FFXIclopedia
FFXIclopedia
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Monstrosity is content where adventurers can unleash their souls upon the various monsters that roam Vana'diel and take control of their mental faculties, thus becoming a monster themselves. Monsters can also engage in Belligerency against adventurers to transcend their limits and accrue greater infamy.

Participation[]

Visiting the Feretory[]

Monstrous Preparations[]

Once inside the Feretory, the Equipment menu is replaced by "Customization." This new menu allows players to adjust various aspects of their bestial vessel, such as its species, abilities, and name.

Species Selection[]

  • There are several species to choose at the start, and others may be unlocked by leveling up, exchanging infamy, and trading certain requisite items.
  • Possessing a monster of a different family resets the number of experience points needed for your next level, but a window will appear asking you to confirm whether or not to proceed.
    • Experience points will not reset if switching to a different monster from the same family.
    • Other methods of obtaining new species besides leveling up will be discussed later.
  • As of February 18, 2014, players may possess the following families of monsters:
Aquans / Vermin / Birds / Beasts / Plantoids / Lizards / Other (currently family contains only Slime (MON) & Spriggan (MON))

Monster Faculties[]

Though monsters may not use equipment, they do possess innate knowledge termed "instincts," which function in the same manner. They can be learned by leveling up or exchanging Infamy.

  • Instincts learned by leveling up differ from monster to monster.
  • Once an instinct has been learned, it may be used with any monster the player possesses.
  • Infamy exchange will be discussed later.

Instinct Costs[]

Instincts cost a certain number of Faculty Points to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit is.

Ranks[]

One's rank will rise as follows, in accordance with the amount of infamy he possesses. Infamy Rank 0 - 10,000: Mon 10,001 - 20,000: NM 20,000+: HNM

Infamy[]

  • Slaying monsters yields players an amount of Infamy equivalent to a tenth of the experience they obtain.
  • Outside of Belligerency, infamy is capped at 10,000.
  • During Belligerency, infamy past 10,000 can be earned, up to a cap is 50,000.
  • If you leave Belligerency with over 10,000 infamy, your infamy simply freezes and does not increase unless you reenter Belligerency or you spend enough infamy to be under the 10,000 cap. You do not lose any infamy by leaving Belligerency.

Maximum Levels[]

  • The maximum level for monsters is 99.
    • The maximum level is also dependent upon the limit break quests a player has completed.

Naming[]

Players may select up to two descriptors to modify the species name of the monster they possess.

Area Selection[]

Journeying into the Field[]

After finishing their preparations in the Feretory, players can examine the Odyssean Passage there and select "Stalk prey as a monipulator," which displays a list of possible areas into which they can foray.

  • Areas the player has yet to visit are not displayed.
    • Selections also depend on the size of the monster possessed.
    • Monster sizes are categorized by the color of the icon border that displays during species selection.

Field Areas[]

Each field area has a recommended level that displays on the selection menu.

  • It is possible to enter areas in which the recommended level is higher than the monipulator's.
  • Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.

Field Areas to Prowl[]

Region Area Recommended
Level
Small
(No Border)
Medium
(White Border)
Large
(Blue Border)
Unreleased
(Gold Border)
Ronfaure West Ronfaure 1 Check Check Check
East Ronfaure 1 Check Check Check
Ghelsba Outpost 2 Check Check X
Fort Ghelsba 3 Check Check X
Yughott Grotto 8 Check Check X
King Ranperre's Tomb 8 Check Check X
Bostaunieux Oubliette 52 Check X X
Gustaberg North Gustaberg 1 Check Check Check
South Gustaberg 1 Check Check Check
Zeruhn Mines 1 Check Check X
Palborough Mines 2 Check Check X
Dangruf Wadi 3 Check Check X
Sarutabaruta West Sarutabaruta 1 Check Check Check
East Sarutabaruta 1 Check Check Check
Giddeus 1 Check Check X
Toraimarai Canal 45 Check Check X
Inner Horutoto Ruins 2 Check Check X
Zulkheim Valkurm Dunes 12 Check Check X
Konschtat Highlands 8 Check Check Check
Gusgen Mines 15 Check Check X
La Theine Plateau 8 Check Check Check
Ordelle's Caves 15 Check Check X
Kolshushu Buburimu Peninsula 15 Check Check Check
Tahrongi Canyon 7 Check Check Check
Maze of Shakhrami 15 Check Check X
Norvallen Jugner Forest 15 Check Check Check
Batallia Downs 23 Check Check X
The Eldieme Necropolis 40 Check Check X
Davoi 20 Check Check X
Monastic Cavern 42 Check Check X
Derfland Pashhow Marshlands 15 Check Check Check
Rolanberry Fields 24 Check Check Check
Crawlers' Nest 40 Check Check X
Beadeaux 20 Check Check X
Aragoneu Meriphataud Mountains 15 Check Check Check
Sauromugue Champaign 25 Check Check Check
Garlaige Citadel 40 Check Check X
Castle Oztroja 18 Check Check X
Qufim Qufim Island 26 Check Check X
Behemoth's Dominion 41 Check Check X
Fauregandi Beaucedine Glacier 34 Check Check Check
Ranguemont Pass 3 Check Check X
Fei'Yin 38 Check Check X
Valdeaunia Xarcabard 42 Check Check Check
Castle Zvahl Baileys 46 Check Check X
Castle Zvahl Keep 46 Check Check X
Uleguerand Range 58 Check Check Check
Li'Telor The Sanctuary of Zi'Tah 25 Check Check Check
Kuzotz Eastern Altepa Desert 30 Check Check Check
Western Altepa Desert 40 Check Check Check
Tavnazian Archipelago Lufaise Meadows 31 Check Check Check
Misareaux Coast 31 Check Check Check
Arrapago Islands Caedarva Mire 61 Check Check Check
Vollbow Cape Teriggan 62 Check Check Check
Valley of Sorrows 66 Check Check Check
West Aht Urhgan Bhaflau Thickets 63 Check Check Check
Lumoria Al'Taieu 68 Check Check Check

The location at which monipulators spawn after either leaving the Feretory or retrying is randomly determined.

See also: Arkitanx's Monstrosity Level Guide

See also: Tiffeny's Monstrosity Guide

Gestation[]

When monipulators first enter the field or retry in the same area after being defeated in combat, they experience "gestation," which bestows the following effects. In addition, monipulators are advised to flee to a safe spot during gestation periods. This effect now lasts for 18 Earth hours, and must be manually removed if you wish to start fighting before that time is up.

  • Undetectable by enemies
  • Invisible
  • Sprint
  • Inability to attack

Other Methods for Unlocking Species[]

Unlocking Via Infamy Exchange[]

Speak with Teyrnon in the Feretory to exchange infamy for new instincts and monster species.

For any jobs that you have completed the Shattering Stars battle (or equivalent quest), the corresponding Instinct is discounted 50%.

Certain species and instincts must be unlocked by fulfilling requirements, and will be listed only after those requirements are met.

Unlocking Via Trading Items[]

Certain monipulators may only be unlocked by trading specific items to the NPC Suibhne in the Feretory after fulfilling the requisite conditions.

Requisite Items: Suibhne will tell players what items they must procure after they have fulfilled certain conditions, so make sure to speak with him periodically.

  • In the event that a player can unlock multiple subspecies, Suibhne informs him of one requisite item at random.
  • Any of the requisite items may be traded at any time. There is no reason for it to be the one Suibhne mentioned during a player's last conversation with him.
  • Some items, such as the Ake-Ome Spirit, can only be traded after being prompted.Verification Needed

Text Commands[]

The text command /checkname (/cn) has been introduced.
This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity.

  • This command functions in the exact same manner as /check when using it on normal adventurers.

The text command /monsterskill (/ms) has been introduced.
/monsterskill (/ms) "[m.s. name]" "[target name]"
Uses a monster skill on specified target.
You cannot use a monster skill that you have not learned.

  • This command can only be used in Monstrosity.

All items (203)

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