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Mythic Weapons, also known as the [[The Myriad Arms of Balrahn|Myriad Arms of Balrahn]], are twenty weapons (one for each job) obtained through the "Arms of Balrahn" questline available once you are promoted to [[Captain Wildcat Badge|Captain]] [[Mercenary Rank]]. In addition, there is a weaponskill associated with each of these, but unlike the Relic weapons' weaponskills, you do not actually need the final Mythic weapon to use them.
 
Mythic Weapons, also known as the [[The Myriad Arms of Balrahn|Myriad Arms of Balrahn]], are twenty weapons (one for each job) obtained through the "Arms of Balrahn" questline available once you are promoted to [[Captain Wildcat Badge|Captain]] [[Mercenary Rank]]. In addition, there is a weaponskill associated with each of these, but unlike the Relic weapons' weaponskills, you do not actually need the final Mythic weapon to use them.
   
To begin, you must salvage a base weapon on Floor 100 of the [[Assault Mission - Nyzul Isle Investigation|Nyzul Isle Investigation]] [[Assault|assault mission]], one of which has a chance to drop from the boss encountered on the final floor. With this and a [[Runic Key]], you can have [[Abquhbah]] hold on to the weapon as you finish the tasks laid out by [[Naja Salaheem]].
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To begin, you must salvage a base weapon from any Floor of the [[Assault Mission - Nyzul Isle Investigation|Nyzul Isle Investigation]] [[Assault|assault mission]], one of which has a chance to drop from any [[Notorious Monster]]. With this and a [[Runic Key]], you can have [[Abquhbah]] hold on to the weapon as you finish the tasks laid out by [[Naja Salaheem]].
   
 
The "Arms of Balrahn" questline is composed of three parts:
 
The "Arms of Balrahn" questline is composed of three parts:

Revision as of 06:21, 9 September 2008

Nyzulweapons

The 20 Myriad Arms

Mythic Weapons, also known as the Myriad Arms of Balrahn, are twenty weapons (one for each job) obtained through the "Arms of Balrahn" questline available once you are promoted to Captain Mercenary Rank. In addition, there is a weaponskill associated with each of these, but unlike the Relic weapons' weaponskills, you do not actually need the final Mythic weapon to use them.

To begin, you must salvage a base weapon from any Floor of the Nyzul Isle Investigation assault mission, one of which has a chance to drop from any Notorious Monster. With this and a Runic Key, you can have Abquhbah hold on to the weapon as you finish the tasks laid out by Naja Salaheem.

The "Arms of Balrahn" questline is composed of three parts:

These quests involve time-consuming tasks, requiring participation in many activities such as Assault, Salvage, and even Einherjar. The last quest culminates in a battlefield event where the Mythic weapon will "awaken."

Job Nyzul Weapon Mythic Weapon Weaponskill
Warrior Sturdy Axe Conqueror King's Justice
Monk Burning Fists Glanzfaust Ascetic's Fury
White Mage Werebuster Yagrush Mystic Boon
Black Mage Mage's Staff Laevateinn Vidohunir
Red Mage Vorpal Sword Murgleis Death Blossom
Thief Swordbreaker Vajra Mandalic Stab
Paladin Brave Blade Burtgang Atonement
Dark Knight Death Sickle Liberator Insurgency
Beastmaster Double Axe Aymur Primal Rend
Bard Dancing Dagger Carnwenhan Mordant Rime
Ranger Killer Bow Gastraphetes Trueflight
Samurai Windslicer Kogarasumaru Tachi: Rana
Ninja Sasuke Katana Nagi Blade: Kamu
Dragoon Radiant Lance Ryunohige Drakesbane
Summoner Scepter Staff Nirvana Garland of Bliss
Blue Mage Wightslayer Tizona Expiacion
Corsair Quicksilver Death Penalty Leaden Salute
Puppetmaster Inferno Claws Kenkonken Stringing Pummel
Dancer Main Gauche Terpsichore Pyrrhic Kleos
Scholar Elder Staff Tupsimati Omniscience

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