Colonizing a primordial continent such as Ulbuka poses challenges that test even the most experienced adventurers. For this reason, many who brave the wilderness have begun banding together and have developed a new style of battle. Any badge-carrying pioneer can join in the quest to clear the harrowing wilds of danger.
Even those without a party can jump into the fray and assist those already dueling the forces of nature! One for all, and all for the continent!
Reives are similar to Campaign Battles. They take place in the East Ulbuka Territory.
Participation[]
To participate in a reive, simply approach the area where a battle is taking place (denoted by enemies and players with sword icons by their names).
When a player strays too far from the reive, a warning is displayed in the chat log and the player is given five seconds to return to the reive. If the player does not return within five seconds, he or she is locked out of participation in any reives in the zone for 5 minutes. The maximum allowed distance is 20 yalms from the lair structure. This restriction can be removed by changing zones.
Evaluations[]
Players' contributions to the reive are periodically assessed, and players are awarded experience points and bayld based on participation. The frequency of the evaluations is based on damage dealt by any participants to the Lairs and Obstacles, so neglecting the main targets reduces evaluations; if all participants completely avoid the Lairs and Obstacles, no evaluations will occur and experience points and bayld will not be awarded to anyone. Players do not personally have to attack the main targets, but the primary targets must be damaged by someone in the Reive.
When a player fights in a reive to its conclusion, additional experience points and bayld are awarded, as well as a chance to receive one or more items. The calculation method for Reive evaluations is not yet known. Dealing physical damage factors most heavily into the evaluation, but taking damage, healing, and enhancing are also rewarded. Actions taken by pets do not factor into the evaluation at all.
Important Items[]
Reive unity[]
Before participating heavily in reives, players should obtain the Reive unity key item from the quest Scaredy-Cats. This item grants healing, enhancing, and offensive bonuses to players during reives, similar to Abyssea's Abyssite. These bonuses are known as Reive Momentum.
"Logging"[]
The "Logging" key item allows players to damage Knotted Roots and Broadleaf Palms during Colonization Reives. It is obtained from the quest Grind to Sawdust.
- After this, it helps to get "Watercrafting" from the quest I'm on a Boat.
"Demolishing[]
The "Demolishing" key item allows players to damage Bedrock Crags in Morimar Basalt Fields during Colonization Reives. It is obtained from the quest A Stone's Throw Away.
- After this, it helps to get "Climbing" from the quest Hide and Go Peak.
"Fragmenting"[]
The "Fragmenting" key item allows players to damage Icy Palisades during Colonization Reives. It is obtained from the quest Breaking the Ice.
"Pulverizing"[]
The "Pulverizing" key item allows players to damage Amaranth Barriers during Colonization Reives. It is obtained from the quest Lerene's Lament.
Types of Reives[]
Colonization Reive[]
Bushwhacking through a verdant jungle or over treacherous landscape can be a grueling experience in and of itself, so what happens when the landscape fights back? In this type of reive, you'll not only need to overcome hordes of bloodthirsty beasts, but also the terrain they're protecting!
Colonization reives involve clearing obstacles from the path. Victories in these reives allow players to access deeper areas in Adoulin.
- Colonization Reives respawns after one hour since its finished in all zones but Ra'Kaznar ones.
- Inner and Outer Ra'kaznar Colonization Reives have reduced respawn time, restarting after 15 mins since the previous battle have finished.
The following colonization reives are known:
Ceizak Battlegrounds[]
Yahse Hunting Grounds[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Knotted Root | H-7 | Temblor Beetle | Arrowwood Log Ash Log |
H-8 | Lancing Wasp | ||
J-8 | Lancing Wasp | ||
G-9 | Quivering Twitherym | ||
I-9 | Shrubshredder Chapuli |
Sih Gates[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Knotted Root | H-6/7 | Cthonic Chapuli |
Chapuli Wing |
I-8/9 | Mighty Craklaw |
Foret de Hennetiel[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Broadleaf Palm | G-6 | Blood Toad |
Gnatbane |
H-7 | Blood Toad | ||
E-8 | Craklaw | ||
G-9/10 | Primrose Jagil | ||
I-10 | Primrose Jagil |
Moh Gates[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Knotted Root | I-7 | Ruby Raptor |
Bomb Ash |
G-8 | Scoriaceous Clot |
Morimar Basalt Fields[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Bedrock Crag | F/G-6 | Matamata |
Alizarin Yggrete Shard I,
II,
IV |
H-8 | MOB MOB | ||
I-8 | Matamata | ||
F-9 | Basalt Lizard | ||
F/G-9 | Basalt Lizard | ||
H-10 | Basalt Lizard | ||
G-11 | Basalt Lizard |
Cirdas Caverns[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Knotted Root | I-6 | Acuex Tooth Cave Tarantula(East) |
Gold Ore |
F-8 | Acuex | ||
L-8 | Acuex(West) Molten Clot(West) | ||
E-9 | Acuex | ||
J-9 | Acuex(North) Frightful Funguar(South) | ||
H-10 | Putrid Funguar(North) Pyre Bat(South) |
Marjami Ravine[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Monolithic Boulder | D-7 | Gerent Apkallu |
Darksteel Ore |
K-8 | Embattled Roc | ||
F-9 | Preening Tulfaire | ||
L-9 | Precipice Vulture(North) | ||
G-11 | Precipice Vulture | ||
I-11 | Gerent Apkallu | ||
K-11 | Precipice Vulture |
Yorcia Weald[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Gnarled Rampart | I-6 | Rustled Panopt Sloshmouth Snapweed |
Akaso |
G-7 | Crabapple Treant Soiled Funguar | ||
H-10 | Twitherym Windstorm Uprooted Sapling | ||
J-9 | Furfluff Lapinion Larkish Opo-opo |
Dho Gates[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Knotted Root | H/I-7 | Crevice Tarichuk Velkk Manipulator(East) |
Crab Shell |
J-9/10 | Trogloptera Velkk Punisher(North) |
Woh Gates[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Knotted Root | H-7 | Draftrider Bat |
Darksteel Ore |
H-9 | Stonesoftener Acuex |
Kamihr Drifts[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Icy Palisade | F-7 | Alpine Rabbit(East) |
Aht Urhgan Brass |
H-8 | Chilblain Snoll | ||
I/J-9 | Raptor Nightstalker | ||
H/I-10 | Alpine Rabbit |
Outer Ra'Kaznar[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Amaranth Barrier | F/G-6 |
Dullahan Armor | |
J-6/7 | |||
F-10 | |||
J-10 |
Ra'Kaznar Inner Court[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Heliotrope Barrier | F-6 | ||
K-6 | |||
F-11 | |||
K-11 |
Lair Reive[]
Adoulin's best defense is a strong offensive push in this type of battle, as pioneers work together to raze the broods that spawn Ulbuka's multifarious menaces.
In lair reives, players destroy the homes of hostile wildlife. The lairs are protected by at least two types of enemies, which defend their homes. Defeated enemies respawn periodically. The reive ends in success when the target lair is destroyed.
- Lair Reives respawns after 15 minutes since its finished in all zones but Ra'Kaznar ones.
- Inner and Outer Ra'kaznar Lair Reives have reduced respawn time, restarting after 5 mins since the previous battle have finished.
The following lair reives are known:
Ceizak Battlegrounds[]
Yahse Hunting Grounds[]
Lair | Location | Mobs | Drops |
---|---|---|---|
Wasp Nest | H/I-6 | Cerise Wasp |
Arrowwood Log |
J-6 | Cerise Wasp | ||
F-7 | Cerise Wasp | ||
F-8 | Cerise Wasp | ||
H/I-9 | Cerise Wasp |
Foret de Hennetiel[]
Lair | Location | Mobs | Drops |
---|---|---|---|
Sere Stump | I/J-7 | Cinder Crab |
Fresh Marjoram |
G-7/8 | Blood Toad | ||
F-8/9 | Craklaw | ||
H-10 | Craklaw |
Morimar Basalt Fields[]
Lair | Location | Mobs | Drops |
---|---|---|---|
Grimy Boulders | F-6 | Matamata |
Alizarin Yggrete Shard
II, III,
IV, V |
G-7 | Alpine Eft | ||
I-7 | Basalt Lizard | ||
E-9 | Matamata | ||
H-9 | Matamata |
Cirdas Caverns[]
Lair | Location | Mobs | Drops |
---|---|---|---|
Banespore | I/J-5 | Acuex |
Gold Ore |
G-7 | Acuex | ||
I/J-10 | Acuex | ||
H-11 | Acuex |
Marjami Ravine[]
Lair | Location | Mobs | Drops |
---|---|---|---|
Avian Roost | C-7 | Gorge Vulture |
Darksteel Ore |
E-7 | Foraging Apkallu | ||
I-8 | Trembling Tulfaire | ||
E-10 | Trembling Tulfaire | ||
J/K-12 | Gorge Vulture |
Yorcia Weald[]
Kamihr Drifts[]
Lair | Location | Mobs | Drops |
---|---|---|---|
Wintry Cave | H-6 | Contumacious Ovim Frostfang Tiger |
Aht Urhgan Brass |
H-7 | Contumacious Ovim | ||
I-8 | Famished Raaz Frostfang Tiger | ||
H-9/10 | Incensed Lucerewe Snowpaw Rabbit | ||
I-11 | Famished Raaz Snowpaw Rabbit |
Outer Ra'Kaznar[]
Lair | Location | Mobs | Drops |
---|---|---|---|
Dimensional Tether | H-6 |
Dullahan Armor | |
J-6 | |||
H-8 | |||
J-8 |
Ra'Kaznar Inner Court[]
Obstacle | Location | Mobs | Drops |
---|---|---|---|
Dimensional Tether | E-5/6 |
Dullahan Armor | |
H-5/6 | |||
D-8 | |||
H-11 |
Wildskeeper Reive[]
Not much is known about Naakual behavior, but as is oft said, experience is the best teacher. Pioneers will be asked to search out these ferocious fiends and combat them in their natural habitats, which--though a huge disadvantage--makes the thrill of the hunt that much more intense.
Wildskeeper Reives involve challenging a Naakual, one of the seven area mega bosses in the East Ulbuka Territory. Anyone participating in a Wildskeeper Reive must have purchased the appropriate key item from Dimmian at (E-6) in Eastern Adoulin. Without the key item, it is impossible for players to access a Wildskeeper Reive even if it is already in progress.
Please note that, upon zoning to participate in a Wildskeeper Reive, the pertinent Key Item is consumed and you are granted eligible status for participation in that particular Wildskeeper Reive.
As in other types of Reives, participants in Wildskeeper Reives do not need to be in the same alliance to participate.
Wildskeeper Reives respawn 3 hours after their last defeat. During Wildeskeeper Reive Campaign - Plus, the respawn time is reduced to 5 minutes.
Wildskeeper Reive Evaluations[]
- Special rewards such as weapons, armor, accessories, job mantles/job accessories, and magic scrolls/materials are all separated into different drop slots.
- Depending on your performance, you can earn points and increase your drop percentages for each respective slot. (The way drop percentages increase is different for each slot.)
- You will still have a chance to receive drops even if you earned a low amount of points for a slot, but the drop percentage will be quite low as well. If you have no points earned in a slot, the drop percentage will be zero.
- Because Naakual equipment is rare, if you receive the same piece of equipment that you already have, you will not receive a reward for that specific slot. Due to this, the drop rate might feel lower as you earn more equipment.
- The total amount of Bayld given for each participation (or for each consumed KI) is limited to 50.000 Baylds during the fight plus final evaluation bonus of 2.250.
- The evaluation is directly related to your damage dealt to the Naakual, meaning maintaining very high DPS during the fight will give you the bayld cap quickly. This can be used to players advantage if they want to farm only bayld (for example to participate in Sinister Reign) - You can use a strong DD job, join the fight, receive the 50.000 bayld then warp, purchase another KI and return to continue the fight for another round of 50.000 bayld.
Naakuals[]
Wildskeeper Reive Campaign - PLUS:
Wildskeeper reives will undergo the following changes for the duration of the campaign.
- The required fame and bayld cost of The key item required to participate will be reduced.
- Enemies will drop four pinches of high-purity bayld.
- Enemies will drop Mog Kupons AW-WK.
- The respawn times for the following notorious monsters will be reduced.
Colkhab / Tchakka / Achuka / Yumcax / Hurkan / Kumhau
Source[]
All items (129)