FFXIclopedia
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Monstrosity is content where adventurers can unleash their souls upon the various monsters that roam [[Vana'diel]] and take control of their mental faculties, thus becoming a monster themselves.
+
Monstrosity is content where adventurers can unleash their souls upon the various monsters that roam [[Vana'diel]] and take control of their mental faculties, thus becoming a monster themselves. Monsters can also engage in [[Belligerency]] against adventurers to transcend their limits and accrue greater [[infamy]].
   
 
==Participation==
 
==Participation==
*Players must complete [[Monstrosity (Quest)]] to obtain {{KeyItem}}[[Ring of Supernal Disjunction]].
+
*Players must complete [[Monstrosity (Quest)]] to obtain {{KeyItem}}[[Ring of supernal disjunction]].
 
**The quest is offered by the [[Suspicious Hume]] in the Pashhow Marshlands (E-12).
 
**The quest is offered by the [[Suspicious Hume]] in the Pashhow Marshlands (E-12).
 
==Visiting the Feretory==
 
==Visiting the Feretory==
*After obtaining a {{KeyItem}}[[Ring of Supernal Disjunction]], examine the [[Odyssean Passage]] in one of the following areas to be transported to the [[Feretory]], a liminal space where adventurers prepare themselves for their monstrous rampages.
+
*After obtaining a {{KeyItem}}[[Ring of supernal disjunction]], examine the [[Odyssean Passage]] in one of the following areas to be transported to the [[Feretory]], a liminal space where adventurers prepare themselves for their monstrous rampages.
 
**[[Northern San d'Oria]] (L-8), [[Port Windurst]] (M-4), [[Port Bastok]] (K-12), or [[Pashhow Marshlands]] (E-12)
 
**[[Northern San d'Oria]] (L-8), [[Port Windurst]] (M-4), [[Port Bastok]] (K-12), or [[Pashhow Marshlands]] (E-12)
 
* All status enhancements wear off upon taking an odyssean passage to the [[Feretory]].
 
* All status enhancements wear off upon taking an odyssean passage to the [[Feretory]].
Line 19: Line 19:
 
** Experience points will not reset if switching to a different monster from the same family.
 
** Experience points will not reset if switching to a different monster from the same family.
 
** Other methods of obtaining new species besides leveling up will be discussed later.
 
** Other methods of obtaining new species besides leveling up will be discussed later.
*As of August 6, 2013, players may possess the following types of monsters:
+
*As of February 18, 2014, players may possess the following families of monsters:
  +
:Aquans / Vermin / Birds / Beasts / Plantoids / Lizards / Other (currently family contains only [[Slime (MON)]] & [[Spriggan (MON)]])
:Beasts / Plantoids / Vermin / Lizards
 
   
 
==Monster Faculties==
 
==Monster Faculties==
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===Instinct Costs===
 
===Instinct Costs===
[[Instincts]] cost a certain number of [[Infamy]] points to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit is.
+
[[Instincts]] cost a certain number of [[Faculty Point]]s to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit is.
  +
 
===Ranks===
 
===Ranks===
 
One's rank will rise as follows, in accordance with the amount of infamy he possesses.
 
One's rank will rise as follows, in accordance with the amount of infamy he possesses.
Line 36: Line 37:
 
10,001 - 20,000: NM
 
10,001 - 20,000: NM
 
20,000+: HNM
 
20,000+: HNM
  +
* Infamy is currently capped at 10,000.
 
 
===[[Infamy]]===
 
===[[Infamy]]===
*Slaying monsters yields players an amount of [[infamy]] equivalent to a tenth of the experience they obtain.
+
*Slaying monsters yields players an amount of [[Infamy]] equivalent to a tenth of the experience they obtain.
  +
*Outside of [[Belligerency]], infamy is capped at 10,000.
  +
*During [[Belligerency]], infamy past 10,000 can be earned, up to a cap is 50,000.
  +
*If you leave [[Belligerency]] with over 10,000 infamy, your infamy simply freezes and does not increase unless you reenter [[Belligerency]] or you spend enough infamy to be under the 10,000 cap. You do not lose any infamy by leaving Belligerency.
  +
 
===Maximum Levels===
 
===Maximum Levels===
 
*The maximum level for monsters is 99.
 
*The maximum level for monsters is 99.
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==Area Selection==
 
==Area Selection==
 
===Journeying into the Field===
 
===Journeying into the Field===
After finishing their preparations in the [[Feretory]], players can examine the [[Odyssean Passage]] there and select "Stalk prey as a [[monipulator]]," which displays a list of possible areas into which they can foray.
+
After finishing their preparations in the [[Feretory]], players can examine the [[Odyssean Passage]] there and select "Stalk prey as a [[:Category:Monipulators|monipulator]]," which displays a list of possible areas into which they can foray.
 
* Areas the player has yet to visit are not displayed.
 
* Areas the player has yet to visit are not displayed.
 
**Selections also depend on the size of the monster possessed.
 
**Selections also depend on the size of the monster possessed.
 
**Monster sizes are categorized by the color of the icon border that displays during species selection.
 
**Monster sizes are categorized by the color of the icon border that displays during species selection.
  +
 
===Field Areas===
 
===Field Areas===
 
Each field area has a recommended level that displays on the selection menu.
 
Each field area has a recommended level that displays on the selection menu.
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* Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.
 
* Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.
 
===Field Areas to Prowl===
 
===Field Areas to Prowl===
  +
{| border="0" cellpadding="1" style="border: 1px #80A0BB solid; background-color:#80A0BB; text-align:Center;" width="100%"
*Recommended Level: Lv 1+
 
  +
|- BGCOLOR="#A3C6EA"
**[[West Ronfaure]]
 
  +
|colspan="1" align="center"|'''[[Region]]'''
**[[East Ronfaure]]
 
  +
|colspan="1" align="center"|'''[[Area]]'''
**[[North Gustaberg]]
 
  +
|colspan="1" align="center"|'''Recommended<br>Level'''
**[[South Gustaberg]]
 
  +
|colspan="1" align="center"|'''Small'''<br> (No Border)
**[[Zeruhn Mines]]
 
  +
|colspan="1" align="center"|'''Medium'''<br> (White Border)
**[[West Sarutabaruta]]
 
  +
|colspan="1" align="center"|'''Large'''<br> (Blue Border)
**[[East Sarutabaruta]]
 
  +
|colspan="1" align="center"|'''Unreleased'''<br> (Gold Border)
**[[Inner Horutoto Ruins]]
 
  +
*Lv 2+
 
  +
|- BGCOLOR="#E3E6FF"
**[[King Ranperre's Tomb]]
 
  +
|rowspan="7"|[[Ronfaure]]
**[[Palborough Mines]]
 
  +
|align="left"|[[West Ronfaure]]
**[[Giddeus]]
 
  +
|1
*Lv 3+
 
  +
|{{Check}}
**[[Ghelsba Outpost]]
 
  +
|{{Check}}
**[[Dangruf Wadi]]
 
  +
|{{Check}}
**[[Ranguemont Pass]]
 
  +
|align="left"|
*Lv 7+
 
  +
**[[Tahrongi Canyon]]
 
  +
|- BGCOLOR="#E3E6FF"
*Lv 8+
 
  +
|align="left"|[[East Ronfaure]]
**[[Fort Ghelsba]]
 
  +
|1
**[[Yughott Grotto]]
 
  +
|{{Check}}
**[[Konschtat Highlands]]
 
  +
|{{Check}}
**[[La Theine Plateau]]
 
  +
|{{Check}}
*Lv 12+
 
  +
|align="left"|
**[[Valkurm Dunes]]
 
  +
*Lv 15+
 
  +
|- BGCOLOR="#E3E6FF"
**[[Gusgen Mines]]
 
  +
|align="left"|[[Ghelsba Outpost]]
**[[Ordelle's Caves]]
 
  +
|2
**[[Jugner Forest]]
 
  +
|{{Check}}
**[[Pashhow Marshlands]]
 
  +
|{{Check}}
**[[Buburimu Peninsula]]
 
  +
|{{X}}
**[[Maze of Shakhrami]]
 
  +
|align="left"|
**[[Meriphataud Mountains]]
 
  +
*Lv 18+
 
  +
|- BGCOLOR="#E3E6FF"
**[[Castle Oztroja]]
 
  +
|align="left"|[[Fort Ghelsba]]
*Lv 20+
 
  +
|3
**[[Davoi]]
 
  +
|{{Check}}
**[[Beadeaux]]
 
  +
|{{Check}}
*Lv 23+
 
  +
|{{X}}
**[[Batallia Downs]]
 
  +
|align="left"|
*Lv 24+
 
  +
**[[Rolanberry Fields]]
 
  +
|- BGCOLOR="#E3E6FF"
*Lv 25+
 
  +
|align="left"|[[Yughott Grotto]]
**[[Sauromugue Champaign]]
 
  +
|8
*Lv 26+
 
  +
|{{Check}}
**[[Qufim Island]]
 
  +
|{{Check}}
*Lv 34+
 
  +
|{{X}}
**[[Beaucedine Glacier]]
 
  +
|align="left"|
*Lv 38+
 
  +
**{{Information Needed}}
 
  +
|- BGCOLOR="#E3E6FF"
*Lv 40+
 
  +
|align="left"|[[King Ranperre's Tomb]]
**[[The Eldieme Necropolis]]
 
  +
|8
**[[Crawlers' Nest]]
 
  +
|{{Check}}
**[[Garlaige Citadel]]
 
  +
|{{Check}}
*Lv 41+
 
  +
|{{X}}
**[[Behemoth's Dominion]]
 
  +
|align="left"|
*Lv 42+
 
  +
**[[Monastic Cavern]]
 
  +
|- BGCOLOR="#E3E6FF"
**[[Xarcabard]]
 
  +
|align="left"|[[Bostaunieux Oubliette]]
*Lv 45+
 
  +
|52
**[[Toraimarai Canal]]
 
  +
|{{Check}}
*Lv 46+
 
  +
|{{X}}
**[[Castle Zvahl Keep]]
 
  +
|{{X}}
**[[Castle Zvahl Baileys]]
 
  +
|align="left"|
*Lv 52+
 
  +
**[[Bostaunieux Oubliette]]
 
  +
|- BGCOLOR="#E3E6FF"
:'''The location at which manipulators spawn after either leaving the [[Feretory]] or retrying is randomly determined.'''
 
  +
|rowspan="5"|[[Gustaberg]]
  +
|align="left"|[[North Gustaberg]]
  +
|1
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[South Gustaberg]]
  +
|1
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Zeruhn Mines]]
  +
|1
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Palborough Mines]]
  +
|2
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Dangruf Wadi]]
  +
|3
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="5"|[[Sarutabaruta]]
  +
|align="left"|[[West Sarutabaruta]]
  +
|1
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[East Sarutabaruta]]
  +
|1
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Giddeus]]
  +
|1
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Toraimarai Canal]]
  +
|45
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Inner Horutoto Ruins]]
  +
|2
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="5"|[[Zulkheim]]
  +
|align="left"|[[Valkurm Dunes]]
  +
|12
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Konschtat Highlands]]
  +
|8
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Gusgen Mines]]
  +
|15
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[La Theine Plateau]]
  +
|8
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Ordelle's Caves]]
  +
|15
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="3"|[[Kolshushu]]
  +
|align="left"|[[Buburimu Peninsula]]
  +
|15
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Tahrongi Canyon]]
  +
|7
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Maze of Shakhrami]]
  +
|15
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="5"|[[Norvallen]]
  +
|align="left"|[[Jugner Forest]]
  +
|15
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Batallia Downs]]
  +
|23
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[The Eldieme Necropolis]]
  +
|40
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Davoi]]
  +
|20
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Monastic Cavern]]
  +
|42
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="4"|[[Derfland]]
  +
|align="left"|[[Pashhow Marshlands]]
  +
|15
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Rolanberry Fields]]
  +
|24
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Crawlers' Nest]]
  +
|40
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Beadeaux]]
  +
|20
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="4"|[[Aragoneu]]
  +
|align="left"|[[Meriphataud Mountains]]
  +
|15
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Sauromugue Champaign]]
  +
|25
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Garlaige Citadel]]
  +
|40
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Castle Oztroja]]
  +
|18
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="2"|[[Qufim]]
  +
|align="left"|[[Qufim Island]]
  +
|26
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Behemoth's Dominion]]
  +
|41
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="3"|[[Fauregandi]]
  +
|align="left"|[[Beaucedine Glacier]]
  +
|34
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Ranguemont Pass]]
  +
|3
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Fei'Yin]]
  +
|38
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="4"|[[Valdeaunia]]
  +
|align="left"|[[Xarcabard]]
  +
|42
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Castle Zvahl Baileys]]
  +
|46
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Castle Zvahl Keep]]
  +
|46
  +
|{{Check}}
  +
|{{Check}}
  +
|{{X}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Uleguerand Range]]
  +
|58
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="1"|[[Li'Telor]]
  +
|align="left"|[[The Sanctuary of Zi'Tah]]
  +
|25
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="2"|[[Kuzotz]]
  +
|align="left"|[[Eastern Altepa Desert]]
  +
|30
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Western Altepa Desert]]
  +
|40
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="2"|[[Tavnazian Archipelago]]
  +
|align="left"|[[Lufaise Meadows]]
  +
|31
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Misareaux Coast]]
  +
|31
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="1"|[[Arrapago Islands]]
  +
|align="left"|[[Caedarva Mire]]
  +
|61
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="2"|[[Vollbow]]
  +
|align="left"|[[Cape Teriggan]]
  +
|62
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|align="left"|[[Valley of Sorrows]]
  +
|66
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="1"|[[West Aht Urhgan]]
  +
|align="left"|[[Bhaflau Thickets]]
  +
|63
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|- BGCOLOR="#E3E6FF"
  +
|rowspan="1"|[[Lumoria]]
  +
|align="left"|[[Al'Taieu]]
  +
|68
  +
|{{Check}}
  +
|{{Check}}
  +
|{{Check}}
  +
|align="left"|
  +
  +
|}
  +
  +
'''The location at which monipulators spawn after either leaving the [[Feretory]] or retrying is randomly determined.'''
  +
  +
See also: [[Arkitanx's Monstrosity Level Guide]]
  +
  +
See also: [[Tiffeny's Monstrosity Guide]]
  +
 
===Gestation===
 
===Gestation===
When [[monipulators]] first enter the field or retry in the same area after being defeated in combat, they experience "[[gestation]]," which bestows the following effects. In addition, monipulators are advised to flee to a safe spot during gestation periods.
+
When [[monipulators]] first enter the field or retry in the same area after being defeated in combat, they experience "[[gestation]]," which bestows the following effects. In addition, monipulators are advised to flee to a safe spot during gestation periods. This effect now lasts for 18 Earth hours, and must be manually removed if you wish to start fighting before that time is up.
 
*Undetectable by enemies
 
*Undetectable by enemies
 
*Invisible
 
*Invisible
Line 133: Line 563:
 
===Unlocking Via Infamy Exchange===
 
===Unlocking Via Infamy Exchange===
 
Speak with [[Teyrnon]] in the Feretory to exchange infamy for new instincts and monster species.
 
Speak with [[Teyrnon]] in the Feretory to exchange infamy for new instincts and monster species.
  +
  +
For any jobs that you have completed the [[Shattering Stars]] battle (or equivalent quest), the corresponding Instinct is discounted 50%.
   
 
Certain species and instincts must be unlocked by fulfilling requirements, and will be listed only after those requirements are met.
 
Certain species and instincts must be unlocked by fulfilling requirements, and will be listed only after those requirements are met.
  +
 
===Unlocking Via Trading Items===
 
===Unlocking Via Trading Items===
Certain subspecies may only be unlocked by trading specific items to the NPC [[Suibhne]] in the Feretory after fulfilling the requisite conditions.
+
Certain monipulators may only be unlocked by trading specific items to the NPC [[Suibhne]] in the [[Feretory]] after fulfilling the requisite conditions.
  +
  +
'''Requisite Items:''' Suibhne will tell players what items they must procure after they have fulfilled certain conditions, so make sure to speak with him periodically.
  +
*'''You must be in the default form of the species which they are trying to unlock.'''
  +
**For example, unlocking [[Legendary Adamantoise (MON)]] requires you to be in [[Adamantoise (MON)]] form, not [[Pygmy Adamantoise (MON)]] form.
  +
**This condition does not apply to [[Dragon Quest Slime (MON)]] or [[Spriggan (MON)]].
  +
*'''You must meet or exceed the requisite level to unlock the subspecies.'''
  +
**For example, to trade [[Antlion Spirit]]s and unlock [[Onyx Antlion (MON)]], you must be a level 30+ [[Antlion (MON)]].
  +
**This condition does not apply to [[Dragon Quest Slime (MON)]] or [[Spriggan (MON)]].
   
  +
*In the event that a player can unlock multiple subspecies, [[Suibhne]] informs him of one requisite item at random.
'''Requisite Items:''' Suibhne will tell players what items they must procure after they have fulfilled the following conditions, so make sure to speak with him periodically.
 
  +
*Any of the requisite items may be traded at any time. There is no reason for it to be the one [[Suibhne]] mentioned during a player's last conversation with him.
*Can possess the species of the subspecies they wish to unlock.
 
  +
*Some items, such as the [[Ake-Ome Spirit]], can only be traded after being prompted.{{Verification}}
*Are of the requisite level to unlock the subspecies.
 
** In the event that a player can unlock multiple subspecies, [[Suibhne]] will inform him of one requisite item at random.
 
** Any of the requisite items may be traded at any time. There is no reason for it to be the one [[Suibhne]] mentioned during a player's last conversation with him.
 
   
 
==Text Commands==
 
==Text Commands==
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/monsterskill (/ms) "[m.s. name]" "[target name]"<br>
 
/monsterskill (/ms) "[m.s. name]" "[target name]"<br>
 
Uses a monster skill on specified target.<br>
 
Uses a monster skill on specified target.<br>
You cannot use a job ability that you have not learned, or if the current environment restricts monster ability usage.
+
You cannot use a monster skill that you have not learned.
* This command may only be used in Monstrosity.
+
* This command can only be used in Monstrosity.
 
{{MonNavbox}}
 
{{MonNavbox}}

Revision as of 03:07, 26 August 2018

Monstrosity is content where adventurers can unleash their souls upon the various monsters that roam Vana'diel and take control of their mental faculties, thus becoming a monster themselves. Monsters can also engage in Belligerency against adventurers to transcend their limits and accrue greater infamy.

Participation

Visiting the Feretory

Monstrous Preparations

Once inside the Feretory, the Equipment menu is replaced by "Customization." This new menu allows players to adjust various aspects of their bestial vessel, such as its species, abilities, and name.

Species Selection

  • There are several species to choose at the start, and others may be unlocked by leveling up, exchanging infamy, and trading certain requisite items.
  • Possessing a monster of a different family resets the number of experience points needed for your next level, but a window will appear asking you to confirm whether or not to proceed.
    • Experience points will not reset if switching to a different monster from the same family.
    • Other methods of obtaining new species besides leveling up will be discussed later.
  • As of February 18, 2014, players may possess the following families of monsters:
Aquans / Vermin / Birds / Beasts / Plantoids / Lizards / Other (currently family contains only Slime (MON) & Spriggan (MON))

Monster Faculties

Though monsters may not use equipment, they do possess innate knowledge termed "instincts," which function in the same manner. They can be learned by leveling up or exchanging Infamy.

  • Instincts learned by leveling up differ from monster to monster.
  • Once an instinct has been learned, it may be used with any monster the player possesses.
  • Infamy exchange will be discussed later.

Instinct Costs

Instincts cost a certain number of Faculty Points to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit is.

Ranks

One's rank will rise as follows, in accordance with the amount of infamy he possesses. Infamy Rank 0 - 10,000: Mon 10,001 - 20,000: NM 20,000+: HNM

Infamy

  • Slaying monsters yields players an amount of Infamy equivalent to a tenth of the experience they obtain.
  • Outside of Belligerency, infamy is capped at 10,000.
  • During Belligerency, infamy past 10,000 can be earned, up to a cap is 50,000.
  • If you leave Belligerency with over 10,000 infamy, your infamy simply freezes and does not increase unless you reenter Belligerency or you spend enough infamy to be under the 10,000 cap. You do not lose any infamy by leaving Belligerency.

Maximum Levels

  • The maximum level for monsters is 99.
    • The maximum level is also dependent upon the limit break quests a player has completed.

Naming

Players may select up to two descriptors to modify the species name of the monster they possess.

Area Selection

Journeying into the Field

After finishing their preparations in the Feretory, players can examine the Odyssean Passage there and select "Stalk prey as a monipulator," which displays a list of possible areas into which they can foray.

  • Areas the player has yet to visit are not displayed.
    • Selections also depend on the size of the monster possessed.
    • Monster sizes are categorized by the color of the icon border that displays during species selection.

Field Areas

Each field area has a recommended level that displays on the selection menu.

  • It is possible to enter areas in which the recommended level is higher than the monipulator's.
  • Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.

Field Areas to Prowl

Region Area Recommended
Level
Small
(No Border)
Medium
(White Border)
Large
(Blue Border)
Unreleased
(Gold Border)
Ronfaure West Ronfaure 1 CheckCheck CheckCheck CheckCheck
East Ronfaure 1 CheckCheck CheckCheck CheckCheck
Ghelsba Outpost 2 CheckCheck CheckCheck XEks
Fort Ghelsba 3 CheckCheck CheckCheck XEks
Yughott Grotto 8 CheckCheck CheckCheck XEks
King Ranperre's Tomb 8 CheckCheck CheckCheck XEks
Bostaunieux Oubliette 52 CheckCheck XEks XEks
Gustaberg North Gustaberg 1 CheckCheck CheckCheck CheckCheck
South Gustaberg 1 CheckCheck CheckCheck CheckCheck
Zeruhn Mines 1 CheckCheck CheckCheck XEks
Palborough Mines 2 CheckCheck CheckCheck XEks
Dangruf Wadi 3 CheckCheck CheckCheck XEks
Sarutabaruta West Sarutabaruta 1 CheckCheck CheckCheck CheckCheck
East Sarutabaruta 1 CheckCheck CheckCheck CheckCheck
Giddeus 1 CheckCheck CheckCheck XEks
Toraimarai Canal 45 CheckCheck CheckCheck XEks
Inner Horutoto Ruins 2 CheckCheck CheckCheck XEks
Zulkheim Valkurm Dunes 12 CheckCheck CheckCheck XEks
Konschtat Highlands 8 CheckCheck CheckCheck CheckCheck
Gusgen Mines 15 CheckCheck CheckCheck XEks
La Theine Plateau 8 CheckCheck CheckCheck CheckCheck
Ordelle's Caves 15 CheckCheck CheckCheck XEks
Kolshushu Buburimu Peninsula 15 CheckCheck CheckCheck CheckCheck
Tahrongi Canyon 7 CheckCheck CheckCheck CheckCheck
Maze of Shakhrami 15 CheckCheck CheckCheck XEks
Norvallen Jugner Forest 15 CheckCheck CheckCheck CheckCheck
Batallia Downs 23 CheckCheck CheckCheck XEks
The Eldieme Necropolis 40 CheckCheck CheckCheck XEks
Davoi 20 CheckCheck CheckCheck XEks
Monastic Cavern 42 CheckCheck CheckCheck XEks
Derfland Pashhow Marshlands 15 CheckCheck CheckCheck CheckCheck
Rolanberry Fields 24 CheckCheck CheckCheck CheckCheck
Crawlers' Nest 40 CheckCheck CheckCheck XEks
Beadeaux 20 CheckCheck CheckCheck XEks
Aragoneu Meriphataud Mountains 15 CheckCheck CheckCheck CheckCheck
Sauromugue Champaign 25 CheckCheck CheckCheck CheckCheck
Garlaige Citadel 40 CheckCheck CheckCheck XEks
Castle Oztroja 18 CheckCheck CheckCheck XEks
Qufim Qufim Island 26 CheckCheck CheckCheck XEks
Behemoth's Dominion 41 CheckCheck CheckCheck XEks
Fauregandi Beaucedine Glacier 34 CheckCheck CheckCheck CheckCheck
Ranguemont Pass 3 CheckCheck CheckCheck XEks
Fei'Yin 38 CheckCheck CheckCheck XEks
Valdeaunia Xarcabard 42 CheckCheck CheckCheck CheckCheck
Castle Zvahl Baileys 46 CheckCheck CheckCheck XEks
Castle Zvahl Keep 46 CheckCheck CheckCheck XEks
Uleguerand Range 58 CheckCheck CheckCheck CheckCheck
Li'Telor The Sanctuary of Zi'Tah 25 CheckCheck CheckCheck CheckCheck
Kuzotz Eastern Altepa Desert 30 CheckCheck CheckCheck CheckCheck
Western Altepa Desert 40 CheckCheck CheckCheck CheckCheck
Tavnazian Archipelago Lufaise Meadows 31 CheckCheck CheckCheck CheckCheck
Misareaux Coast 31 CheckCheck CheckCheck CheckCheck
Arrapago Islands Caedarva Mire 61 CheckCheck CheckCheck CheckCheck
Vollbow Cape Teriggan 62 CheckCheck CheckCheck CheckCheck
Valley of Sorrows 66 CheckCheck CheckCheck CheckCheck
West Aht Urhgan Bhaflau Thickets 63 CheckCheck CheckCheck CheckCheck
Lumoria Al'Taieu 68 CheckCheck CheckCheck CheckCheck

The location at which monipulators spawn after either leaving the Feretory or retrying is randomly determined.

See also: Arkitanx's Monstrosity Level Guide

See also: Tiffeny's Monstrosity Guide

Gestation

When monipulators first enter the field or retry in the same area after being defeated in combat, they experience "gestation," which bestows the following effects. In addition, monipulators are advised to flee to a safe spot during gestation periods. This effect now lasts for 18 Earth hours, and must be manually removed if you wish to start fighting before that time is up.

  • Undetectable by enemies
  • Invisible
  • Sprint
  • Inability to attack

Other Methods for Unlocking Species

Unlocking Via Infamy Exchange

Speak with Teyrnon in the Feretory to exchange infamy for new instincts and monster species.

For any jobs that you have completed the Shattering Stars battle (or equivalent quest), the corresponding Instinct is discounted 50%.

Certain species and instincts must be unlocked by fulfilling requirements, and will be listed only after those requirements are met.

Unlocking Via Trading Items

Certain monipulators may only be unlocked by trading specific items to the NPC Suibhne in the Feretory after fulfilling the requisite conditions.

Requisite Items: Suibhne will tell players what items they must procure after they have fulfilled certain conditions, so make sure to speak with him periodically.

  • In the event that a player can unlock multiple subspecies, Suibhne informs him of one requisite item at random.
  • Any of the requisite items may be traded at any time. There is no reason for it to be the one Suibhne mentioned during a player's last conversation with him.
  • Some items, such as the Ake-Ome Spirit, can only be traded after being prompted.Verification Needed

Text Commands

The text command /checkname (/cn) has been introduced.
This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity.

  • This command functions in the exact same manner as /check when using it on normal adventurers.

The text command /monsterskill (/ms) has been introduced.
/monsterskill (/ms) "[m.s. name]" "[target name]"
Uses a monster skill on specified target.
You cannot use a monster skill that you have not learned.

  • This command can only be used in Monstrosity.

All items (203)