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Slimes
Composed of a gelatinous substance with an indeterminate viscosity, slimes frequent moist or dark areas of Vana'diel. They are damaging enemies, as they are able to use their jelly-like bodies in an almost whip-like motion to inflict significant damage. Even more, they can spew a water-based liquid at their enemies, which causes damage and can, at times, render an adversary partially or totally immobile.
Slimes (and the Clot subspecies) are particularly strong to physical damage - often reducing physical attacks by as much as 75%. However, they are weak against magic – specifically fire-based spells. The Clot subspecies are red in color, as opposed to their pitch black Slime relatives. Clots appear to take more damage from weapons than slimes do, and conversely seem to fare better against magic.
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Family Information
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Special Attacks[]
Special Abilities | Original and Zilart Areas | Promathia Areas | Aht Urhgan Areas | Wings of the Goddess Areas | Abyssea | Pankration |
Digest: Single target HP Drain. Deals damage to undead instead of draining HP. Monster only. | ||||||
Fluid Spread: 10' AoE damage, absorbed by Utsusemi. | ||||||
Fluid Toss: Single target damage. | ||||||
HP Drain: HP Drain | ||||||
Epoxy Spread: AoE Bind | ||||||
Mucus Spread: AoE Slow. | ||||||
Dissolve: AoE Cone HP Drain. Only used by certain notorious monsters. | ||||||
Cytokinesis: Summons several Septic Boils. Only used by certain notorious monsters. | ||||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family[]
Monsters in Family[]
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