
- Enemies killed by automaton nukes will grant experience AND kill credit
- Having the weapon's Additional Effect trigger a given number of times on a specific type of experience-yielding monster.
- Using a specific Weapon Skill a given number of times on a specific type of experience-yielding monster. Weapon Skill that have a Area of effect won't count as multiple kill when used on two or more monster.
- Dealing a given number of killing blows with a specific Weapon Skill on a specific type of experience-yielding monster. As of the September 2010 update, kills from other players using the appropriate Weapon Skill will count towards the Magian player's trial.
- Using an elementally specific status ailment on a specific type of experience-yielding monster. The ailment must be present upon death, but does not have to be inflicted by the person on the trial.
- Using an elementally specific Magic Damage on a specific type of experience-yielding monster. The Damage amount will vary with each trial. It does not have to be inflicted by the person on the trial. Elemental WS's will count towards this credit.
- Your weapon must possess the appropriate trial inscription to receive credit toward a trial.
- Unlike Latent Effect weapons that are "broken" with Weapon Skill Points, trial weapons record and actively report their progress to the player by displaying a confirmation message in the chat log each time the trial's specified objective is fulfilled (e.g. "Trial 100: 99 objectives remain."). Additionally, the Magian Moogle will show your currently active trials and their progress at your request. Upon completion of a trial, another confirmation message will be displayed, instructing you to visit the Magian Moogle.
- Dual Wielded weapons (weapons in offhand) receive credit.
- You may Dual Wield two trial weapons and receive credit for each as long as each weapon's specific trial criteria are met.
- Trials can be completed in a party or alliance without penalty. It is not required to take action on the monster unless specified in the trial criterion (e.g. "killing blows"). The enemy must be claimed to your party or alliance, you must be within experience points range (even for Notorious Monsters that do not give experience points), and your weapon must be equipped at the time that the monster is defeated.
- Note that credit will not be received if the enemy is defeated while unclaimed (Damage Over Time or Self-Destruct-type moves while the target's name is yellow).
- You will still receive credit for kills while K.O.ed, assuming the target was still claimed to your party or alliance at the time that it was defeated.
- Trials can be completed while under the effect of Level Sync as long as the target is experience-yielding and fulfills the trial criteria.
- Trials can be completed by Maze Lurker enemies in Moblin Maze Mongers mazes as long as the target is experience-yielding and fulfills the trial criteria.
- Using Maze Voucher 01, an appropriate race rune, Maze Rune 102 and bringing a low-level character (Level 56-58) creates approximately 25 instanced Easy Prey targets per maze for a level 75 player. Furthermore, these mazes can be copied by Duplidoc for 20 Moblin Marbles and distributed for 500 gil each.
Pattern to the Menu System[]
- Each weapon type trial series culminates into 3 different weapons:
- Type 1A : An Empyrean weapon.
- Type 1A1: A full Empyrean weapon (high base damage, low delay, significant stat bonus) with corresponding weapon skill and Aftermath effect (occasionally deals double damage).
- Type 1A2: A partial Empyrean weapon (lower base damage, higher delay, no stat bonus) with corresponding weapon skill but no Aftermath effect.
- Type 1B : A multi-attack weapon.
- Type 1B1: Moderate damage rating, high delay and Occasionally Attacks Twice.
- Type 1B2: Low damage rating, high delay and Occasionally Attacks 2-4 times.
- Type 1B3: High damage rating with Double Attack bonus, rather then multi-attack.
- Type 2* : The elemental branch. Each element gives augments related to that element.
- Type 2*A : Moderate DMG+ and delay- bonuses, as well as a bonus to one primary and one secondary stat (e.g. Fire = STR+4 Attack+15)
- Type 2*B : Same as 2*A, but grants pet: secondary stat bonus. (e.g. STR+4 Pet:Attack +15 Ranged Attack+15). Only available for pet jobs.
- Type 2*C : These branch off into what appears to be 4 different elemental staves. Staff only.
- Type 2*C1 : Magic Affinity : Magic Accuracy+1 Magic Attack+X
- Type 2*C2 : Magic Affinity : Magic Accuracy+X Magic Attack+1
- Type 2*C3 : Perpetuation -X
- Where X is an integer from 3 to 5 (3 to 6 for Type 2*C3), depending on trial progress.
- Type 2*C4 : Cure Potency light element only
- Type 2*D : Slightly higher DMG+ than the attribute bonus branch, as well as an Additional Effect (e.g. Additional Effect: Defense Down). Not available for ranged weapons. When these weapons reach the stage where they are given the option of an added effect of a Status down you cannot trigger the effect until it has worn off of your target.
- Type 3 : The Weapon Skill branch. Unlike Type 1 and 2, you receive credit towards completing the weapon each Weapon Skill you perform.
- Type 4 : Upgrades on relic and mythic weapons.
- Items keep their original names, even when upgrading to a higher level. (e.g. Excalibur, Excalibur (80), Excalibur (85), Excalibur (90).)
- Type 1A : An Empyrean weapon.
Weapon Trial Categories[]
By completing certain trials you may obtain new and improved weapons. You can find lists for those weapons below. Click on the link beneath the trials for the weapon for the full list.
Missing Trials[]
- Normal weapons: 1, 67, 149, 215, 281, 363, 429, 511, 577, 643, 709, 775, 890, 940
- Advanced weapons: 990, 993, 996, 999, 1002, 1005, 1008, 1011, 1014, 1017, 1020, 1023, 1026, 1029, 1032, 1034, 1038, 1041, 1044, 1047, 1050, 1053, 1056, 1059, 1062, 1065, 1068, 1071, 1074, 1077, 1080, 1083, 1086
These are the "trials" linked to the base weapons, which will most likely remain unused.
Armor Walkthrough[]
- Obtain the armor of your choice from the Abyssea areas.
- Obtain the Magian Trial Log by talking to Magian Moogle (red bobble) at Ru'Lude Gardens (H-5).
- Trade the armor to the Magian Moogle and select the desired trial to undertake.
- The item doesn't need to be equipped at any time during the trial. Example: Charis Tights +1 without having DNC past Lv.10.
- Obtain the required items and trade them, along with the inscribed piece of trial equipment, to the Delivery Crate.
- You are able to trade seals for an active trial at any time, effectively storing them in the Delivery Crate and not taking up your inventory space.
- You do not need to have the trial active to obtain the required items.
- Counts objectives as a normal trial would when trading Seals to the Delivery Crate
Shows the message: "trial xxxx: objectives remaining :x" - The seals are questable in Abyssea areas.
- After trading in the required items, trade the armor to the Magian Moogle to complete the trial.
Obtaining Necessary Items[]
Empyrean Armor Trials By Job[]
By completing certain trials you may obtain new and improved armor.
Job | Head | Body | Hands | Legs | Feet | Set |
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WAR | Ravager's Mask |
Ravager's Lorica |
Ravager's Mufflers |
Ravager's Cuisses |
Ravager's Calligae |
Ravager's Armor Set |
MNK | Tantra Crown |
Tantra Cyclas |
Tantra Gloves |
Tantra Hose |
Tantra Gaiters |
Tantra Attire Set |
WHM | Orison Cap |
Orison Bliaud |
Orison Mitts |
Orison Pantaloons |
Orison Duckbills |
Orison Attire Set |
BLM | Goetia Petasos |
Goetia Coat |
Goetia Gloves |
Goetia Chausses |
Goetia Sabots |
Goetia Attire Set |
RDM | Estoqueur's Chappel |
Estoqueur's Sayon |
Estoqueur's Gantherots |
Estoqueur's Fuseau |
Estoqueur's Houseaux |
Estoqueur's Attire Set |
THF | Raider's Bonnet |
Raider's Vest |
Raider's Armlets |
Raider's Culottes |
Raider's Poulaines |
Raider's Attire Set |
PLD | Creed Armet |
Creed Cuirass |
Creed Gauntlets |
Creed Cuisses |
Creed Sabatons |
Creed Armor Set |
DRK | Bale Burgeonet |
Bale Cuirass |
Bale Gauntlets |
Bale Flanchard |
Bale Sollerets |
Bale Attire Set |
BST | Ferine Cabasset |
Ferine Gausape |
Ferine Manoplas |
Ferine Quijotes |
Ferine Ocreae |
Ferine Attire Set |
BRD | Aoidos' Calot |
Aoidos' Hongreline |
Aoidos' Manchettes |
Aoidos' Rhingrave |
Aoidos' Cothurnes |
Aoidos' Attire Set |
RNG | Sylvan Gapette |
Sylvan Caban |
Sylvan Glovelettes |
Sylvan Brague |
Sylvan Bottillons |
Sylvan Attire Set |
SAM | Unkai Kabuto |
Unkai Domaru |
Unkai Kote |
Unkai Haidate |
Unkai Sune-Ate |
Unkai Armor Set |
NIN | Iga Zukin |
Iga Ningi |
Iga Tekko |
Iga Hakama |
Iga Kyahan |
Iga Garb Set |
DRG | Lancer's Mezail |
Lancer's Plackart |
Lancer's Vambraces |
Lancer's Cuissots |
Lancer's Schynbalds |
Lancer's Armor Set |
SMN | Caller's Horn |
Caller's Doublet |
Caller's Bracers |
Caller's Spats |
Caller's Pigaches |
Caller's Attire Set |
BLU | Mavi Kavuk |
Mavi Mintan |
Mavi Bazubands |
Mavi Tayt |
Mavi Basmak |
Mavi Attire Set |
COR | Navarch's Tricorne |
Navarch's Frac |
Navarch's Gants |
Navarch's Culottes |
Navarch's Bottes |
Navarch's Attire Set |
PUP | Cirque Cappello |
Cirque Farsetto |
Cirque Guanti |
Cirque Pantaloni |
Cirque Scarpe |
Cirque Attire Set |
DNC | Charis Tiara |
Charis Casaque |
Charis Bangles |
Charis Tights |
Charis Toeshoes |
Charis Attire Set |
SCH | Savant's Bonnet |
Savant's Gown |
Savant's Bracers |
Savant's Pants |
Savant's Loafers |
Savant's Attire Set |
Relic Armor Trials By Job[]
Main Article: Relic Armor +2
- Obtain the base armor from the Dynamis.
- Upgraded armor that has been +1'd requires less "Forgotten" items than the NQ version.
- There are 2 variations of this armor with stage 1 being Item-related augments (Forgottens) and stage 2 being Merit point-related augments.
- Obtain the Magian Trial Log by talking to Magian Moogle (blue bobble) in Ru'Lude Gardens at (H-5).
- Trade the armor to the Magian Moogle and select the desired trial to undertake.
- The item doesn't need to be equipped at any time during the stage 1 trials.
- The item DOES need to be equipped during stage 2 trials.
- Obtain the required items and trade them, along with the inscribed piece of trial equipment, to the Delivery Crate.
- You are able to trade any "forgotten" for an active trial at any time, effectively storing them in the Delivery Crate and not taking up your inventory space.
- You do not need to have the trial active to obtain the required items.
- Counts objectives as a normal trial would when trading Seals to the Delivery Crate
Shows the message: "trial xxxx: objectives remaining :x"
- After trading in the required items, trade the armor to the Magian Moogle to complete the trial.
- To further upgrade your Relic Armor see: Reforged Relic Armor
Job | Forgotten Thought | Forgotten Hope | Forgotten Touch | Forgotten Journey | Forgotten Step | Set |
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WAR | Warrior's Mask +2 NQ: Trial 4654 |
Warrior's Lorica +2 NQ: Trial 4656 |
Warrior's Mufflers +2 NQ: Trial 4658 |
Warrior's Cuisses +2 |
Warrior's Calligae +2 |
Warrior's Armor +2 Set |
MNK | Melee Crown +2 |
Melee Cyclas +2 |
Melee Gloves +2 NQ: Trial 4668 |
Melee Hose +2 |
Melee Gaiters +2 NQ: Trial 4672 |
Melee Attire +2 Set |
WHM | Cleric's Cap +2 NQ: Trial 4674 |
Cleric's Bliaut +2 NQ: Trial 4676 |
Cleric's Mitts +2 NQ: Trial 4678 |
Cleric's Pantaloons +2 NQ: Trial 4680 |
Cleric's Duckbills +2 NQ: Trial 4682 |
Cleric's Attire +2 Set |
BLM | Sorcerer's Petasos +2 |
Sorcerer's Coat +2 |
Sorcerer's Gloves +2 |
Sorcerer's Tonban +2 |
Sorcerer's Sabots +2 |
Sorcerer's Attire +2 Set |
RDM | Duelist's Chapeau +2 |
Duelist's Tabard +2 |
Duelist's Gloves +2 |
Duelist's Tights +2 |
Duelist's Boots +2 |
Duelist's Armor +2 Set |
THF | Assassin's Bonnet +2 |
Assassin's Vest +2 |
Assassin's Armlets +2 |
Assassin's Culottes +2 |
Assassin's Poulaines +2 |
Assassin's Attire +2 Set |
PLD | Valor Coronet +2 NQ: Trial 4714 |
Valor Surcoat +2 |
Valor Gauntlets +2 |
Valor Breeches +2 |
Valor Leggings +2 |
Valor Armor +2 Set |
DRK | Abyss Burgeonet +2 |
Abyss Cuirass +2 |
Abyss Gauntlets +2 |
Abyss Flanchard +2 |
Abyss Sollerets +2 |
Abyss Armor +2 Set |
BST | Monster Helm +2 |
Monster Jackcoat +2 |
Monster Gloves +2 |
Monster Trousers +2 |
Monster Gaiters +2 |
Monster Armor +2 Set |
BRD | Bard's Roundlet +2 |
Bard's Justaucorps +2 |
Bard's Cuffs +2 |
Bard's Cannions +2 |
Bard's Slippers +2 |
Bard's Attire +2 Set |
RNG | Scout's Beret +2 |
Scout's Jerkin +2 |
Scout's Bracers +2 |
Scout's Braccae +2 |
Scout's Socks +2 |
Scout's Attire +2 Set |
SAM | Saotome Kabuto +2 NQ: Trial 4764 |
Saotome Domaru +2 NQ: Trial 4766 |
Saotome Kote +2 NQ: Trial 4768 |
Saotome Haidate +2 NQ: Trial 4770 |
Saotome Sune-Ate +2 NQ: Trial 4772 |
Saotome Armor +2 Set |
NIN | Koga Hatsuburi +2 |
Koga Chainmail +2 |
Koga Tekko +2 |
Koga Hakama +2 |
Koga Kyahan +2 |
Koga Garb +2 Set |
DRG | Wyrm Armet +2 |
Wyrm Mail +2 |
Wyrm Finger Gauntlets +2 |
Wyrm Brais +2 |
Wyrm Greaves +2 |
Wyrm Armor +2 Set |
SMN | Summoner's Horn +2 |
Summoner's Doublet +2 |
Summoner's Bracers +2 |
Summoner's Spats +2 |
Summoner's Pigaches +2 |
Summoner's Attire +2 Set |
BLU | Mirage Keffiyeh +2 |
Mirage Jubbah +2 |
Mirage Bazubands +2 NQ: Trial 4808 |
Mirage Shalwar +2 |
Mirage Charuqs +2 |
Mirage Attire +2 Set |
COR | Commodore Tricorne +2 |
Commodore Frac +2 |
Commodore Gants +2 |
Commodore Culottes +2 |
Commodore Bottes +2 |
Commodore Attire +2 Set |
PUP | Pantin Taj +2 NQ: Trial 4824 |
Pantin Tobe +2 NQ: Trial 4826 |
Pantin Dastanas +2 NQ: Trial 4828 |
Pantin Churidars +2 NQ: Trial 4830 |
Pantin Babouches +2 NQ: Trial 4832 |
Pantin Attire +2 Set |
DNC | Etoile Tiara +2 |
Etoile Casaque +2 |
Etoile Bangles +2 |
Etoile Tights +2 |
Etoile Toe Shoes +2 |
Etoile Attire +2 Set |
SCH | Argute Mortarboard +2 |
Argute Gown +2 |
Argute Bracers +2 |
Argute Pants +2 |
Argute Loafers +2 |
Argute Attire +2 Set |
JSE Torque Walkthrough[]
You no longer need to do trials to get Job Emotes. They automatically unlock when you get the job.
- Obtain the Magian Learner's Log by talking to Magian Moogle (green bobble) at Ru'Lude Gardens (H-5).
- You will not receive the Magian Learner's Log if you already possess a Magian Trial Log. You will still be able to take on a trial.
- Select the desired trial to undertake. Only jobs you have leveled to 30 or higher will appear on the list.
- The item doesn't need to be equipped at any time during the trial.
- Obtain the required items and trade them to the Delivery Crate.
- Counts objectives as a normal trial would when trading Seals to the Delivery Crate
Shows the message: "trial xxxx: objectives remaining :x"
- Counts objectives as a normal trial would when trading Seals to the Delivery Crate
- After trading in the items, trade the armor to the Magian Moogle (green) to complete the trial.
JSE Torque Trial Categories[]
Job | Required Armor | Trial | Required Item |
---|---|---|---|
Warrior | Fighter's Torque | Trial 4424 | Shaman Garlic |
Monk | Temple Torque | Trial 4425 | Dhalmel Saliva |
White Mage | Healer's Torque | Trial 4426 | Cathedral Tapestry |
Black Mage | Wizard's Torque | Trial 4427 | Magicked Skull |
Red Mage | Warlock's Torque | Trial 4428 | Bloody Robe |
Thief | Rogue's Torque | Trial 4429 | Yuhtunga Sulfur |
Paladin | Gallant Torque | Trial 4430 | Valkurm Sunsand |
Dark Knight | Chaos Torque | Trial 4431 | Odd Postcard |
Beastmaster | Beast Torque | Trial 4432 | Wild Rabbit Tail |
Bard | Choral Torque | Trial 4433 | Siren's Tear |
Ranger | Hunter's Torque | Trial 4434 | Seedspall Astrum |
Samurai | Myochin Shusa | Trial 4435 | Crab Apron |
Ninja | Ninja Shusa | Trial 4436 | Eastern Paper |
Dragoon | Drachen Torque | Trial 4437 | Damselfly Worm |
Summoner | Evoker's Torque | Trial 4438 | Damp Envelope |
Blue Mage | Magus Torque | Trial 4439 | Two-Leaf Mandragora Bud |
Corsair | Corsair's Torque | Trial 4440 | Counterfeit Gil |
Puppetmaster | Puppetry Torque | Trial 4441 | Nyumomo Doll |
Dancer | Dancer's Torque | Trial 4442 | Torn Epistle |
Scholar | Scholar's Torque | Trial 4443 | Castle Floor Plans |
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- Trial 1000
- Trial 1001
- Trial 1003
- Trial 1004
- Trial 1006
- Trial 1007
- Trial 1009
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- Trial 1013
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- Trial 1018
- Trial 1019
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