Lizards
A bipedal reptile found throughout the Quon continent, usually in warm areas although exceptions exist. They are somewhat valuable to the marketplaces of Vana'diel; their hides can be made into a decent lightweight armor, their tails are sometimes used by alchemists, and their eggs can be used by cooks to create various dishes.
Lizards are docile creatures, but when attacked will defend themselves, using their thick skulls and strong tails as weapons. Lizards will sometimes defend themselves with fluids produced by glands within their body; they can secrete a lubricant that can cause some blows to slide off their hides, spit a powerful venom to poison their enemies, and create balls of fluid that will burn (or freeze, in some cases) anyone nearby. Their eyes are also believed to possess some sort of magical quality: at times, staring directly into them can petrify a victim. Finally, their high-pitched screams can cause disorientation and lightheadedness in those who hear it. |
Family Information
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Special Attacks[]
Special Abilities | Original and Zilart Areas | Promathia Areas | Aht Urhgan Areas | Wings of the Goddess Areas | Abyssea | Pankration |
Blockhead - Single target damage plus Knockback. | ||||||
Secretion - Evasion Boost. | ||||||
Baleful Gaze - Petrifying Gaze Attack. | ||||||
Fireball - AOE fire damage. | ||||||
Snowball - AOE Ice damage, only in colder regions. | ||||||
Tail Blow - Single target damage and Stun. | ||||||
Plague Breath - Cone Attack poison. | ||||||
Brain Crush - Single target damage and silence. | ||||||
Infrasonics - Cone Attack Evasion Down. | ||||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family[]
Monsters in Family[]
See Also[]
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