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[[File:Nyzulweapons.jpg|right|thumb|400px|The 20 Myriad Arms]]
{{Move|Mythic Weapons}}
 
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Mythic Weapons, also known as "[[The Myriad Arms of Balrahn]]" are twenty weapons (one for every job except [[Geomancer]] and [[Rune Fencer]]) obtained through the "Arms of Balrahn" series of quests available once you are promoted to [[Captain Wildcat Badge|Captain]] [[Mercenary Rank]]. In addition, there is a weapon skill associated with each weapon, but unlike the [[Relic Weapon]] weapon skills, you do not need the Mythic Weapon to use them.
[[Category:Relic Weapons]][[Category:Assault]][[Image:Nyzulweapons.jpg | thumb | right | The 20 Myriad Arms]]The HNM fought on Floor 100 of the [[Assault Mission - Nyzul Isle Investigation|Nyzul Isle Investigation]] [[Assault|assault mission]] has a chance of dropping 1 of 20 level 75 weapons (1 for each job). In their initial form, they can be stored with [[Ghanraam]] at no cost. These weapons, informally known as "Nyzul weapons," are believed to be used for the acquisition of the new relics mentioned in [[The Myriad Arms of Balrahn]], as it was stated during [[Fan Festival 2007 Live Blog|Fan Festival 2007]] that these weapons have a purpose in the new relic weapons:
 
;''What is the effect or purpose of the Nyzul Isle weapons?
 
:These items are an ingredient used in new relic weapons with new weapon skills.''
 
   
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To begin, you must salvage a "Vigil" weapon from any floor of the [[Nyzul Isle Investigation|Nyzul Isle Investigation]] [[Assault|assault mission]], one of which has a chance to drop from any [[Notorious Monster]] (and a guaranteed drop from the HNM on floor 100). With this and a [[Runic Key]], you can have [[Abquhbah]] hold on to the weapon as you finish the tasks laid out by [[Naja Salaheem]].
The exact mechanics of how these new relic weapons are acquired and how the Nyzul weapons are used is not yet clear, but the following three quests are involved:
 
* [[An Imperial Heist]]
 
* [[Duties, Tasks, and Deeds]]
 
* [[Forging a New Myth]]
 
   
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In addition, if you cannot yet begin the tasks to upgrade the weapons, they can be stored with [[Ghanraam]] (K-10) in exchange for 1 [[Imperial Bronze Piece]] per weapon, although this also erases any weapon skill point data associated with that weapon.
'''Number of Pieces:''' 20
 
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:{|class=sortable border="0" width="70%" cellpadding="2" cellspacing="2"
 
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The "Arms of Balrahn" questline is composed of four parts:
|- BGCOLOR="#d87093" align="center"
 
 
*[[An Imperial Heist]]
| width="10%" align="center" |'''Job'''
 
 
*[[Duties, Tasks, and Deeds]]
| width="30%" align="center" |'''Nyzul weapon'''
 
 
*[[Forging a New Myth]]
| width="30%" align="center" |'''Myriad Arms'''
 
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*[[Coming Full Circle]]
|- style="background:#e3e6ff;"
 
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These quests involve time-consuming tasks, requiring participation in many activities such as [[Assault]], [[Salvage]], and [[Einherjar]]. The last quest culminates in a battlefield event where the Mythic weapon will "awaken."
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The base weapon, the "Vigil Weapon", can be used to unlock the relic weaponskill by accumulating 250 [[Weapon Skill Points]] after you talk to [[Zalsuhm]] with your Vigil Weapon equipped. See quest [[Unlocking a Myth]]. Using the weaponskill with the Mythic Weapon equipped will gain extra effects, referred to as [[Aftermath]].
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{| class="ffxi-table sortable"
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|-
 
! width="10%" | Job
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! width="30%" | Vigil Weapon
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! width="30%" | Mythic Weapon
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! width="30%" | Weapon Skill
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|-
 
|[[Warrior]]
 
|[[Warrior]]
|'''[[Sturdy Axe]]'''
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|[[Sturdy Axe]]
|'''[[Conqueror]]'''
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|[[Conqueror]]
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|[[King's Justice]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Monk]]
 
|[[Monk]]
|'''[[Burning Fists]]'''
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|[[Burning Fists]]
|'''[[Glanzfaust]]'''
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|[[Glanzfaust]]
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|[[Ascetic's Fury]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[White Mage]]
 
|[[White Mage]]
|'''[[Werebuster]]'''
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|[[Werebuster]]
|'''[[Yagrush]]'''
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|[[Yagrush]]
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|[[Mystic Boon]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Black Mage]]
 
|[[Black Mage]]
|'''[[Mage's Staff]]'''
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|[[Mage's Staff]]
|'''[[Laevateinn]]'''
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|[[Laevateinn]]
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|[[Vidohunir]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Red Mage]]
 
|[[Red Mage]]
|'''[[Vorpal Sword]]'''
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|[[Vorpal Sword]]
|'''[[Murgleis]]'''
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|[[Murgleis]]
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|[[Death Blossom]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Thief]]
 
|[[Thief]]
|'''[[Swordbreaker]]'''
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|[[Swordbreaker]]
|'''[[Vajra]]'''
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|[[Vajra]]
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|[[Mandalic Stab]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Paladin]]
 
|[[Paladin]]
|'''[[Brave Blade]]'''
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|[[Brave Blade]]
|'''[[Burtgang]]'''
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|[[Burtgang]]
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|[[Atonement]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Dark Knight]]
 
|[[Dark Knight]]
|'''[[Death Sickle]]'''
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|[[Death Sickle]]
|'''[[Liberator]]'''
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|[[Liberator]]
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|[[Insurgency]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Beastmaster]]
 
|[[Beastmaster]]
|'''[[Double Axe]]'''
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|[[Double Axe]]
|'''[[Aymur]]'''
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|[[Aymur]]
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|[[Primal Rend]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Bard]]
 
|[[Bard]]
|'''[[Dancing Dagger]]'''
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|[[Dancing Dagger]]
|'''[[Carnwenhan]]'''
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|[[Carnwenhan]]
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|[[Mordant Rime]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Ranger]]
 
|[[Ranger]]
| '''[[Killer Bow]]'''
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|[[Killer Bow]]
| '''[[Gastraphetes]]'''
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|[[Gastraphetes]]
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|[[Trueflight]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Samurai]]
 
|[[Samurai]]
|'''[[Windslicer]]'''
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|[[Windslicer]]
|'''[[Kogarasumaru]]'''
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|[[Kogarasumaru]]
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|[[Tachi: Rana]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Ninja]]
 
|[[Ninja]]
|'''[[Sasuke Katana]]'''
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|[[Sasuke Katana]]
|'''[[Nagi]]'''
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|[[Nagi]]
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|[[Blade: Kamu]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Dragoon]]
 
|[[Dragoon]]
| '''[[Radiant Lance]]'''
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|[[Radiant Lance]]
| '''[[Ryunohige]]'''
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|[[Ryunohige]]
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|[[Drakesbane]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Summoner]]
 
|[[Summoner]]
|'''[[Scepter Staff]]'''
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|[[Scepter Staff]]
|'''[[Nirvana]]'''
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|[[Nirvana]]
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|[[Garland of Bliss]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Blue Mage]]
 
|[[Blue Mage]]
|'''[[Wightslayer]]'''
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|[[Wightslayer]]
|'''[[Tizona]]'''
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|[[Tizona]]
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|[[Expiacion]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Corsair]]
 
|[[Corsair]]
| '''[[Quicksilver]]'''
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|[[Quicksilver]]
| '''[[Death Penalty]]'''
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|[[Death Penalty]]
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|[[Leaden Salute]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Puppetmaster]]
 
|[[Puppetmaster]]
|'''[[Inferno Claws]]'''
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|[[Inferno Claws]]
|'''[[Kenkonken]]'''
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|[[Kenkonken]]
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|[[Stringing Pummel]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Dancer]]
 
|[[Dancer]]
|'''[[Main Gauche]]'''
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|[[Main Gauche]]
|'''[[Terpsichore]]'''
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|[[Terpsichore]]
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|[[Pyrrhic Kleos]]
   
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|-
|- style="background:#e3e6ff;"
 
 
|[[Scholar]]
 
|[[Scholar]]
| '''[[Elder Staff]]'''
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|[[Elder Staff]]
| '''[[Tupsimati]]'''
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|[[Tupsimati]]
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|[[Omniscience]]
   
 
|}
 
|}
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===Rune Fencers & Geomancers===
 
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[[:Category:Ergon Weapons|Ergon Weapons]], which serve the same function as mythic weaponry, exist for [[Rune Fencer]]s and [[Geomancer]]s. These weapons are obtained via a different method.
{{Assault Notes}}
 
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{{Nyzulweapons}}
{{Template:Nyzulweapons}}<div id="wikia-credits"><br /><br /><small>From [http://wiki.ffxiclopedia.org FFXIclopedia], a [http://www.wikia.com Wikia] wiki.</small></div>
 
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[[Category:Weapons]][[fr:category:Armes Mythique]][[de:Ikonenwaffen]]

Latest revision as of 23:55, 9 February 2022

Nyzulweapons

The 20 Myriad Arms

Mythic Weapons, also known as "The Myriad Arms of Balrahn" are twenty weapons (one for every job except Geomancer and Rune Fencer) obtained through the "Arms of Balrahn" series of quests available once you are promoted to Captain Mercenary Rank. In addition, there is a weapon skill associated with each weapon, but unlike the Relic Weapon weapon skills, you do not need the Mythic Weapon to use them.

To begin, you must salvage a "Vigil" weapon from any floor of the Nyzul Isle Investigation assault mission, one of which has a chance to drop from any Notorious Monster (and a guaranteed drop from the HNM on floor 100). With this and a Runic Key, you can have Abquhbah hold on to the weapon as you finish the tasks laid out by Naja Salaheem.

In addition, if you cannot yet begin the tasks to upgrade the weapons, they can be stored with Ghanraam (K-10) in exchange for 1 Imperial Bronze Piece per weapon, although this also erases any weapon skill point data associated with that weapon.

The "Arms of Balrahn" questline is composed of four parts:

These quests involve time-consuming tasks, requiring participation in many activities such as Assault, Salvage, and Einherjar. The last quest culminates in a battlefield event where the Mythic weapon will "awaken."

The base weapon, the "Vigil Weapon", can be used to unlock the relic weaponskill by accumulating 250 Weapon Skill Points after you talk to Zalsuhm with your Vigil Weapon equipped. See quest Unlocking a Myth. Using the weaponskill with the Mythic Weapon equipped will gain extra effects, referred to as Aftermath.

Job Vigil Weapon Mythic Weapon Weapon Skill
Warrior Sturdy Axe Conqueror King's Justice
Monk Burning Fists Glanzfaust Ascetic's Fury
White Mage Werebuster Yagrush Mystic Boon
Black Mage Mage's Staff Laevateinn Vidohunir
Red Mage Vorpal Sword Murgleis Death Blossom
Thief Swordbreaker Vajra Mandalic Stab
Paladin Brave Blade Burtgang Atonement
Dark Knight Death Sickle Liberator Insurgency
Beastmaster Double Axe Aymur Primal Rend
Bard Dancing Dagger Carnwenhan Mordant Rime
Ranger Killer Bow Gastraphetes Trueflight
Samurai Windslicer Kogarasumaru Tachi: Rana
Ninja Sasuke Katana Nagi Blade: Kamu
Dragoon Radiant Lance Ryunohige Drakesbane
Summoner Scepter Staff Nirvana Garland of Bliss
Blue Mage Wightslayer Tizona Expiacion
Corsair Quicksilver Death Penalty Leaden Salute
Puppetmaster Inferno Claws Kenkonken Stringing Pummel
Dancer Main Gauche Terpsichore Pyrrhic Kleos
Scholar Elder Staff Tupsimati Omniscience

Rune Fencers & Geomancers

Ergon Weapons, which serve the same function as mythic weaponry, exist for Rune Fencers and Geomancers. These weapons are obtained via a different method.

All items (222)