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[[File:Nyzulweapons.jpg|right|thumb|400px|The 20 Myriad Arms]] |
[[File:Nyzulweapons.jpg|right|thumb|400px|The 20 Myriad Arms]] |
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− | Mythic Weapons, also known as "[[The Myriad Arms of Balrahn]]" are twenty weapons (one for |
+ | Mythic Weapons, also known as "[[The Myriad Arms of Balrahn]]" are twenty weapons (one for every job except [[Geomancer]] and [[Rune Fencer]]) obtained through the "Arms of Balrahn" series of quests available once you are promoted to [[Captain Wildcat Badge|Captain]] [[Mercenary Rank]]. In addition, there is a weapon skill associated with each weapon, but unlike the [[Relic Weapon]] weapon skills, you do not need the Mythic Weapon to use them. |
− | To begin, you must salvage a |
+ | To begin, you must salvage a "Vigil" weapon from any floor of the [[Nyzul Isle Investigation|Nyzul Isle Investigation]] [[Assault|assault mission]], one of which has a chance to drop from any [[Notorious Monster]] (and a guaranteed drop from the HNM on floor 100). With this and a [[Runic Key]], you can have [[Abquhbah]] hold on to the weapon as you finish the tasks laid out by [[Naja Salaheem]]. |
− | In addition if you |
+ | In addition, if you cannot yet begin the tasks to upgrade the weapons, they can be stored with [[Ghanraam]] (K-10) in exchange for 1 [[Imperial Bronze Piece]] per weapon, although this also erases any weapon skill point data associated with that weapon. |
The "Arms of Balrahn" questline is composed of four parts: |
The "Arms of Balrahn" questline is composed of four parts: |
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− | + | *[[An Imperial Heist]] |
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− | + | *[[Duties, Tasks, and Deeds]] |
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− | + | *[[Forging a New Myth]] |
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− | + | *[[Coming Full Circle]] |
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− | These quests involve time-consuming tasks, requiring participation in many activities such as [[Assault]], [[Salvage]], and |
+ | These quests involve time-consuming tasks, requiring participation in many activities such as [[Assault]], [[Salvage]], and [[Einherjar]]. The last quest culminates in a battlefield event where the Mythic weapon will "awaken." |
− | The base weapon, the " |
+ | The base weapon, the "Vigil Weapon", can be used to unlock the relic weaponskill by accumulating 250 [[Weapon Skill Points]] after you talk to [[Zalsuhm]] with your Vigil Weapon equipped. See quest [[Unlocking a Myth]]. Using the weaponskill with the Mythic Weapon equipped will gain extra effects, referred to as [[Aftermath]]. |
− | + | {|class=sortable border="0" width="70%" cellpadding="2" cellspacing="2" |
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|- BGCOLOR="#d87093" align="center" |
|- BGCOLOR="#d87093" align="center" |
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| width="10%" align="center" |'''Job''' |
| width="10%" align="center" |'''Job''' |
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− | | width="30%" align="center" |''' |
+ | | width="30%" align="center" |'''Vigil Weapon''' |
| width="30%" align="center" |'''Mythic Weapon''' |
| width="30%" align="center" |'''Mythic Weapon''' |
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− | | width="30%" align="center" |''' |
+ | | width="30%" align="center" |'''Weapon Skill''' |
|- style="background:#e3e6ff;" |
|- style="background:#e3e6ff;" |
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|[[Warrior]] |
|[[Warrior]] |
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+ | ===Rune Fencers & Geomancers=== |
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+ | [[:Category:Ergon Weapons|Ergon Weapons]], which serve the same function as mythic weaponry, exist for [[Rune Fencer]]s and [[Geomancer]]s. These weapons are obtained via a different method. |
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− | {{Assault Notes}} |
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{{Nyzulweapons}} |
{{Nyzulweapons}} |
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Revision as of 22:57, 4 April 2021
Mythic Weapons, also known as "The Myriad Arms of Balrahn" are twenty weapons (one for every job except Geomancer and Rune Fencer) obtained through the "Arms of Balrahn" series of quests available once you are promoted to Captain Mercenary Rank. In addition, there is a weapon skill associated with each weapon, but unlike the Relic Weapon weapon skills, you do not need the Mythic Weapon to use them.
To begin, you must salvage a "Vigil" weapon from any floor of the Nyzul Isle Investigation assault mission, one of which has a chance to drop from any Notorious Monster (and a guaranteed drop from the HNM on floor 100). With this and a Runic Key, you can have Abquhbah hold on to the weapon as you finish the tasks laid out by Naja Salaheem.
In addition, if you cannot yet begin the tasks to upgrade the weapons, they can be stored with Ghanraam (K-10) in exchange for 1 Imperial Bronze Piece per weapon, although this also erases any weapon skill point data associated with that weapon.
The "Arms of Balrahn" questline is composed of four parts:
These quests involve time-consuming tasks, requiring participation in many activities such as Assault, Salvage, and Einherjar. The last quest culminates in a battlefield event where the Mythic weapon will "awaken."
The base weapon, the "Vigil Weapon", can be used to unlock the relic weaponskill by accumulating 250 Weapon Skill Points after you talk to Zalsuhm with your Vigil Weapon equipped. See quest Unlocking a Myth. Using the weaponskill with the Mythic Weapon equipped will gain extra effects, referred to as Aftermath.
Rune Fencers & Geomancers
Ergon Weapons, which serve the same function as mythic weaponry, exist for Rune Fencers and Geomancers. These weapons are obtained via a different method.
Nyzul Weapons | |
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Warrior | |
Monk | |
White Mage | |
Black Mage | |
Red Mage | |
Thief | |
Paladin | |
Dark Knight | |
Beastmaster | |
Bard | |
Ranger | |
Samurai | |
Ninja | |
Dragoon | |
Summoner | |
Blue Mage | |
Corsair | |
Puppetmaster | |
Dancer | |
Scholar |
All items (222)
- Carnwenhan
- Carnwenhan (119)
- Carnwenhan (119-2)
- Carnwenhan (119-3)
- Carnwenhan (80)
- Carnwenhan (85)
- Carnwenhan (90)
- Carnwenhan (95)
- Carnwenhan (99)
- Carnwenhan (99-2)
-
- Conqueror
- Conqueror (119)
- Conqueror (119-2)
- Conqueror (119-3)
- Conqueror (80)
- Conqueror (85)
- Conqueror (90)
- Conqueror (95)
- Conqueror (99)
- Conqueror (99-2)
-
- Gastraphetes
- Gastraphetes (119)
- Gastraphetes (119-2)
- Gastraphetes (119-3)
- Gastraphetes (119-4)
- Gastraphetes (80)
- Gastraphetes (85)
- Gastraphetes (90)
- Gastraphetes (95)
- Gastraphetes (99)
- Gastraphetes (99-2)
-
- Glanzfaust
- Glanzfaust (119)
- Glanzfaust (119-2)
-
- Glanzfaust (80)
- Glanzfaust (85)
- Glanzfaust (90)
- Glanzfaust (95)
- Glanzfaust (99)
- Glanzfaust (99-2)
-
- Kenkonken
- Kenkonken (119)
- Kenkonken (119-2)
- Kenkonken (119-3)
- Kenkonken (80)
- Kenkonken (85)
- Kenkonken (90)
- Kenkonken (95)
- Kenkonken (99)
- Kenkonken (99-2)
-
- Kogarasumaru
- Kogarasumaru (119)
- Kogarasumaru (119-2)
-
- Kogarasumaru (80)
- Kogarasumaru (85)
- Kogarasumaru (90)
- Kogarasumaru (95)
- Kogarasumaru (99)
- Kogarasumaru (99-2)
-
- Laevateinn
- Laevateinn (119)
- Laevateinn (119-2)
- Laevateinn (119-3)
- Laevateinn (80)
- Laevateinn (85)
- Laevateinn (90)
- Laevateinn (95)
- Laevateinn (99)
- Laevateinn (99-2)
-
- Liberator
- Liberator (119)
- Liberator (119-2)
-
- Liberator (80)
- Liberator (85)
- Liberator (90)
- Liberator (95)
- Liberator (99)
- Liberator (99-2)
-
- Terpsichore
- Terpsichore (119)
- Terpsichore (119-2)
- Terpsichore (119-3)
- Terpsichore (80)
- Terpsichore (85)
- Terpsichore (90)
- Terpsichore (95)
- Terpsichore (99)
- Terpsichore (99-2)
-
- Tizona
- Tizona (119)
- Tizona (119-2)
- Tizona (119-3)
- Tizona (80)
- Tizona (85)
- Tizona (90)
- Tizona (95)
- Tizona (99)
- Tizona (99-2)
-
- Tupsimati
- Tupsimati (119)
- Tupsimati (119-2)
- Tupsimati (119-3)
- Tupsimati (80)
- Tupsimati (85)
- Tupsimati (90)
- Tupsimati (95)
- Tupsimati (99)
- Tupsimati (99-2)
-